I've updated de_aztec to bring it up to date with some newer textures and fixed one or two bugs that were causing some issues.
Here's the changelog:
-Crickets significantly quieter
-Laggy Lightning flash removed
-New textures
-Reworked brushwork for better FPS and quality
-Fixed 2 ``crate'' gaps which were being exploited
-New style spawns with entry points
-Revamped bridge area
-More detail items
-Reworked lighting in some areas.
-Fixed brush error near CT side bridge room
-Extra clipping to stop player traps
-Labels for bomb sites
NO LAYOUT CHANGES.
Due to the nature of the map being used in the CPL and other competitive areas, no changes have been made to the maps layout. The T spawns are VERY SLIGHTLY more forward than the old aztec, but will not affect gameplay significantly.
I'd like to thank rizzuh, puffycloud, Luftwaffle, Ido Magnol and Chris Ashton for thier help with the update and texture art.
Happy fun imagery.
Here's the changelog:
-Crickets significantly quieter
-Laggy Lightning flash removed
-New textures
-Reworked brushwork for better FPS and quality
-Fixed 2 ``crate'' gaps which were being exploited
-New style spawns with entry points
-Revamped bridge area
-More detail items
-Reworked lighting in some areas.
-Fixed brush error near CT side bridge room
-Extra clipping to stop player traps
-Labels for bomb sites
NO LAYOUT CHANGES.
Due to the nature of the map being used in the CPL and other competitive areas, no changes have been made to the maps layout. The T spawns are VERY SLIGHTLY more forward than the old aztec, but will not affect gameplay significantly.
I'd like to thank rizzuh, puffycloud, Luftwaffle, Ido Magnol and Chris Ashton for thier help with the update and texture art.
Happy fun imagery.







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