interview: aztec 2

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  • gizmobear99

    #61
    luv the map. i am curious about the de_aztec_cz. No offence if u made it narby, but the mist on the ground in that map KILLS my FPS and makes me lag hardcore...

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    • Tuxedo_Penguin

      #62
      gizmobear99 wrote..

      luv the map. i am curious about the de_aztec_cz. No offence if u made it narby, but the mist on the ground in that map KILLS my FPS and makes me lag hardcore...
      Don't you people know about cl_weather?

      "cl_weather 0" in console will disable it.

      Likewise, "cl_weather 3" will make it more intense, if you've got the system for it. (I sure as hell don't)

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      • narby

        #63
        Rex_the_Runt wrote..

        FAO NARBY!!!

        The Aztec civilisation never invented the arch. The Romans invented the arch.

        Your map is broke. :)
        Humans can't run and jump with a pistol shot to the leg, so suck my ballz!

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        • Sm[o][o]th

          #64
          looks a tad too complex, but then I ant got the actual map, just some screenies ¬_¬

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          • I2o[G]uE TacT-X

            #65
            what happened to de_quarry? DON'T EVADE THIS QUESTION, NARBY!!

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            • Smurfzilla

              #66
              narby wrote..

              Humans can't run and jump with a pistol shot to the leg, so suck my ballz!
              /me agrees, especially an awp..lol gl runnin around with THAT kind of wound

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              • Cmoney

                #67
                its just a flesh wound! nothing a good band aid wouldnt fix :)

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                • /2etribution

                  #68
                  bandaid? what are you, some kind of wuss?



                  *takes awp to leg, pulls out knife, runs like the flash*

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                  • Whisper.

                    #69
                    Aztec 2 will be a poor League map in its current incarnation, if the screenshots are accurate.



                    Bombsites need to have cover for planters and defusers.



                    The bomb planter should have the option to plant in cover, but with the resulting downside that the opposition can defuse under cover.



                    Alternatively, the bomb planter can plant wide out in the open, but be vulnerable, but if successfull they can now spot the bomb from a safe area and/or distance.



                    Even the current Aztec has these options.



                    Moreover the bombsites shouldnt have 50 possible places you can get shot from while your planting. Maps that have almost unlimited options for CT to pick of planting T's or T's trying to hold a bomb site invariably end up being one sided.



                    These are some of the reasons maps like dust2 & inferno are so popular.



                    I make these observations assuming that the Map creator is trying to make a map that is both pub and league friendly.

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                    • MikeJ

                      #70
                      You could read the interview next time and save yourself some keyboard strokes.

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                      • S7OK3

                        #71
                        hopefully it has more... i dnno scenery like plants and more boxes and stuff...

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                        • Julio Caesar

                          #72
                          Don't forget drivable vehicles.

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                          • Gpig

                            #73
                            asspennies wrote..

                            Backalley's been my favorite ever since it came out. Cliffe even noted that I talked about it a lot during the interview in San Francisco (It didn't make the cut of the interview...maybe someday [with Cliffe's permission] I'll release the audio).



                            I just love the way it plays, I love the tight corners and the tension when you don't know what's going to be coming through that door. To me, it's the best of all the official maps - to most everyone else, it's that map you bail on when the server switches from dust.
                            Yeah, it has the two story killhouse feel but when T's camp hostages it's horrible. You can't nade the hostages.

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                            • popewax|psycho

                              #74
                              The mpa will have more boxes, and wtf does scenery have to do with anything, its a Counter-Strike map not HG TV no landscaping

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                              • PookGuy

                                #75
                                From the screenshots, the map looks pretty sexy, but without playing it, I can't comment on playability, balance, or fun factor. But at this point, from what I can see, it looks pretty good (especially with those CZ textures! ).

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