I think he should remove the construction lights below the wood bridge, and remove the construcing "fence" from CT Spawn, dont make it a construction area, maybe take the idea from aztec 3 and add torch lights. keep it aztec not construction aztec
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why narby, have you decided to change the style and overall look of the bridge? the original bridge was much more fluid and looked well, like a real bridge! this new bridge that i see looks rigid and stiff as a (insert joke here). besides that, the pictures look cleaner and brighter, but i have yet to see any noticable changes yet. but overall, de_aztec is my 3rd favorite map of all time. keep up the good work, and hope to see future maps made by yourself, narby.Comment
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things:
1) the new floor textures look... boring.. just too bland for my taste
2) the lights are way too clean yellow, doesnt fit well
3) teh b-site markings are REALLY bright and distracting, we dont need to see those every time, people will eventually figure out which is which
4) i never cared about the gaps
5) whats up with the awesome new terrain filled ct spawn, then the perfect 90deg. angles on the river, that aint right, the river needs more terrain or something, just looks too fabricated, doesnt work well with the great ambience of this map.
6) bridge is awesome
7) i always liked the crickets and lightning... just sayin
8) dont make the bridge explodable(as i see people have suggested), its too unfair for the T's, as they lose a primary route to b-site B
9) Narby is awesome mapper, except when he makes rivers have perfect 90deg. turnsComment
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Edited by [user="16712"] @ [time="1030257434"]log1c.... why don't you live up to your name and use a lil bit of it huh?
Right. Then could you kindly point out WHERE exactly the DD are in this link, 5th screenshot from the top? : http://www.forumplanet.com/counterstrik...65&tid=784860
Read all the previous pages. The DD were NOT removed! Look at the changelist. No layout changes, except that T spawn has been moved up 2 feet, the peephole in the boxes have been taken out, and the bridge looks different.
Read everything carefully before you jump to conclusions man.
I don't see any. Nor do I see any in screenshot #2. All I see is a big archway. That's what lead me to thinking they were removed.
BTW, the chronological order of the released Aztec maps is: Aztec2, then the current one, then the one coming in 1.6.Added @ [time="1030258134"]
btw, what is the ip for clownhut? id like to play narby's new looking kickass aztec
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Edited by [user="50292"] @ [time="1030329376"]
Hey i got a question which i dont think has been brought up yet. In the old aztec the Ts could nade the ct side of the bridge room from water pretty easily because the nades could go through the net-like thing. Will they be able to go through the wood too? If so, thats a little un-realistic dont u think?Comment
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#4 how can u say that u like the original more? i like the original too BUT this one has fixed the annoying bug with the stone in the water which u could get stuck on sometimes, and removed the lightning that u could be struck by (if u are very unlucky). And improved textures to get more FPS and the same time giving the map a nicer look, so how can u like the original more :P
#321, i dont think u can do that, maby between a glitch in the bridge, but no. :)Comment
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DpG wrote..
I can make it do either. If the nades go through wood it will look pretty weird.
Hey i got a question which i dont think has been brought up yet. In the old aztec the Ts could nade the ct side of the bridge room from water pretty easily because the nades could go through the net-like thing. Will they be able to go through the wood too? If so, thats a little un-realistic dont u think?
Bear in mind this is NOT A FINAL MAP. I have other work to be doing right now, and aztec will be completed when my other obligations are done too.Comment
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foff wrote..
What do you propose instead? Standard boring rectangular doors which would result in the stone above collapsing? Or a few holes in the wall to crawl through? Maybe a sewer system that you have to go through to get to the other side of the wall? Perhaps Chris can put a spring in the ground that springs players into the air, 'Holy Grail' style? Maybe some sort of teleporter, or a bus route from one side to the other? How about some ropes over the top - after all, the old aztecs couldn't be arsed to bother with doors and doorways and were forever climbing over walls to get into their property.
/me thinks all original old grey textures should be applied, and keyhole shaped doorways got rid of
The 'keyhole doors' are great things.Comment
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Edited by [user="33729"] @ [time="1030311295"]
having played the map on clown hut, i really like most of the changes. the only thing I really noticed was the new textures (I'm indifferent too them) and the new bridge (i haven't decided whether i like it or not)
hem maybe i should make up my mind before i post. ah well.
and another thing, this is probably because the map isn't finished yet but i was getting tons of connection problems and things with a ping of about 40. i thought the new brushes(?) etc were supposed to increase fps.Comment
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