CS: Source in Cafes

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  • f0liage^

    #106
    the thing to remember is that this is a new engine. When the original halflife came out im sure nobody then could achieve a solid 100fps. 5 years down the line i bet most people will be able to get 100fps on even and modest card.

    Comment

    • Bruce Willis

      #107
      Smart map makers are going to love source. There's so many new elements they can take advantage of-- setting up the lighting so that certain positions reveal a players shadow, physics objects to help plant the bomb in hard to reach places, those are just a few off the top of my head-- I can't wait to see what custom maps pop up.

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      • Que_?

        #108
        entRo wrote..

        So it looks like boosting is still possible but only when next to a wall. That makes sense actually. It'd be pretty difficult I imagine to program one player actually boosting another player up (foot onto interlocked hands), so boosting next to a wall for balance is a pretty good representation of it. Shouldn't really change gameplay, most boost spots are next to walls, and when they're not, they're pretty useless.



        I like that you can stand on the moveable objects such as barrels, I look forward to seeing people walking backwards on forward rolling barrels. Running into rubber tires knocks you back, that's cool. Also glad to see ex_interp gone.



        The removal of stopsounds makes alot of sense considering the added flashbang sound. I don't like that close-landing grenades stop you from moving. Seems like if anything, they should push you away. The new smoke sounds cool.



        I'm going to go try it out later tonight, so just to be nice, leave a question or two and I'll read them before I go and try to answer them after playing.
        NONONON!! No more stopsound or ex_interp .1 (never liked 0) They still have hud_fastswitch right?

        Comment

        • Noleafclover199

          #109
          Sm[o][o]th wrote..

          Only 512 ram?? With a system like that I would want 1-2gb, and a GeForce 6800 GT also.



          The RAM will be the weak link if you dont get atleast 1gb, gfx card next.
          acualy i just got my other 512 stick last night :)

          Comment

          • KhAoS

            #110
            entRo wrote..

            So it looks like boosting is still possible but only when next to a wall. That makes sense actually. It'd be pretty difficult I imagine to program one player actually boosting another player up (foot onto interlocked hands), so boosting next to a wall for balance is a pretty good representation of it. Shouldn't really change gameplay, most boost spots are next to walls, and when they're not, they're pretty useless.



            I like that you can stand on the moveable objects such as barrels, I look forward to seeing people walking backwards on forward rolling barrels. Running into rubber tires knocks you back, that's cool. Also glad to see ex_interp gone.



            The removal of stopsounds makes alot of sense considering the added flashbang sound. I don't like that close-landing grenades stop you from moving. Seems like if anything, they should push you away. The new smoke sounds cool.



            I'm going to go try it out later tonight, so just to be nice, leave a question or two and I'll read them before I go and try to answer them after playing.
            Good to know, makes me happy, since all boosts are to get on top of something like a box. No more towers in the middle of nowhere though. But that's not a big loss.

            Comment

            • gemini

              #111
              he sais u jumpa bit higher though on the changes thread from steampowered

              Comment

              • 3a5tw00D

                #112
                Que_? wrote..

                NONONON!! No more stopsound or ex_interp .1 (never liked 0) They still have hud_fastswitch right?
                yeah, hudfastswitch is still there.

                Comment

                • The Hitman

                  #113
                  AND THE WAITING IS KILLING ME !!

                  Comment

                  • HowlinMadMurphy

                    #114
                    The new headshot icon looks like ass. It's somewhat reminiscent of Admiral Ackbar from Star Wars with a firecracker sticking out of his head.



                    http://www.halflife2.net/news//10922687...-27-25-43.jpg

                    Comment

                    • MaNko_CHiNkuBi

                      #115
                      nadolph wrote..

                      there is no boosting. you slide off of the person and you cant jump while you are on top of them.
                      why god, whhhhyyy!!!!

                      Comment

                      • M4rine

                        #116
                        I see they have improved the deagle from this version

                        http://www.csnation.net/image.php?id=29325



                        To this version

                        http://www.hl2fallout.com/screenshots/album02/De_Dust19



                        what do you guys think?

                        Comment

                        • Stagger Lee

                          #117
                          The first hour anyone is in a server, they will be easy to spot. They will be the ones aimlessly wandering around saying "Wow" and being shot by someone who has already gone through that.

                          Funny...after 5 years, we'll all be semi noobs again. Looking forward to playing this myself. Hurry up CZ Pre-Load!!

                          Comment

                          • MaNko_CHiNkuBi

                            #118
                            ah i did not see the wall boost, that is very clever. once again <3 valve. ah and it would have very sweet to see more grenade blowing up effect, but of course, that would be kinda crazy. i was thinking along the liens of atleast blowing u to your knees in a sense then slowly comign back up but i suppose that would be a team killer tastic in leagues, 1 well placed gren. ah would also imagine just plain getting pushed around and maybe fuzzing your vision a bit ( a la doom3 when u get that screamy orb thingy, very nifty) while pushing u a good yard away form the blast center. my $o.o2

                            Comment

                            • Que_?

                              #119
                              M4rine wrote..

                              I see they have improved the deagle from this version

                              http://www.csnation.net/image.php?id=29325



                              To this version

                              http://www.hl2fallout.com/screenshots/album02/De_Dust19



                              what do you guys think?
                              I like the new version! Next step to make shadows and reflection on the gun. Heheh

                              Comment

                              • Vi3tSkl11

                                #120
                                There IS normal mapping and reflections on the gun.

                                You can clearly see it reflecting the color of the ground and sky...

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