Any T that has an AWP/M and lives till the last few minutes of Militia is a very lucky T indeed. Most T snipers get gunned down if they go anywhere near the roof (it's always funny to see someone with a USP or 5-7 take out three AWP/Mers on the roof of Militia). the only real exception to this seems to be if by some random happening a T gets hold of a sg550, it seems to be godly on Militia (on LAN that is, don't bother using it online) when in the right hands.
UGS releases new custom map
Collapse
This topic is closed.
X
X
-
Well see the problem with CS maps, is that if the CT's win by rescuing hostages, they get a HUGE bonus of money. I played assault on some pub, rescued all 4 hostages in pistol round. $10 000+ in 2nd round. And the T's are still on eco. I could buy rifle and full loadout all the way to 4th round (well at least rifle and armour) making the eco rounds for the terrorists useless.
With MR12, if this happens the terrorists are effectively finished. That being said, if the T's win by protecting hostages, they don't get a large bonus. In DE_ maps it is even for both teams whether through defuse or explosion.Comment
-
have you guys never played militia? the CTs ALWAYS get raped by the Ts. When the Ts rush, theres no way to stop them.
same goes with assault, the Ts rape the CTs round after round.
orion, if the Ts kill the hossies (as a tactic) 3 hossie kills and youre booted from the server.
and whats the big deal? its not like DE maps are balanced anyways. one team plays as Ts, then its switched around. big fking deal....Comment
-
*Vamp* wrote..
SALKJFELKWJGOGEJKNEFKSD
Any T that has an AWP/M and lives till the last few minutes of Militia is a very lucky T indeed. Most T snipers get gunned down if they go anywhere near the roof (it's always funny to see someone with a USP or 5-7 take out three AWP/Mers on the roof of Militia). the only real exception to this seems to be if by some random happening a T gets hold of a sg550, it seems to be godly on Militia (on LAN that is, don't bother using it online) when in the right hands.Comment
-
Pharlap wrote..
Haha, can you just imagine a CT rescuing the hostages in a league match, the T tries to kill the CT but ends up killing the hostages instead and gets kicked. That sounds like a plan. I'm sure any league that plays cs_ maps would not turn on the penalty of booting a player from the server for too many hostage kills.
have you guys never played militia? the CTs ALWAYS get raped by the Ts. When the Ts rush, theres no way to stop them.
same goes with assault, the Ts rape the CTs round after round.
orion, if the Ts kill the hossies (as a tactic) 3 hossie kills and youre booted from the server.
and whats the big deal? its not like DE maps are balanced anyways. one team plays as Ts, then its switched around. big fking deal....
Oh, in the league PG (which isn't that good anyway) you can kill hostages without any penalty at all. What's the point? de_ maps are way more balanced than cs_ maps anyway. Unless it's cbble *cough*Comment
-
Edited by [user="3256"] @ [time="1059605937"]icer- wrote..
well they should kick them...that way it is fair.
so in your ogl matches they kick people from the server in the middle of the match, eh pharlap?...
and anyone going to dispute with me that Militia IS NOWHERE NEAR a
balanced map?[ubehagelig] wrote..
yeah i know the ones youre talking about, i frequently frequent the mapping forums frequently, and its such a shame what amazing maps get released hardly get any play time
Going from posting "utter crap" to "below average" maps.
Keep at it and you'll discover above average maps any day now. And then maybe one day, by pure chance, you stumble over an excellent map that actually deserves the attention you are giving this POS.
((
when i get my server up and running, i will definitely have the amazing custom maps there. :) thats a promise. im sick of dust/aztec combos. those maps are awful to play. and they are so unbalanced, what DOES the community see so special about dust or aztec???
aztec = low fps, terribly CT sided, AWM heaven, too bright (crosshair dissapears), unrealistic atmosphere (bombing a bunch of stone blocks)
dust = again very CT sided, unrealistic atmosphere (crate bombing), very rush friendly map, ie if Ts dont rush, CTs will slaughter the Ts one by one later on.Comment
-
Nobody is disputing with you about how horrible cs_militia is because all the reasons are obvious and the fact that you don't realize them would mean that you wouldn't acknowledge them even when pointed out to you.
Oh and don't say, "It's fair when you switch sides". Aztec and prodigy are gone from CPL for that reason. You lose momentum and morale if you're down by alot.Comment
Comment