CS: Source BETA Max Players

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  • int3rnil

    #46
    Not bad.. Not Bad.. I actually like alot more people to be in game anyway.. Gives you more of a chance, I think.

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    • Linux

      #47
      I want some 64 player CS :-D FarCry maps lol. HUge shit, that keeps going and going for meter in game haha. No wait I want to see some 150 players right after that with Joint Ops stuff.

      Iced_Eagle wrote..

      BTW just a little FYI, the Source engine can support 256 players, which is a helluva lot and obviously there is no good mod out there that has that sort of gameplay (128 man swat team? get real) nor any server can handle it.



      I like sticking to my 16 player servers :)
      I could prove you wrong on a server holding it if you wanted :-D I'll get my friend's datacenter host some OC-192 lines and backbones, and can run it :-D Now thats what I'm talking about 256 players. Ownage.

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      • TuRd-BuRgLaR

        #48
        hopefully more spawnpoints are put in not for cs, but for other mods that are yet to come.

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        • Q(''Q)

          #49
          40 players, who the hell cares, u like em, u join, u hate them stay the hell away from that server then but anything over 64 players is going to be madness, 1.server lag 2. it'd be a battlefield rather than a CT team vs. Terrorists. 3. maps have to be 5 times bigger then they are now and the online code has to be improved cuz 32 play servers are just laggy

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          • Fukkaknuckles

            #50
            sardiax wrote..

            stress-testing the engine i would think. look the recent discovery of the last player slot bug. there may be many bugs that will only occur with a number of people in the game.
            Hooray, finally someone actually using thier grey matter :)

            I lol'd at all the ppl moaning.

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            • JackieChad

              #51
              sardiax wrote..

              stress-testing the engine i would think. look the recent discovery of the last player slot bug. there may be many bugs that will only occur with a number of people in the game.



              i don't know if the max will stay at 40, because i think most servers/maps feel crowded with 20, but even if it does, its nice to have the option.
              What is the last player slot bug?

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              • HankPym

                #52
                Edited by [user="1497"] @ [time="1092139352"]

                Smurfzilla wrote..

                more lag, more newbs, less fun.
                Player ping has virtually no effect on server lag.



                I agree that it would be less fun, I prefer a healthy 20 or so players in a server.



                I have no objections to the max limit being raised, though. It doesn't do any harm, and nobody's forcing you to play there. It's nice to have if you want it.

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                • =StriKer=

                  #53
                  #28 right! they should have 2mins rnds or less.

                  with 40 ppl it is pretty much DM. lol



                  lower roundtime sorta helps.

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                  • Technical-Joss

                    #54
                    I would love it if - on 40 player games - they would let 1 CT spawn at the T base and vice-versa. Or maybe just a little bit up ahead of the main bases, but still too close for comfort. It would be a true "oh shit" moment.

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                    • Obsidan

                      #55
                      Edited by [user="2093"] @ [time="1092159091"]

                      Wow, this sure is odd. When you play dust on 32 servers, the entire game shifts. Rushes are next too impossible since you can't organize enough people to commence an attack on a place that is probably CT infested.



                      The same things with CT's. Everyone knows where the great battles will be done so the lay back and find a neat camping spot to wait out the wounded T.



                      This, of course, happens in regular 20p CS, but not to the same extent. Also, the HE is FAR more useful in the 40p map than in less of it because you can inflict damage to more people and you also have more HEs on your team.



                      The conclusion: It's gonna be Hell playing as T

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                      • Linux

                        #56
                        ummmm, Hell O yeah lol. Nade the T!!!!!. See a good 15-20 he , flash and smoke fly out of no where haha.

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                        • Doodleman3

                          #57
                          Iced_Eagle wrote..

                          the Source engine can support 256 players
                          Did anybody else think of Day Of Defeat when they read this?



                          Just imagine the map streaching kilometers down the beach with like 40 waypoints for the allies to capture on the D-Day map and like a 2 hour time limit, jeez they could have the two American beaches the Canadian beach and the British beach all on the same map!



                          It would be crazy! just like D-Day really was.

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                          • DrDizzl

                            #58
                            haha the sequel to this game should be Counter-Strike 2: MMORPG. Unlimited players.

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                            • Mobius?

                              #59
                              With 256 players and maximum map size the min requirements would be like the ULTRA Doom3 requirements.



                              Bad idea.

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