mouth wrote..They're that way around for a reason. Those doors are a VIS-block. This basically means they stop the engine drawning a large part of the map when viewed from cirtain angles (like the other side of the doors near the bomb area).
Jesus. Nice to know you have such a solid reason for not changing the layout.
At the very least, make the ever-so-cutely ajar double doors on the T side open in the OTHER direction. Give the Ts the same view of the CT double doors that the CTs have of the theirs, since they both reach their reletive positions around the same time. Something -ANYTHING- to make site A viable for once in the maps history.
If you flip them around, the visibility system will draw both areas and your fps most likely will drop by 1/3 or even half (without player models)
It would also give any CT comming from the walkway an easy angle to snipe right through to the other side where the T's are, and may even cover their advance into the rope bridge room.
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