Not bad.. Not Bad.. I actually like alot more people to be in game anyway.. Gives you more of a chance, I think.
CS: Source BETA Max Players
Collapse
This topic is closed.
X
X
-
I want some 64 player CS :-D FarCry maps lol. HUge shit, that keeps going and going for meter in game haha. No wait I want to see some 150 players right after that with Joint Ops stuff.Iced_Eagle wrote..
I could prove you wrong on a server holding it if you wanted :-D I'll get my friend's datacenter host some OC-192 lines and backbones, and can run it :-D Now thats what I'm talking about 256 players. Ownage.
BTW just a little FYI, the Source engine can support 256 players, which is a helluva lot and obviously there is no good mod out there that has that sort of gameplay (128 man swat team? get real) nor any server can handle it.
I like sticking to my 16 player servers :)Comment
-
40 players, who the hell cares, u like em, u join, u hate them stay the hell away from that server then but anything over 64 players is going to be madness, 1.server lag 2. it'd be a battlefield rather than a CT team vs. Terrorists. 3. maps have to be 5 times bigger then they are now and the online code has to be improved cuz 32 play servers are just laggyComment
-
sardiax wrote..
Hooray, finally someone actually using thier grey matter :)
stress-testing the engine i would think. look the recent discovery of the last player slot bug. there may be many bugs that will only occur with a number of people in the game.
I lol'd at all the ppl moaning.Comment
-
sardiax wrote..
What is the last player slot bug?
stress-testing the engine i would think. look the recent discovery of the last player slot bug. there may be many bugs that will only occur with a number of people in the game.
i don't know if the max will stay at 40, because i think most servers/maps feel crowded with 20, but even if it does, its nice to have the option.Comment
-
Edited by [user="1497"] @ [time="1092139352"]Smurfzilla wrote..
Player ping has virtually no effect on server lag.
more lag, more newbs, less fun.
I agree that it would be less fun, I prefer a healthy 20 or so players in a server.
I have no objections to the max limit being raised, though. It doesn't do any harm, and nobody's forcing you to play there. It's nice to have if you want it.Comment
-
Edited by [user="2093"] @ [time="1092159091"]
Wow, this sure is odd. When you play dust on 32 servers, the entire game shifts. Rushes are next too impossible since you can't organize enough people to commence an attack on a place that is probably CT infested.
The same things with CT's. Everyone knows where the great battles will be done so the lay back and find a neat camping spot to wait out the wounded T.
This, of course, happens in regular 20p CS, but not to the same extent. Also, the HE is FAR more useful in the 40p map than in less of it because you can inflict damage to more people and you also have more HEs on your team.
The conclusion: It's gonna be Hell playing as TComment
-
Iced_Eagle wrote..
Did anybody else think of Day Of Defeat when they read this?
the Source engine can support 256 players
Just imagine the map streaching kilometers down the beach with like 40 waypoints for the allies to capture on the D-Day map and like a 2 hour time limit, jeez they could have the two American beaches the Canadian beach and the British beach all on the same map!
It would be crazy! just like D-Day really was.Comment
O yeah lol. Nade the T!!!!!. See a good 15-20 he , flash and smoke fly out of no where haha.
Comment