hardandheavy wrote..Didn't you read the impressions page?
Does someone know if there coming any better quality sounds for the guns, 'coz if that is.. it's going to get nuts when the finished version comes out!!
from rizzuh's impressions...Yes, better sounds.
Most weapon sounds are familiar enough to be recognizable, but are certainly much better quality.
virocity wrote..That's why the good lord made Photoshop and Softimage XSI. Custom models, here we come. I'm sure, after all, that somebody is going to try to put Alyx Vance in CS:S.
are there going to be any black player models or woman in anything different...like arab terrorists
Well, then again, it'll probably just be as a nude hostage model, never mind.DeSpiSe Me wrote..Glad I'm not the only one stoked about HL1:S and such. :)
I think it would be sweet to play HL1:S or OpF:S or BS:S then go to HL2, OP2, BS2, to get like the whole story line in niiiice graphics.
Hagman wrote..If you really want top of the line graphics, your only solution will be dropping a new motherboard in that system that has AGP 8x, assuming you don't go for the new PCI-express stuff.
Best I could do the machine is PCI
GameHopper wrote..You can sometimes see some aspects of it, but I still say wait until it comes out, and then we'll be able to see for sure. Nothing looked terribly amiss to me, and they're still finalizing the models.
specularity and normal mapping can be visible from a screenshot. If the lighting aint right from the angle of the screen shot, then it's not implemented correctly.
MikeJ wrote..Yes, when playing CS:S, try to listen and keep in mind how many bullets you've fired so far, and how many you bought. It's too time-consuming for the advanced Source engine to display semi-transparent images on the screen, after all.
They took out the hud in Source because of performance issues I believe.

entRo wrote..Your opponent's next footstep will be present in a quarter of a second, where as the ambient sounds will be gone for good. Hardly a valid comparison.
When you use stopsound, you cut out all sounds, your opponent's sounds, your sounds, fish.. sounds, explosion sounds, everything.
Combat-Wombat wrote..Well, this kind of stuff goes on in pubs as far as timing running with your unseen opponent's gunfire to try to approach more quickly while remaining unnoticed... but yeah, it'd be neat to do the same kind of stuff with ambient noise.
Imagine players timing their movements to the sound of crickets or birds chirping in order to advance quickly while still remaining silent and undetected.
HankPym wrote..So true.
See what gets me about so many of these CS arguments is that people tend to hide behind the "skill" excuse when what they're really referring to is ways to make the game easier for them.
azz0r wrote..With the old crappy sounds, that's understandable. I think we're all hoping that the new ambient sounds will be of sufficient length, quality, and variety, that we won't tire so quickly of them.
I use "stopsound;room_type 0" simply because Ive heard the dogs bark a hundred times, Ive heard the TV rattle on a million times and I simply dont want to listen to it anymore.
As far as room_type... that hasn't been an issue for me since everyone stopped playing cs_siege (not all that long after the APC was removed, but anyway). Dude, that reminds me... with Source we could possibly have an APC in siege that didn't get stuck in the lamp post.. Sweet. :)
crazychicken wrote..The idea was that when moving around the map, it would seem more lifelike and less like you're in a box, partly due to the 3D skybox setup. It has nothing to do with what maps people choose to play. Lay off the Chocolate-Frosted Sugar-Bombs for breakfast, and engage your brain before you start calling people liars, eh?
cliffe mentions that now new maps will be more like real locations and not arenas
hes a fucking liar, most maps based in real locations like oilrig or thunder are getting fewer and fewer in number in favour of arenas with a visual theme; like dust or aztec and now iceworld ffs
Venom666 wrote..The 9600xt is still a fine card, you're just not going to crank your graphics all the way up at the max resolution. It'll definitely be playable, from what we've been told.
Damn, I just bought a 9600xt... and I saw on the box hl2 preferred graphics... sh1t...
...
Will it be at least playable with average to good fps?
David Johnston wrote..We should start an online petition towards that noble end, but don't forget the FPS display so we can argue more about how many FPS is needed for it to be "smooth" in our opinion.
Right, I'm gonna e-mail rizzuh right now and demand that any more screenshots for the site should show HUD, crosshair, wireframes, the HOM effect, list debug output, the console, display any file I/O writes, use software rendering and no textures, utilise bad phong shading and be taken at a resolution no greater than 320x200.
Only that way can we live in harmony.

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