E-Sports Entertainment Association has written an article concerning the apparent restriction of "boosting" (prominent tactic used by teams in competitive play).
Boosting is, and has always been, a huge part of CS; teams boost to get better positions in maps, to get places faster, and various other advantages, while pub players boost for fun. The removal of boosting is clearly something done for the realism aspect of the game, which I think most CS players can agree doesn't make it any more fun. CS has never been about realism, but about gameplay - so why is CS:S going to be different, if the 'feel' of the game isn't going to change? It seems to me that this is a massive, game-altering change in and of itself.Along with the topic of boosting, the article also addresses the high level hardware specifications required for CS: Source. The article raises several good points, where you may read up on it right now.
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