Updated Aztec

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  • Gpig

    #31
    rizzuh wrote..

    That makes it balanced. Siege is balanced too, you can just hide at your spawn!
    Since you know, guarding a way to a bombsite and not rescuing the hostages are on par with each other.



    lol, I thought the A thing was just a spray someone put up. Heh, I'm dumb.

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    • [JP]MrLOL

      #32
      i thought it was a spray at first too



      make them a different colour and more faded



      like the labels on dust2 :)

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      • Disk2

        #33
        rizzuh wrote..

        ...

        Good job saying something that sounds good but has absolutely no merit.
        Uhhh....thanks, Rizzuh...bastard. Anyway, you think retexturing all of the official maps and fixing all their flaws and imbalances would make the game better? That's what you get when you see a map like de_torn.

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        • flippo

          #34
          What the giant fucking A's and B's all over dust2 don't look out of place?



          I like all the changes to aztec, even the new floor texture. I also noticed you couldn't get a screenshot in before puffy started blabbering like a shitface in to the mic.

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          • X-Ray Cat

            #35
            flippo wrote..

            I also noticed you couldn't get a screenshot in before puffy started blabbering like a shitface in to the mic.
            Reminds me of my friend.

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            • Wwv

              #36
              Since rizzuh 'voiced' a lot of opinions to narby on what should be changed be sure to blame him too

              I agree on the floor textures at a cursory glance, maybe I'll get used to it though.

              I think the absence of railings on parts of the bridge will hugely change the way it's played, all T will rush to jump off the bridge I expect (as intended I assume) but this will of course cause many to bitch as they do on any perceived change, get ready narby.

              And yes I think disk2 is right, the bombsite markings are very pronounced.

              Comment

              • Anotherivan

                #37
                Looks nifty, although I may feel nostalgic for the hanging bridge. That will make guarding it even easier. :\



                I'm not big on the floor texture, as rizzuh commented, it blends in too much with the walls and makes the stone parts of the level very monotonous (which may be realistic, but it's still boring).



                I'm not digging the fluorescent-puke-green vegetation, but I'm not sure if darkening it would make it look better or just out of place. That's just personal preference.



                The markings on the bomb-sites are great, they should be a standard DE map building requirement: clearly label bomb targets. I hate it when people (ok, when I) say "terrorists at other bomb target.... no not the one across from the bridge, the one-" *BANG*



                For me it seems like a case of "it's new, NO, I don't want to try it, NO, shut up, LALALA." But if I play it, I'll probably get to like it. I think it took me a while to get used to the current version anyway.



                edit: spell check doesn't do miracles

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                • .nap

                  #38
                  What in the name of fuck is that yellow-candle-stand-type thing on the 4th screenshot?

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                  • >>BigMan<<

                    #39
                    man...nice map..and it looks cool..and i really liked the bridge..but i liked the gap for the t's to snipe through...gets u lots of killls...but cant wait to try it out....but i think the regular aztec mite be better..maybe u should make this a different map..instead of an upgrade..i dunno...i till wanna try it out..looks nice

                    Comment

                    • narby

                      #40
                      That would be an indutrial light stand. They're generally deployed in dark areas without wall outlets.

                      http://www.forumplanet.com/counterstrik...65&tid=784860



                      A few more images in this forum thread or at http://csnation.counter-strike.net/barney

                      Comment

                      • >>BigMan<<

                        #41
                        leave the thunder and lightning sounds..i realy loved the thunder..makes u feel more into the game..well to me...when is 1.6 coming out?

                        Comment

                        • narby

                          #42
                          The thunder is in.

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                          • rizzuh

                            #43
                            Gpig20 wrote..

                            Since you know, guarding a way to a bombsite and not rescuing the hostages are on par with each other.
                            Except terrorists aren't supposed to sit back sniping, genius of lore.
                            Disk2 wrote..

                            Anyway, you think retexturing all of the official maps and fixing all their flaws and imbalances would make the game better? That's what you get when you see a map like de_torn.
                            Except torn does have a flaw: it sucks horrible, horrible ass.



                            Bugs in maps should be fixed if they're detremental to gameplay. Shooting someone through a 1mm gap totally ruins the sniping for CTs, cutting their options in half.

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                            • >>BigMan<<

                              #44
                              where is that place on the very last picture on the right side...it seems like a different place in aztec

                              Comment

                              • X-Ray Cat

                                #45
                                Disk2 wrote..

                                Anyway, you think retexturing all of the official maps and fixing all their flaws and imbalances would make the game better?
                                Umm yeah as long as you don't change the layout everything is kosher.

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