CAL OKs Shield

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  • Chemical Oli

    #76
    The riot shield is fun but from my brief experience of 1.6 it ruins the gameplay in publics. They should either reduce its invunerablity or make it so that only 1 or 2 can be picked up at specific locations in specific maps, such as the CT van in assualt(like the bazookas in DoD).

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    • stooopid

      #77
      If they legitimize the shield they should somehow permit purchasing like 10 nades to take out shield junkies...



      -stooop

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      • -=]PM[=-ColdBrand

        #78
        focus_dis wrote..

        so lets have both teams able to buy shield, problem solved
        When have you EVER seen a terrorist with a Riot Shield?

        Comment

        • Graffex

          #79
          The game is not meant to be rainbow-six dipshit. It is about gameplay more than real life. Both sides should have the shield or atleast something comparative.

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          • arctic

            #80
            If someone exploits in a CAL match, send in demos and there you go suspension. Thats what SHOULD happen in my opinion...

            Comment

            • [dFa]Ak_Killa

              #81
              I have found that the best t strat against the shield, is number one, have an awper, whole team stick together, and RUSH, if you do not rush people with the shield, you will most likely never kill them, and be at a boring stalemate.



              -You would have to aim a bit higher than the target as the flying bullet's movement is affected by gravity, air resistance, wind, etc.-



              some idiot posted that in feb, ok you ass, take a physics class, at the speed of a bullet, you will not need to aim higher that the target, unless it 2 miles away, which i doubt a n00b like you could hit any ways, back to my original statment, go to your local community college and take a short course in physics class, then try to tell people off about the affects of gravity on a bullet, dang people are dumb these days...

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              • Pharlap

                #82
                Edited by [user="3256"] @ [time="1063804157"]

                ma_cherie wrote..

                Ahahahaha, greatest idea ever.
                hey ma_cherie, love your avatar. yoshiki rules :)



                and guys,

                its not a riot shield, its a BALLISTIC SHIELD, which is much heavier and offers more protection. its armour against large calibre rounds and also grenade explosions.
                lopinboy wrote..

                (heck, they even nerfed the AK47.
                who told you that they nerfed the AK? seems exactly the same to me. (as do all the other weapons)

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                • ^Liquid Dreams^

                  #83
                  i think the PARA should shoot through shield, the para is considered heavy wep.

                  appended @ [time="1063807307"]

                  focus_dis wrote..

                  so lets have both teams able to buy shield, problem solved.



                  MikeJ wrote..

                  hey even if the AWP is unbalanced both teams can buy it.



                  But then terrorists would kill 1 hostage an guard another 1 with shields so CT wouldnt be able to win and it would be timeout.

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                  • MrFelix

                    #84
                    ^Liquid Dreams^ wrote..

                    i think the PARA should shoot through shield, the para is considered heavy wep.
                    para is also supposed to shoot faster than rifles and do more damage than rifles and be more accurate with recoil than rifles. para is goosemans bitch that gets slapped lots

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                    • Coolleroy

                      #85
                      But then terrorists would kill 1 hostage an guard another 1 with shields so CT wouldnt be able to win and it would be timeout.
                      Cal doesn't use cs(hostie) maps.

                      Comment

                      • Bokuho

                        #86
                        Can't really fault the model at all. I'd have liked it a touch bigger (realism be somewhat damned!), but that's an easy enough self-fix.



                        The skins are all pretty nice, but I think the gold and steel versions are a touch on the dark side and could do with brightening up a tad. Also a pity that the almost obligatory 'Castor Troy' style grip wasn't an included option on the gold version, as it is on 9/10 of other gold handgun releases. can't really take points off for that though.



                        The animations and origins really aren't my thing though. This gun needs to go far more to the side ala CS defaults, and the animations are very... well, dull. I don't expect anyone can ever really make a reload sequence exciting, but in this we don't even get to glimpse the gun at a nice angle or anything. The draw animation is along much the same lines, very basic. These animations make me feel like I'm playing with a default model, rather than the pretty custom job that it actually is. It's like the best band in the world miming. Even if it just used the default Deagle animations (with a more appropriate reload like the default USP, for example), it would be an improvement. Really not a fan of these animations at all.



                        minus origins

                        minus animations

                        minus other small tweaks that I think are rather necessary



                        7/10 overall



                        Stick this same model on default origins and better animations though, and you've got a 9/10 or 10/10 winner.

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