Is Counter-Strike art? Are any games art? I won't give my opinion away, so if you want to know how rizzuh and I feel about this issue, you'll have to read the latest Counter-Point. Here's a taste of what rizzuh had to say:
If you like this week's Counter-Point, be sure to read last week's issue or the archives.
Imagine the day when multiplayer games, on top of the action, have huge story arcs, amazing character development and ways to make the players feel emotion. A time away, I'll admit. Counter-Strike however, tries at these things. Story arcs are player deaths where the tides change; character development is getting to know your teammates; emotion is the thrill and anger of loss and defeat. Just because gamers get to paint half of a painting, doesn't mean that the painting doesn't exist.After that tasty morsel, how could you not go for the whole meal? Take a look at Counter-Point, then discuss it in the comments!
Multiplayer games are primitive at this point. Art that is primitive is still art.
If you like this week's Counter-Point, be sure to read last week's issue or the archives.
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