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  • MaxiM

    #91
    I'm updating, as always very fast ... NOT

    My connection is 400/400 Kbps (about 50KB/s) and update speed is 1-15KB/s. It should be at least 30KB/s to say it's convenient. Hell, even if it would be constant 15KB/s i would say it's not that damn annoying. Doh!

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    • krypnotic

      #92
      steam rulez! =)

      Comment

      • kerosine99

        #93
        i've just played the new update for about an hour. i somehow managed to find a server that had updated.



        the new shadows are a nice touch, they dont add much to gameplay (obviously) but for some reason teh game just looks... nicer.



        as for the new auto rifles, i didnt use them extensively, but i think now if i only have a pistol and i see one lying on the ground, i might pick it up!

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        • xlokix

          #94
          omg..just wow..the auto snipers are way to powerful, and they have no recoil, everyone was using them on the server in dust2..;\..well thats my 10 minute insight

          Comment

          • Pharlap

            #95
            xlokix wrote..

            omg..just wow..the auto snipers are way to powerful, and they have no recoil, everyone was using them on the server in dust2..;\..well thats my 10 minute insight
            thats the whole point, they are sniper rifles, they are supposed to be accurate and carry very lethal ammo. much bigger than that of the smaller rifles. the G3 should be insanely powerful if they did it correctly.

            Comment

            • lopinboy

              #96
              Pharlap wrote..

              not exactly. the rendering code was not taken from quake since quake only renders in software mode (NOT glquake). other portions of code were used, portions. HL is not "built on top of the quake1 engine", it used bits from it to save valve time on recoding the bits that ID software has already done extremely well. like BSP mapping system, memory management, sound caching, key binding etc etc. btw im not arguing with you, just tryingn to be imformative thats all. HL is its own engine.



              b) increase damage only for close range, mp5 in real life is lethal at close range but useless at long range. so for long range make it so it does less damage per round.



              c) thats hard to do without redoing the complete mechanics of the recoil system. something the "pro-gaymers" would dissaprove of. maybe give galil 25 bullets and famas 35?



              e) well the pistols were all neutered in CS 1.4 to stop ppl sniping with them. something a pistol SHOULDNT be used for. its a backup weapon and it is meant for close quarters, not long range sniping. and deagle is still a 3 shot killer, or 2 shots.
              HL is built over the Quake1 and Quake2 engine. The engine is all ID Software's creation with a few things VALVe added in, but not very much was added. You could just say VALVe used copy+paste and then programmed a few lines here and there.



              B) I wish they would make all weapons kind of like the shotguns and do different damage over distance. SMGs should kill in 4-5 closerange and shotgun in 1-2, however an AR should have to take 6-8, making them less used in CQB maps. Then, when in medium range, switch it so SMGs do 6-8, pump 4-5, and ARs 4-5. This would effectively make SMGs and Shotguns more widely used in CQ and at the same time make snipers not as shotgun like closerange. Now it may not be realistic in any sense, but it sure as hell balances gameplay out.



              C) Just decrease the weapons to be accurate only for at most 3 shots and then after that, you'd have a better chance of hitting them by throwing the weapon. Anything to make those 2 guns not as powerful, yet still effective.



              E) Yes, they aren't suppose to be sniper like, however, with the current time it takes to pull one out, its better to just reload your primary weapon. Giving them more damage and/or a LOT faster drawing time would greatly improve their use. Also, Deagle is 3 shot on unarmed chest and 4 on armed. It was nerfed in 1.5 I believe and was not mentioned due to them knowing it would get people angered.

              Comment

              • kerosine99

                #97
                lopinboy wrote..

                B) I wish they would make all weapons kind of like the shotguns and do different damage over distance. SMGs should kill in 4-5 closerange and shotgun in 1-2, however an AR should have to take 6-8, making them less used in CQB maps. Then, when in medium range, switch it so SMGs do 6-8, pump 4-5, and ARs 4-5. This would effectively make SMGs and Shotguns more widely used in CQ and at the same time make snipers not as shotgun like closerange. Now it may not be realistic in any sense, but it sure as hell balances gameplay out.
                is that even possible to code? i dont know anything about programming or making a game, but that seems a little complex for the HL engine... I dont know, correct me if I'm wrong.



                but at the same time, thats what gun innacuracies and bullet spread is all about. shotty is awesome close range (as long as you dont miss your first shot) and so are smg's. so instead of changing the amount of damage it does, they change the chance of you hitting someone with as many bullets. seems to be a fair trade that works well in my opinion, since if you're good you can deal with it.

                Comment

                • lopinboy

                  #98
                  kerosine99 wrote..

                  is that even possible to code? i dont know anything about programming or making a game, but that seems a little complex for the HL engine... I dont know, correct me if I'm wrong.



                  but at the same time, thats what gun innacuracies and bullet spread is all about. shotty is awesome close range (as long as you dont miss your first shot) and so are smg's. so instead of changing the amount of damage it does, they change the chance of you hitting someone with as many bullets. seems to be a fair trade that works well in my opinion, since if you're good you can deal with it.
                  Yeah, its possible to code. If you look at amx_stats, you'll notice it gives distance. The could simple check if the distance is within a range, not gradually increase, but something like checking if its between 1ft and 75ft then check if its 75ft to 500ft and so on.

                  Comment

                  • Pharlap

                    #99
                    all CS weapons deal less damage as the distance increases. but the distances in CS are so small, that a realistic reduction in bullet momentum would be unnoticable.

                    Comment

                    • lopinboy

                      #100
                      Pharlap wrote..

                      all CS weapons deal less damage as the distance increases. but the distances in CS are so small, that a realistic reduction in bullet momentum would be unnoticable.
                      Who wants realism? We want guns to be useful, not realistic (even though it would be more realistic for the M4 NOT to be used by every player on every map)

                      Comment

                      • Pharlap

                        #101
                        well now that the g3 has been upgraded, it will take care of those pesky m4 users spraying away. btw, an M4 is standard issue to a counter terrorist squad, so u shouldnt be suprosed to see the CTs always using them. also in real life it is very accurate and fairly powerful, just like it is in game :)

                        Comment

                        • GonePostal

                          #102
                          Edited by [user="2345"] @ [time="1069986978"]

                          Every gun has a specific area it should excel at. Counter-terrorists consistantly change their weaponry to fit each situation. There can't be any good for every situation gun, aka m4a1. I would take a pistol over an m4a1 in close quarters combat any day.

                          Comment

                          • kerosine99

                            #103
                            GonePostal wrote..

                            I would take a pistol over an m4a1 in close quarters combat any day.
                            I wouldn't. Not even if they were Dual Deagles. Hmm... Dual Deagles...

                            Comment

                            • lopinboy

                              #104
                              Pharlap wrote..

                              well now that the g3 has been upgraded, it will take care of those pesky m4 users spraying away. btw, an M4 is standard issue to a counter terrorist squad, so u shouldnt be suprosed to see the CTs always using them. also in real life it is very accurate and fairly powerful, just like it is in game :)
                              Along with accurate and powerful, you forgot that the thing isn't very durable. They tend to jam a lot and when dropped in sand or something, they have to be cleaned out. Also, in REAL life, you don't see CTs always running around with M4s like GonePostal said. It depends on the situation. Most house raids and stuff thats close range will be shotguns and SMGs only.

                              Comment

                              • Pharlap

                                #105
                                house raids yes. i would lol if a swat team raided a house with M4s, shredding everything in sight as the 5.56mm ammo can easily go through like 3 walls hehe. yeah mp5s are used because they are lethal to people, but wont penetrate more than a human body at most, to avoid killing anything behind the person. cs isnt really house raiding, its just huge deathmatch arenas, with long range combat used. thats where the m4 is useful.



                                yeah i agree its not as durable as say an AK. which will work if u drop it, or pour sand in it.

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