Updated Aztec

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  • ICE]V[AN

    #166
    narby wrote..

    Read up.
    heh sorry i just did :P.. so many posts



    Im glad that the fps are going to be increased.... man my p2 300 has a hard time down those long halls :P

    Comment

    • mouth

      #167
      rizzuh wrote..

      Mouth: In any clan match A instantly becomes a viable and even preferred option. In a pub with one or two people who are very talented with the AK, A is an easy rush. The map can't be designed so the rushing team has an easier time. It's a risk you take when you go and blow up something.
      I'd prefer "viable" to be a literal term instead of just a relative one in Aztec. I have no doubt that A is the best option for the Ts, but that doesn't mean that it's a GOOD option. It just means the other 2 suck that much more. I'm not asking for the Ts to be given a cakewalk map, just that it doesn't stay an "all or nothing" deal while the CTs get to have TONS more flexibility. Flashbangs, which would help immensely in other maps, are only marginally useful at site A because there are NO reasonably safe throwing angles.
      ShotokaN wrote..

      mouth, that's why you go doors when you have more than just one person.
      REALLY?



      Secondly, going with teammates is EXTREMELY hampered by the fact that they have to enter the area single-file. There is NO room to maneuver whatsoever.
      One person looks to the site and takes out CTs there.
      No. 1 person looks out and gets shot from 3 directions. You life directly depends on their aim (or lack thereof). The CTs' accuracy will be better because they have the option of digging in, while the Ts are pretty much forced to fire on the run.
      The other goes left into that lil nook and shoots right CTs coming from the bridge.
      No. The other person gets shot because he has no frontal cover whatsoever. He will be dead in a matter of SECONDS unless the CTs are stupid enough to only send 1 person to guard that hall. His chances are even worse if he has teammates trying to actually pass through the doors, as they have no choice but to pass in front of him and block his aim, even when attempting to help him.
      These two hold their positions while the rest of the team runs past towards the site.
      "These two" are flat out dead unless there are a total of TWO CTs in the area while the other ~6 are crammed in the bridge room. This is highly unlikely because it takes a grand total of TWO people to cover the bridge fairly adequately 95% of the time (railgun deathtrap). The water is easily covered from site A, where the CTs have a HUGE height and time advantage. Your "strategy" is bullshit.
      Remember that despite pubs, CS is still a team game. Meaning you are actually required to *gasp* work together.
      Remember that despite the fact that it's a team game, most people are still pubbers. I'd rather not have to fight their team, my team AND the map while the CTs basically can get away with some lazy BS defense and still win.

      Comment

      • Gpig

        #168
        puffycloud wrote..

        CTs should have an advantage. Also, the Terrorists have the AK47, which basically removes any advantage for the CTs ever.
        You are an idiot. You wouldn't see T's raping on a map and using colts if colt wasn't a good gun otherwise they'd keep their ak or use a sig. You make it sound like ak is some sort of super weapon that cannot be stopped because it takes 4 hits to kill someone and usually you shoot in 3 shot burst(or some smart people that can aim use 2 so they can get the 4 shots off quicker. I use 3 in the hope of spraying them to death) and have to wait for the crosshair to go down or go for a lucky shot. Colt has lower recoil so you can fire a shot while quickly getting to the head. Colt is weaker and less recoil so you can shoot before you're locked on the head and by the time you've got it to their head you've hit them once so they're going to die from the headshot. Ak is stronger but you can't go for the head after firing you have to aim down and pray to the recoil gods so if you do aim before you fire you can get a one hit kill. Though like how the colt sometimes takes 2 shots and headshot to kill an armored oponent the ak sometimes takes one headshot and any other damage to kill(a nade could chip off 1 health and kill him or if he fell). I don't see why we're talking about assault rifles on awp_aztec though.

        Comment

        • 8BitDevil

          #169
          Like a few others have said..The floor looks out of place.. It doesn't seem to "go" with the pillars and such. The idea of the lights are cool, but they look too bright.



          I do like the new bridge and the grassy spawn site for Ct's. Can't wait to play!

          Comment

          • Doomtroop

            #170
            Funny how some people complain about changes but say at same time that some maps are so overplayed. I'm drawing your attention to the overplayed maps such as dust and aztec.



            What I'm saying Is for once they're trying to make the changes and all I hear is complaining, the reason why those maps are so overplayed is because people hate change. We have to change this, how about the maps like train/inferno/prodigy/assault/militia/747/

            survivor and many others who are almost never played. We need change, we need to update maps more and we have to get counter-strike to a new dimension. We have to bring cs to a new game play level. I've been playing for 3 years and I'm really glad that they've finally modified aztec. Always playing with same textures and stuff gets boring. So I say we have to do changes, it's good for gameplay and develops communication and team work!



            Btw new aztec looks very promising and I can't wait to play! Gj on with the changes!

            Comment

            • AceR

              #171
              Um, i dont like the spot lights, makes the "theme" look stupid, bridge is nice. It would be cool if we could shoot some planks and make them break like on chateau. the "brown" line on ramp on CT spawn is just stupid. Make sure when you die on the bridge your weapon/bomb doesnt drop in the water, thats really annoying. Over all aztec is one of the best maps in the cs offical pack. Inferno and aztec own.



              I know it's off topic. But in 1.6 the radar should NOT BE transparent. It's really annoying when you cant see your team on it cause of the light and the transperency :)

              Comment

              • puffycloud

                #172
                Gpig20 wrote..

                You are an idiot.
                I agree.



                It's only awp_aztec because you choose to use the gun.

                Comment

                • MarshaLL`

                  #173
                  Looks pretty sick dude

                  Comment

                  • icer-

                    #174
                    Doomtroop wrote..

                    Always playing with same textures and stuff gets boring.
                    You can edit the textures yourself.

                    Comment

                    • EVA | Dick Justice

                      #175
                      Mouth, i have a simple soloution: Please stop playing aztec and start playing dust.

                      One more thing, i duno, but it sounds like youve never won a round as T on aztec... ever. It's a little bit one sided, like most de maps are (and should be), but you need to calm down.

                      Comment

                      • narby

                        #176
                        I've seen a lot of very T sided games on Aztec, it's still unbalanced yes, but if I make major layout changes to the 3rd most played map of any game in the world I tend to get one or two unpleasant emails.



                        If the problem was half as bad as people made out, aztec would be unplayed and cut a long time ago.

                        Comment

                        • j00 wub meh

                          #177
                          FAO rizzuh, Narby



                          Can u unban me from narby's clownhut plz



                          was playin with u guys last night and got kicked/banned



                          no reason was givin just insta-bannage

                          Comment

                          • Sublyme

                            #178
                            well, prolly not nerb, since the cs team loves unbalanced maps - gotta love assault

                            Comment

                            • Ferox448

                              #179
                              assault....you mean camp city?



                              Narby, you should create a map for campers, its like vertigo, except there are several builds, with a room in each one, and the only view/exit is out the 100 storey high window, and no view into the other peoples rooms, and each room has a spawn point for 1 person, then for the next 5 minutes, everyone camps in their little room.



                              And oh yeah, you're not allowed to buy anything.

                              -----------



                              Take me seriously, and I'll take that stick out of your ass for FREE!

                              Comment

                              • hr2008

                                #180
                                where Downing ????????????

                                Comment

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