Updated Aztec

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  • rampage3456

    #286
    That yellow working light between causeway/bridge next to water just stands out. It doesn't look like it belongs there. If there was more yellow equipment there, it might just fit the environment.

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    • Delta|Cpt.Terran

      #287
      me thinks the water-river-like-thing should be made deeper a bit so people can swim under so they can sneak around sorta. sorta...

      [thought]i made myself look like an a-hole again. damn. [/thought]

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      • lockhart

        #288
        /me also does not like the lamps

        Comment

        • Mr. Lugosi

          #289
          BUG: In the new version of aztec when I am in the water coming from T spawn and looking under the bridge there are jagged spikes that come down on the wall under the CT side of the bridge. I can produce a screenshot if you need, narb.

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          • JewToTheRescue

            #290
            holy shit! every single thing that urked me about aztec is now fixed. I love you n@rb!

            Comment

            • wiggums

              #291
              actually, Now that ive played it (on clownhut), I love aztec more than ever. the screenshots dont do it much justice and I think youve done a great job narby :] The fact that you cannot nade the bridge room ct side from directly under the bridge should definetly ruffle some wigs as far as aztec strats go, but overall Like I said I think its great!

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              • Rx31

                #292
                Edited by [user="49927"] @ [time="1030172699"]

                I like the old aztec much better. The ct spawn area looks like a fungus or something. Out of nowhere there is this green patch and a road block sign. Those 2 lamposts under the bridge arnt needed either, they are way out of place. and the new bridge looks odd too, the design and such. Dont get me wrong, if this was a different map and id never seen aztec it would be pretty tight, but as for a change to aztec its completely wrong. Dont fix something if its not broken. The addition to inferno a few versions back helped the map, these changes do not. Fix the errors, improve fps, lower lag, all those things are great, but changing the overall look and such is really not needed. Its became a popular map as it is now, so dont go redoing it all. Leave something in cs the way it is =/ peace

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                • Jamo

                  #293
                  new textures on the map look like shit, if it aint broke DONT FIX IT!

                  Comment

                  • vincemin

                    #294
                    the new images seem pretty nice and i dont wanna say anything bout the new maps cuz i was one of those people that thought the improvments in 1.4 sux but then I grew to like it, so the same could be here

                    btw. maybe the dd should have a bigger gap cuz its annoying when u wanna awp there and other people are trying to pass you but you are blocking there way.

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                    • superhaier

                      #295
                      very nice!

                      I like it!!!!!!!

                      I think AWP in aztec is too power!

                      why not named this map de_aztec2?

                      Comment

                      • FLeK0

                        #296
                        superhaier wrote..

                        why not named this map de_aztec2?
                        Theres a de_aztec2 and 3 already released by someone. And this is the original.

                        Comment

                        • MisterEFF

                          #297
                          Bah. Everyone is gonna complain about how lame the new aztec is and how they shouldn't have changed it, but in the end, everyone will get used to it, play it, and love it.



                          Why? Simply because CS rocks.



                          'nuff said.



                          Also:



                          I really need to play this map. gg.

                          Comment

                          • narby

                            #298
                            Ok, i'll change the bomb signs, yellow lamps and the CT spawn green texture.



                            Everything else (especially the stone floor which I love) is staying.

                            Comment

                            • sniv

                              #299
                              yum

                              Comment

                              • bubba_

                                #300
                                i really liked the swamp-like ct spawn textures, but the floor texture isn't too great... but i don't mind it :)



                                i think the bomb signs should go, instead there should be markers on the overview bmp:s. then you can say "plant at b1" and even know where b1 is...

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