UGS releases new custom map

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  • CSN NewsBot

    #1

    UGS releases new custom map

    UGS, a premier North American CS & DOD league, has released a custom map. The map, de_ugs_villa, will be the pre-season map for UGS. They will change it a bit if people feel that changes are needed. You can download the map here. Personally I think its a decent map; it is comparable to de_comrade, a map I enjoyed playing in CAL. This map will make for some great strats, so get playing guys. Its small and is only playable by walking and having people covering your back. Basically it's a horrible public server map and a good league map; this is most likely what UGS was going for.



    You can test out the map yourself on one of these servers, I suggest you get your team together and start figuring out strategies for this map, you will need them.[break="de_ugs_villa UGS public servers"]ATL-9 216.52.202.87:27015

    Powered by Artofwarcentral.com



    Chi-9 64.74.101.89:27015

    Powered by Artofwarcentral.com



    DFW-9 69.12.3.52:27015

    Powered by Artorwarcentral.com



    NY-9 216.168.132.41:27015

    Powered by Artofwarcentral.com



    SANJ-9 64.74.140.73:27015

    Powered by Artofwarcentral.com



    side note

    Surprisingly these servers had good ping, a rarity in my past experiences of playing in Art of War Central servers.
  • Serious Sam

    #2
    "Its small and is only playable by walking and having people covering your back. Basically it's a horrible public server map and a good league map; this is most likely what UGS was going for."



    I'm sorry, but that sentence was extremely redundant :\ Of course it will be horrible on public servers, like you said a league (UGS) designed it for league play.



    http://ugsleague.com/Forums/thread.aspx...threadid=3397 In case you want to know what the league members think, and where are the screenshots?

    Comment

    • orphy

      #3
      Did they hire a well known map maker to make it or was just someone on the UGS staff fooling around with Hammer ended up creating something cool?

      Comment

      • MikeJ

        #4
        i don't like it that much seems like it was made by a 1st year mapper or something, reminds me of oldschool maps back in the day when no one really knew what they were doing.

        Comment

        • Gpig

          #5
          Mmmmm Metal Slug.....



          Also what was redundant about the sentence. It's definitely not "extremely" redundant at any rate.

          Comment

          • *Vamp*

            #6
            Meh, the map is so-so. I've seen worse, but I've also seen alot better. I guess if it was something some random knocked up in a few hours as his first proper map it'd be okay, but for league play......nah. UGS are better off sticking to more 'common' league maps like de_cbble, de_dust2, de_clan2_fire or cs_militia (yes I know Militia isn't in alot {if any} of leagues, but it's a surprisingly good league-style map due to it's fairness to both teams, plus the fact you really need to think about what you're doing on CS maps, rather then DE maps where sometimes you can just run around and luck through. It really is one of the better maps for leagues, I'm surprised more leagues don't use CS maps like Militia).

            Comment

            • dassbaba

              #7
              serious sam thats not exactly true, the original league maps also make for great pub maps

              Comment

              • icer-

                #8
                this map is like ct's heaven. t's come out of spawn and can be attacked by ct's from 4 different ways. there are tons of dead-end hallways and stairways..the textures that were used do not make the map any more easy to learn, either.

                Comment

                • Pharlap

                  #9

                  Comment

                  • narby

                    #10
                    *Vamp* wrote..

                    (yes I know Militia isn't in alot {if any} of leagues, but it's a surprisingly good league-style map due to it's fairness to both teams, plus the fact you really need to think about what you're doing on CS maps, rather then DE maps where sometimes you can just run around and luck through.
                    WHat.

                    Comment

                    • Spoonman

                      #11
                      Hostage pathfinding/waypoint problems alone make cs_maps unpredictable and unreliable for league play.



                      As for the new map, if the T's do manage to get the bomb planted, the boomsites are basically fortresses and CT's would have a very hard time getting into a well-defended one.

                      Comment

                      • bozer

                        #12
                        As soon as someone says something about a CS_ map being great for league play, they instantly go on my list of people who know absolutely nothing about competitive CS.

                        Comment

                        • dassbaba

                          #13
                          bozer wrote..

                          As soon as someone says something about a CS_ map being great for league play, they instantly go on my list of people who know absolutely nothing about competitive CS.
                          LOL

                          Comment

                          • Stubbyz

                            #14
                            It's not even a great league map :/ 2 shit maps in a row dassababa. I suggest you make a post about de_inferno to break you bad map streak

                            Comment

                            • Buddah

                              #15
                              narby wrote..

                              WHat.
                              My thoughts exactly. Militia is a bad map for PUB and match. Made worse since hostages no longer can use ladders.



                              Only cs_maps that I can think of that are decent for match play are estate, office, and backalley. All 3 require the same strat, rescue 2, kill the rest.

                              Comment

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