Fantastic !
Updated Aztec
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i think it looks great, the new bridge looks good and of what looks like the CT spawn revamped i liked that alot....gives it a more aztec feel....but maybe remove that barrier and put a fence like under the A bomb site =)
o yeah and narby is thunder being included in condition zero ? coz i saw a screenshot of thunder with the new player models.....Comment
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Textures look superior and bridge design is nice too. I really don't think these changes will affect gameplay to a great extent.
Perhaps extending the water overpass near site A (where the canal is) would decrease the FOV of the CT snipers, thus giving the Ts a better advantage when making a water attack.
Either way, I'll be glad to play the map however Narby decides to make it. I just wonder if he gave the Ts some sort of advantage in the water, the map might introduce some new gameplay (and divert attention away from that allmighty choke point at the bridge).Comment
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i like the map and all, but the CT Respawn area looks a bit bad with the grass and stuff, and the blocked out area. It would look better if the grass wasnt there, and it was still bricks. (last picture)
i like the map and all, but the CT Respawn area looks a bit bad with the grass and stuff, and the blocked out area. It would look better if the grass wasnt there, and it was still bricks. (last picture)Comment
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Hey, i decided to look at this and i like most of it..I always hated the bridge, cuz i usually got shot and couldnt see who picked me off :/ but neway, in the pic of the labeling of sites, is it me or do the dd (double doors) look different...Now u can nade them easily and it be alot hard for the terrorist to get the money shot on u :) I like most of it and especially the new fps, i usually got like 60-80 on aztec and 100 every other...Also, did they take away the boost near the dd going into site a...where u can boost up..ThanxComment
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David Johnston wrote..
I suggested orange and (arbitrarily) yellow. Two colors would help international cs players too, assuming they don't use a Western character set (Asia, Middle East, etc).
I don't like the big labels either - it's the style, not the concept. I'm thinking that some signs sticking up at awkward angles from the ground would better suit the map, if you could get the textures done. Some more strategic spraypaint might help. Actually, each bombsite could just be given a different colour (amber and blue), which would certainly aid visually.
I feel that labelling bombsites is a very big thing. I can't believe so few mappers have done it. Labelling dust and dust2 so well has really helped a lot of teams.
Maps like inferno and aztec, which use the opposite of "A is closer to the bombsite" rule, should have been labelled already.
For the record, bombsites are usually designated from which one is more popular. A few maps, like train, which labels its bombsites so subtley that no one KNOWS ABOUT THEM (bad), or chateau seem to break the rule.
Ahh.Comment
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Looks great narby, I like the new bridge and the CT spawn area, especially. The lamps down in the river area are a good change, but look out-of-place, perhaps lights attached directly to the walls would look better? (i.e like in dust).
Anyways, nj, look forward to checking it out in 1.6.Comment
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__Snyper__ wrote..
LMFAO YES EXACTLY
wow way to ghey aztec good jobMilpool wrote..
uh, no
Looks great narby, I like the new bridge and the CT spawn area, especially. The lamps down in the river area are a good change, but look out-of-place, perhaps lights attached directly to the walls would look better? (i.e like in dust).
Anyways, nj, look forward to checking it out in 1.6.Comment
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