Updated Aztec

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  • HOPONHOPOFF!!!

    #181
    omg i just read fuckin 5 pages of comments i cant think of anything intelligent to say.



    changes look good though. will the lamps hamper movment of any kind??? i mean will u have to walk round them???



    i know this is stupid but meh...im just wondering if map makers hate playing on thier own maps.

    i mean when iv been practicing a music piece (for an audition or something) for ages, i hate it by the time im finished with it.

    so does narby hate playing aztec/inferno/thunder??? does davej hate dust/dust2/cbble??? etc



    and anyone saying you should change the layout is a dumbass. i mean i get irriatted somethimes coz it seems "unbalenced" but then i realize its just the other team owning. like in assault ppl say its unbalenced to the ts but what should be changed??? iv seen cts own on assault. its acctully quite balenced when u think about it.

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    • Ferox448

      #182
      I've thought about it....still thinking about it.....and no....

      Comment

      • [TuF]SpeeeD

        #183
        rizzuh wrote..

        Bugs in maps should be fixed if they're detremental to gameplay. Shooting someone through a 1mm gap totally ruins the sniping for CTs, cutting their options in half.
        That terrorist can be shot through that gap......or even better, get o nthe left side of the bridge room and just shoot through the box. Looking through that crack doesn't give the terrorist a very big fov.



        A little trick I have used for a long itme is to look at the crack as a ct, but line up the awp right on the edge of the box. When i see someone run past the crack i shoot a split second later and I almost always hit them, unless they stop or slow down.



        Last thing, I dont care much for the ground textures

        Comment

        • KelteN

          #184
          wuts with the lamps in the water???LOL

          Comment

          • Ferox448

            #185
            yeah me to, I dont like the CT spawn site, its too green, it should be mostly mud or something, to go with the fact there is a river outlet nearby, and the water rising or flooding occasionaly has killed off everything. (or those wierd fish from China got into the map thru there, and killed everything)

            KelteN wrote..

            wuts with the lamps in the water???LOL
            If you look, the lamps are over blocks, suposedly, they are suposed to be ancient artefacts, and people put lamps over ancient artefacts in real life to get a better veiw, so narby tried to do that in CS. I dont think he was hinting that you can get electrocuted in the water or something like that, which would be IMMENSLY STUPID.

            Comment

            • lockhart

              #186
              i think that the map looks great with all the new stuff, but i think you should be able to shoot out a piece of some of the planks, not enuf to make people fall thru, but enuf so you can see thru that part of the plank... other than that, anything that helps the t's w/o making major changes would be nice... even tho thats kinda hard. make aztec2!

              Comment

              • HOPONHOPOFF!!!

                #187
                lol it should be called campathon2k. acctually its not a bad idea for like an awp map6000 or whatever. but i think it should have scout, awp, g3, and sg550. like ts r in one building and cts r in the one accross the street and everyone has to snipe, but u cant buy anything. campaton2k would be the best name though

                Comment

                • Ferox448

                  #188
                  There are plently of holes in it already me thinks, enough to discourage rushing over the bridge, since you have to jump over the gaps sometimes, slowing you down, which worries me.
                  make aztec2!
                  asshat....

                  Comment

                  • Starwind1337

                    #189
                    i don't know if you can do this with the half-life engine but.... maybe since this is a temple and its thundering you can make it rain :) I think it would add to the whole temple thing. Plus there is a lake in the map and thunder :) imagine it raining while your having a gun fight. Adds ever more feel to the map. BTW GJ narby

                    Comment

                    • GonePostal

                      #190
                      Edited by [user="2345"] @ [time="1030077209"]

                      To me the wall and floor textures don't go together very well.



                      Adding sprites and more light sources isn't the best way to improve FPS. You can probably tell I have an ancient video card.



                      The plants on the walls look like they start growing out of nowhere on a flat line. The floor plants don't match the theme very well for some reason. They look half dead or they are the wrong type of plant for that region.



                      The map doesn't look very ancient. Most ruins are just that, ruined and crumbling. I think the only ruined thing in the map is the bridge. But what is a wood bridge doing there in the first place? Wood definately doesn't last as long as stone. Also what is that brown strip (wood?) on the stairs by CT spawn? Can't really remove the wood doors but it seems like every CS map has to have 2 huge wooden doors. If you must have wood keep it all the same kind of wood. Looks wierd to have the bridge one color, the doors another, and some wood trim yet another.



                      Something just doesn't look very acheological about those lights around the sites.



                      Maybe we can blow up something more meaningful than boxes? A sacrificial place, hyroglyphics, or a shrine maybe?

                      Comment

                      • X-Ray Cat

                        #191
                        It'd be cool to make some parts of the water deeper that your jump into and not get hurt instead of 1 feet water that serves as a super cushion in the current aztec. You could also swim around since you can only like swim on oilrig and survivor (also docks).

                        Comment

                        • Romperstomper

                          #192
                          I totally agree with comment 18 and 19. :) But regarding these "changes" ummmm i dont possess the newest computer there is (and i seriously doubt many others do as well) and i can hardly play these newer maps, like Piranesi or havana (or cuba or whatever its name is but it doesnt really matter since i dont like them anyway) but please dont make aztec unplayable for us who does not possess 128 meg graphic and 512 ddr ram!!!

                          And now im only waiting for gerry or jery or whatever his name is to post some extremely quick and witty comment lol

                          Comment

                          • oReiLLZ

                            #193
                            Although it would screw gameplay in the ass, having rain/fog would really fit the mood when CZ arrives.



                            It's not as bad as you say it at Site A, mouth. On public servers, by the time the C4 is being planted, both team have usually been separated and/or cut down, so it's not always a huge CT ambush like you make it out to be. Granted, it's a slaughter if the CTs are lying in wait, but's thats true of any bombsite.

                            Comment

                            • >>BigMan<<

                              #194
                              who cares..this map is fine..the only thing needed to change is that grassy ct spawn and the big bombsite signs...other wise..its looks really good, and stop hating, he duz this for our enjoyment

                              Comment

                              • DimSum

                                #195
                                i lyk it alot

                                but one thing i dun lyk is the floor texture is abit ...ugh... for aztec. Keep the orignal!

                                http://csnation.counter-strike.net/imag...mage_7412.jpg

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