Updated Aztec

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • RockSteady

    #76
    narby wrote..

    It works the other way around too.
    i predict water route will be used even less. your point, "it works the other way around" doesn't take into account that the majority of the time, the ct's won't cross the bridge, but will hang back and wait for the attack. the t's can use the cover that the bridge provides to hide their water assault. now it will be easier to spot the attack coming from the bridge.

    Comment

    • .nap

      #77
      RockSteady wrote..

      i predict water route will be used even less. your point, "it works the other way around" doesn't take into account that the majority of the time, the ct's won't cross the bridge, but will hang back and wait for the attack. the t's can use the cover that the bridge provides to hide their water assault. now it will be easier to spot the attack coming from the bridge.
      OMFGZ I HAVE A FRIEND.

      Comment

      • FLeK0

        #78
        The weapons will stay on the new bridge, or fall down to the water?



        It looks nice, after a year+ with the old one :)

        Comment

        • narby

          #79
          loef wrote..

          It works better for the CTs tho, because the ts still have to worry about the CT side of the water to their left. The CTs however can just scope carefree. More of a psychological advantage but then again, im crazy.
          People are always complaining the CT's have it too easy. Now the T's get a tiny advantage you flip out.
          [CL]Slayer wrote..

          Its too white bridge needs more changing and CHANGE is bad. Aztec was fine we dont need ppl going around and screwing it up.
          you're a douchebag.

          Comment

          • cheetarah654

            #80
            i liked the old bridge better, but ive yet to play this one in game so i wont dislike it yet.



            i agree on the floor textures, they seem a little big, but then again, making them larger sized helps fps and stuff.



            the ct spawn looks badass and the stone cut out near bomb A is a tremendous improvement.



            bombsite labels could be a little less noticable.



            all in all id have to see good job narby.

            Comment

            • narby

              #81
              Rizzuh, puffycloud and I discussed a few of these issues at length, the bomb site labels for example will probably be made a less intrusive color. The point was to make them easily identifyable.



              As was mentioned, this is bar far the final version. Certain restrictions apply. I wanted to retain the original crate positions for example, to keep the flow familiar to people who had played it before.

              Comment

              • EVA | Dick Justice

                #82
                Edited by [user="9235"] @ [time="1030076069"]

                WHY.... aztec was perfect. so perfect. The only good thing changed is the reworked brushwork for better FPS for people with lower end computers, haha. But seriously, it looks bad, really bad, it reminds me of 1.0 aztec, dark and stupid. WTF lights in the water, oooook thanks but no. plus the Hanging bridge was good, it gave a chance for Someone guarding site A to jump in the water and maybe get a kill or 2 before they get across when his team says they are rushing bridge. The lights mean nothing, its just about getting the map to look more real (good) which actually doesnt matter at all and people who play cs for that reason are morons. NO, bombsite markings shouldnt be required in all DE maps, thats dumb, if you had half a team (clan) youd work out which is which bombsite, like im sure a real counter-terrorist would sort of need to consider if he were ever in a situation at all like that. I do not like the change in the opening of dd, maybe because my position in clan matches is far dd, although i agree that you needed to do it because obviously it is a ct sided map but the crack between the boxes is gone in t side bridge room, which was sooo helpful because its hard if the T's rush bridge unless they can pick someone dumb enough to stand where they can be seen through the crack. Oh and, yes, anyone with the least amount of intellegence (rizzuh) would catch on that "hey, someone shooting at me through those boxes, maybe ill shoot back." thats also if you were already too dumb to stand there in the first place seeing that you cant see much through there. The textures suck, the grass and shurbs at ct spawn and in water suck hard, btw wtf is that big red strip at ct spawn thats lame.... also those lights are lame and useless. oooh yea and to that one guy who said he never understood why that box was half in the ground - that is exactly what im talking about..... who cares if the box is half in the ground, are you really trying to spend time while your playing cs to think about the map that much. I mean whose really thinking about the history of that box and how it somehow got stuck in the ground on its corner.... who cares. please i dont. moving on, the new lighting sucks... its just too akward, i mean i know its nothing different and something that everyone will get used to... but... why... ever... would you need to change it. Ok lastly, i am not a mapper, i dont have/ever will have the talent to make a cs map. narby is a great guy, smart guy, genious when it comes to mapping. I mean de_inferno and de_aztec are my favorite maps. They are great, congragulations. All im saying is why change them (aztec) its good the way it is. we all love it.

                Comment

                • skyzo

                  #83
                  i dont know man...

                  but the double door on top (near bridge) should be removed..... or maybe be bigger ? .....

                  Comment

                  • Johnrx86

                    #84
                    lol i know this probably isn't possible but wouldn't it be fin rad if u could shoot out the supports on the bridge and it could collapse leaving both sides w/ a ramp/ladder depending on what side u shot out



                    +for the textures like this pic

                    http://csnation.counter-strike.net/imag...mage_7412.jpg

                    i dont see any vegitation. it was this way before, but it still leaves all cts with no camoflauge. Now the ts on teh other hand, pheonix connection and artic avengers models have plenty of cammo. While i see the water and ct spawn areas covered in green, im led to believe that the bombsites were left white for a reason =/



                    +my final bone to pick w/ this map is in the brefining the cts are supposed to "Prevent the Terrorists bombing the archiological site." Wouldn't it be interesting to see something other than the standard boxes at the bombsites? On dust you get "chemical weapon crates" The point im trying to make is where are the archiologists tools or anything. Its just boxes. Storm on the other hand had 'weapon crates', the weapons were visible and I was satisfied. Why would cts care if the terrorists bombed the boxes (the one by ct spawn doesnt even explode i think =/). With maps as detailed as piranesi, it would be nice to see even a pickaxe that got destroyed when the bomb blew up.

                    Comment

                    • Aibohphobia

                      #85
                      narby wrote..

                      It works the other way around too.
                      not so, the terrorist's feet will be in view before the cts feet will, giving the cts an advantage.

                      Comment

                      • narby

                        #86
                        EVA | Dick Justice wrote..

                        WHY.... aztec was perfect. so perfect. The only good thing changed is the reworked brushwork for better FPS for people with lower end computers, haha. But seriously, it looks bad, really bad, it reminds me of 1.0 aztec, dark and stupid. WTF lights in the water, oooook thanks but no. plus the Hanging bridge was good, it gave a chance for Someone guarding site A to jump in the water and maybe get a kill or 2 before they get across when his team says they are rushing bridge. The lights mean nothing, its just about getting the map to look more real (good) which actually doesnt matter at all and people who play cs for that reason are morons. NO, bombsite markings shouldnt be required in all DE maps, thats dumb, if you had half a team (clan) youd work out which is which bombsite, like im sure a real counter-terrorist would sort of need to consider if he were ever in a situation at all like that. I do not like the change in the opening of dd, maybe because my position in clan matches is far dd, although i agree that you needed to do it because obviously it is a ct sided map but the crack between the boxes is gone in t side bridge room, which was sooo helpful because its hard if the T's rush bridge unless they can pick someone dumb enough to stand where they can be seen through the crack. Oh and, yes, anyone with the least amount of intelegence (rizzuh) would catch on that "hey, someone shooting at me through those boxes, maybe ill shoot back." thats also if you were already too dumb to stand there in the first place seeing that you cant see much through there. The textures suck, the grass and shurbs at ct spawn and in water suck hard, btw wtf is that big red strip at ct spawn thats lame.... also those lights are lame and useless. oooh yea and to that one guy who said he never understood why that box was half in the ground - that is exactly what im talking about..... who cares if the box is half in the ground, are you really trying to spend time while your playing cs to think about the map that much. I mean whose really thinking about the history of that box and how it somehow got stuck in the ground on its corner.... who cares. please i dont. moving on, the new lighting sucks... its just too akward, i mean i know its nothing different and something that everyone will get used to... but... why... ever... would you need to change it. Ok lastly, i am not a mapper, i dont have/ever will have the talent to make a cs map. narby is a great guy, smart guy, genious when it comes to mapping. I mean de_inferno and de_aztec are my favorite maps. They are great, congragulations. All im saying is why change them (aztec) its good the way it is. we all love it.
                        Thanks for the feedback, but you have to bear in mind not all CS players are in clans.



                        This update was for a number of reasons.



                        -remove bugs and optimize map (FPS r_speed chug etc).

                        -Bring the level of quality up to par with current maps.

                        -bring the map together, and add details and minor intresting points for the sake of narby's sanity.



                        The bomb site labels are a tactical aid to EVERYONE. It's far easier to ask for back at bombsite A than ask for back up at the big area near the canal with the crate things HELP IM GETTING SHo---

                        Comment

                        • raynor-

                          #87
                          and this was originally suppose to be a visiting center type thing? an unsafe bridge, vandalized areas with bright blue paint.. would sure confuse the visitors if you asked me.. :)



                          looks great though..

                          Comment

                          • narby

                            #88
                            Aibohphobia wrote..

                            not so, the terrorist's feet will be in view before the cts feet will, giving the cts an advantage.
                            This is true of the old aztec, the bridge doesnt change the view blocking at either end of the walkway.

                            Comment

                            • MIA | CrUnCh

                              #89
                              Please PLEASE stop changing the greats. de_aztec was fine a long time ago, each time it changes it gets worse, less fun and the community feel aztec once had is no more and looks set to be dimolished once again. Aztec once gave me a homely feel, nows its just...bleh. What happened to the fun of the map, the un expecting noo-b standing near the lightning strike and being killed, the bomb sites being so far apart (that one i wont miss :p) the good old CT/T spawn with no steps. Im just a pro Beta'ist i spose. Bring back the real CS.

                              Comment

                              • puffycloud

                                #90
                                While I pushed for a different color (perhaps an orange, which is what I was "blabbing like a shitface" about in that screenshot) for the bombsites, I'm very happy with both the size and the boldness of them. I know a lot of you think they look ugly and intrusive, but the only reason they're there is so that teamwork can be enhanced.

                                Comment

                                Working...