New Aztec

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  • CSN NewsBot

    #1

    New Aztec

    I've updated de_aztec to bring it up to date with some newer textures and fixed one or two bugs that were causing some issues.



    Here's the changelog:



    -Crickets significantly quieter

    -Laggy Lightning flash removed

    -New textures

    -Reworked brushwork for better FPS and quality

    -Fixed 2 ``crate'' gaps which were being exploited

    -New style spawns with entry points

    -Revamped bridge area

    -More detail items

    -Reworked lighting in some areas.

    -Fixed brush error near CT side bridge room

    -Extra clipping to stop player traps

    -Labels for bomb sites



    NO LAYOUT CHANGES.



    Due to the nature of the map being used in the CPL and other competitive areas, no changes have been made to the maps layout. The T spawns are VERY SLIGHTLY more forward than the old aztec, but will not affect gameplay significantly.



    I'd like to thank rizzuh, puffycloud, Luftwaffle, Ido Magnol and Chris Ashton for thier help with the update and texture art.



    Happy fun imagery.













  • AceR

    #2
    when are you rlsing it, or will it just be out in new versoin.

    Comment

    • Gpig

      #3
      I didn't like the fact that you got rid of the gap because it will give the CT's an upperhand at the vinebridge until I read your forumplanet post. You moved the T spawns up slightly so maybe that means T's will get to their double doors before CT's get to their raping positions? But the doors open the otherway now so CT's still might be there first... Either way the changes are still cool. I like the vinebridge, labeled bsites, and the fixed horrible, horrible lighting that happens for an entire round like every 20 rounds or something.

      Comment

      • coaxial-

        #4
        neato completo

        Comment

        • -adrenaline-

          #5
          is it out yet?

          Comment

          • Gpig

            #6
            Is 1.6 out?

            Comment

            • m4x

              #7
              DUDEs 1.6 IS NOT REALEASED. this map look really greate butt delete those lights ...hrm.. thats everything that > i < dont like but the map looks greate bether fps for me *YAY*

              Comment

              • solace

                #8
                omg!



                a scooter!!!



                de_aztec_scooterthon2k!!!

                Comment

                • xbbdc

                  #9
                  http://csnation.counter-strike.net/imag...0e4692faba551



                  the doors are reversed (no layout changes huh?)



                  also do u have to jump over the gaps on the bridge?

                  and the lamps are tacky.

                  Comment

                  • Gpig

                    #10
                    xbbdc, he said the doors were reversed on accident or something in it and he'll fix that so don't worry. You don't have to jump over the gaps on the bridge. The lamps do look bad but probably just place holder graphics. Same thing with that spray for A. I mean when you're spray painting something the size of a man's head you don't overlap that much. Looks like something you could do on a small little spray but on a huge one it wouldn't do that. Placeholder graphics.

                    Comment

                    • xbbdc

                      #11
                      Gpig20 wrote..

                      he said the doors were reversed on accident or something in it and he'll fix that so don't worry. Same thing with that spray for A.
                      where did he say about the doors? also the spray is really way to BIG.

                      Comment

                      • Gpig

                        #12
                        He said it in the topic on csnation I think. Just skim through for the hammer.

                        Added @ [time="1030147293"]

                        I just played it on your server(did a map vote for it, sorry if you didn't want me to). I can't really form an opinion because it was only a 2 on 2. Though it was fun to camp in the bushes after planting at B, lol. Also, when you said you got rid of the crate, I didn't realize you put boxes you can hop up on like the boxes outside of the T hallway on dust. I REALLY like that. Now on pubs if your team is getting raped the whole problem of being vulnerable from so many angles is gone. The spot the T's camp has been moved back to their spawn which most CT's will hate however. I'm not sure if it will cause all of those effects but who knows. It still will be helpful to have a T on both sides ready to shoot.



                        GJ

                        Comment

                        • natesd

                          #13
                          Shibbyness, Id make an intelligent comment but everyone b4 me hit the nail on the head :-p So anyways, the map looks so much better, i will love not having the irratating lightning. The biggest bug in the map is that we must wait till 1.6 to play it :-p

                          Comment

                          • Gpig

                            #14
                            Edited by [user="17662"] @ [time="1030152148"]

                            Edit: Whoops, wrong thread.

                            Comment

                            • narby

                              #15
                              Gpig why diddn't you just start a LAN game. Now anyone who joined the server during that time could download the map, and I don't want that.

                              You shouldn't even have the map yet.

                              Comment

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