Updated Aztec

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  • [BUrbank] USMC recruit

    #151
    HORRIBLE, I hope this isnt replacing the old aztec. IT BETTER NOT!! cause it SUCKS!! Even if it doesnt replace it I still wouldnt play it, it looks like shit.

    Comment

    • [C.A.P]DarkMan

      #152
      I think the new upgrades look really good.



      Question Thoughthis may have been answered already, but I don't have time to sort through 4 pages of posts)



      Will grenades now bounce on certains portions of the bridge, instead of falling into the water?



      and



      Will weapons stay on the bridge, rather than falling into the water?

      Comment

      • narby

        #153
        Edited by [user="3134"] @ [time="1030065495"]

        [C.A.P]DarkMan wrote..

        Will grenades now bounce on certains portions of the bridge, instead of falling into the water?



        and



        Will weapons stay on the bridge, rather than falling into the water?
        Yes to both.

        Comment

        • darkwarrior

          #154
          narby wrote..

          It works the other way around too.
          not really. Cts look into the green colored water as the backdrop and ts looking up have a white backdrop. thats a big difference.

          Comment

          • narby

            #155
            darkwarrior wrote..

            not really. Cts look into the green colored water as the backdrop and ts looking up have a white backdrop. thats a big difference.
            Because the T's have color schemes of Yellows black/white and brown. I've never had trouble spotting T or CT in the water from the CT side of the rope bridge.



            Why shouldn't the water be a strong point for the T's? You're shooting down onto them, which is one of the worst places to be attacked in. The CT get the upperhand at the double doors, so why can't the T's have an advantage in the canal?

            Comment

            • MidgetPanda

              #156
              narby...since your my good friend. You must do this for me. Make a secret...one that'd be hard to find, that triggers a llama to pop out. A transparent one that has no other effects, except that you could use it as cover or something. THat would promise many a great situations. "Oh look, a llama, is that his winky...wait..that's a, OMG ITS A TERRORIST"



              It'd have to be hard to activate though, and might not be discovered for a few weeks.

              Comment

              • plogo

                #157
                i kinda liked the gap on the t side of the bridge

                Comment

                • narby

                  #158
                  And it would be a secret now you've told 100,000 CSN visitors.

                  Comment

                  • [C.A.P]DarkMan

                    #159
                    I'm definately looking forward to the new aztec then. All I can see is improvement to an already great map.

                    Comment

                    • Ferox448

                      #160
                      I saw the pictures, and I dont like the bridge that much, although it looks more sturdier, and bodies probably won't fall through, I don't like the gaps, it appears you have to jump over them, and since it's always heavily defended, people aren't going to be inclined to attack and rush like they used to, and then bust into the enemy behind and flank, becoz the holes might slow 'em down. But the map is still really good, well done Narby, its a realy good improvement.

                      Comment

                      • hurt-conveyor

                        #161
                        wow! looks kick ass..i love when official maps change for the better

                        Comment

                        • ICE]V[AN

                          #162
                          Edited by [user="46550"] @ [time="1030067134"]

                          Now if only you could solve the problem of awpers. They awp at the bridge, water and the doors! Terrorists need a better way to get to the bombsite
                          actually I'd like to see those double doors removed al together.. less of a bottle neck may give the t's a fighting chance to get thru that .... maybe a little easyer... dunno just my two cents

                          Comment

                          • j00 wub meh

                            #163
                            Narby new azzy looks good m8



                            only flaw can see tbh is maybe the floor texture and the bombsite signs look a bit odd but its not final version of map so ill shuuush



                            oh and those lights look good



                            also azzy = low fps??...emm nar



                            dust = low fps : /



                            I always get high fps on azzy its dust thats ghey with fps'age

                            Comment

                            • narby

                              #164
                              ICE]V[AN wrote..

                              actually I'd like to see those double doors removed al together.. less of a bottle neck may give the t's a fighting chance to get thru that .... maybe a little easyer... dunno just my two cents
                              Read up.

                              Comment

                              • aznxjinu4

                                #165
                                Instead of just re-texturing the map, I think the map needs "add-on's" and new pathways. Everyone favors CT because of all the sniper spots. You know the blocked areas of the swamp? One near the T spawn and one near Bombsite? A tunnel connection of those two would be excellent. It would balance the map out more, thus giving snipers something to worry about. That is really needed in teh map.

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