Another Round of CS: Source Updates

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • MaNko_CHiNkuBi

    #31
    old ^

    Comment

    • drake32

      #32
      are they gonna fix the god damn crosshairs?

      Comment

      • HankPym

        #33
        drake32 wrote..

        are they gonna fix the god damn crosshairs?
        What's wrong with them?

        Comment

        • KaZ

          #34
          Still no aztec?

          Comment

          • kyleb

            #35
            I just want triple buffering, dammit. is that really too much to ask?

            Comment

            • Housemixer

              #36
              Somehow after this update the beta ran alot better on my GF4. When I tried to back up my assumption by running the Video Stress Test it would simply crash to the desktop. Really strange.Anybody else with this problem (VST not working anymore)?

              Comment

              • FAF

                #37
                m_filter and mouse acceleration still messy for me anyway :/

                Comment

                • orion

                  #38
                  Small FPS improvement, but it is more consistant.



                  Any how, I can still get flashes\smokes stuck in props, the only thing I cant do with them now is get them stuck in boxes. I can still stick them into barrels.

                  Comment

                  • bozer

                    #39
                    If theres any hope for a new map (which doesn't bother me that much to be honest), please throw in another de_ map, and not a god awful cs_ map. Thank you and good day.

                    Comment

                    • Linux

                      #40
                      Edited by [user="168813"] @ [time="1094006796"]

                      OWNAGE, Love this stuff!!! Good job VALVE, you make me happy!



                      Yeah time to make more friends in CS:S yeppie!

                      Comment

                      • I2o[G]uE TacT-X

                        #41
                        HankPym wrote..

                        What's wrong with them?
                        The crosshair behavior was changed in Source. He wants the crosshair to be changed back to the 1.6 version.

                        Comment

                        • jo0ni3

                          #42
                          Edited by [user="139214"] @ [time="1094007357"]

                          omfg... everything.. I mean.. EVERYTHING was solved by this update... from the littlest (few model/texture improvements) to something major.. (skywalking exploit).. I was once again convinced that the CS:S team is trying really hard to make this game perfect.



                          P.S. when I say "everything".. I was trying to say that everything that I felt it needed fixing was fixed/improved by the update.

                          Comment

                          • Gpig

                            #43
                            Counter-Strike: Source Beta Changes / Additions



                            Improved consistency of hitboxes between the server and client



                            Fixed glows showing through map geometry



                            Reduced effectiveness of flashbangs behind the player



                            To quote asspennies:

                            ah yeah, skeet skeet skeet

                            Comment

                            • HankPym

                              #44
                              Has anybody noticed how shiny the floor is now in the tunnel? Even on DirectX 8.1! It's fabulous!

                              Comment

                              • Jet Li

                                #45
                                www.hl2world.com is where the other maps are actually originating out of. search their forums. valve has not released any map cept de_dust.

                                Comment

                                Working...