narby wrote..heh sorry i just did :P.. so many posts
Read up.
Im glad that the fps are going to be increased.... man my p2 300 has a hard time down those long halls :P
rizzuh wrote..I'd prefer "viable" to be a literal term instead of just a relative one in Aztec. I have no doubt that A is the best option for the Ts, but that doesn't mean that it's a GOOD option. It just means the other 2 suck that much more. I'm not asking for the Ts to be given a cakewalk map, just that it doesn't stay an "all or nothing" deal while the CTs get to have TONS more flexibility. Flashbangs, which would help immensely in other maps, are only marginally useful at site A because there are NO reasonably safe throwing angles.
Mouth: In any clan match A instantly becomes a viable and even preferred option. In a pub with one or two people who are very talented with the AK, A is an easy rush. The map can't be designed so the rushing team has an easier time. It's a risk you take when you go and blow up something.
ShotokaN wrote..REALLY?
mouth, that's why you go doors when you have more than just one person.
One person looks to the site and takes out CTs there.No. 1 person looks out and gets shot from 3 directions. You life directly depends on their aim (or lack thereof). The CTs' accuracy will be better because they have the option of digging in, while the Ts are pretty much forced to fire on the run.
The other goes left into that lil nook and shoots right CTs coming from the bridge.No. The other person gets shot because he has no frontal cover whatsoever. He will be dead in a matter of SECONDS unless the CTs are stupid enough to only send 1 person to guard that hall. His chances are even worse if he has teammates trying to actually pass through the doors, as they have no choice but to pass in front of him and block his aim, even when attempting to help him.
These two hold their positions while the rest of the team runs past towards the site."These two" are flat out dead unless there are a total of TWO CTs in the area while the other ~6 are crammed in the bridge room. This is highly unlikely because it takes a grand total of TWO people to cover the bridge fairly adequately 95% of the time (railgun deathtrap). The water is easily covered from site A, where the CTs have a HUGE height and time advantage. Your "strategy" is bullshit.
Remember that despite pubs, CS is still a team game. Meaning you are actually required to *gasp* work together.Remember that despite the fact that it's a team game, most people are still pubbers. I'd rather not have to fight their team, my team AND the map while the CTs basically can get away with some lazy BS defense and still win.
puffycloud wrote..You are an idiot. You wouldn't see T's raping on a map and using colts if colt wasn't a good gun otherwise they'd keep their ak or use a sig. You make it sound like ak is some sort of super weapon that cannot be stopped because it takes 4 hits to kill someone and usually you shoot in 3 shot burst(or some smart people that can aim use 2 so they can get the 4 shots off quicker. I use 3 in the hope of spraying them to death) and have to wait for the crosshair to go down or go for a lucky shot. Colt has lower recoil so you can fire a shot while quickly getting to the head. Colt is weaker and less recoil so you can shoot before you're locked on the head and by the time you've got it to their head you've hit them once so they're going to die from the headshot. Ak is stronger but you can't go for the head after firing you have to aim down and pray to the recoil gods so if you do aim before you fire you can get a one hit kill. Though like how the colt sometimes takes 2 shots and headshot to kill an armored oponent the ak sometimes takes one headshot and any other damage to kill(a nade could chip off 1 health and kill him or if he fell). I don't see why we're talking about assault rifles on awp_aztec though.
CTs should have an advantage. Also, the Terrorists have the AK47, which basically removes any advantage for the CTs ever.
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