Updated Aztec

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  • narby

    #61
    loef wrote..

    In the old bridge, the cts had to REALLY look closely to spot any ts in the water because the bridge is made of some type of swamp-scum-type-mush with deformed squares that overlook the water. Now, with the large gap in the wodden planks, the sniping for the CTS will get even easier.
    It works the other way around too.

    Comment

    • Disk2

      #62
      narby wrote..

      I'm wondering how changing the style of a bridge affects a teams ability to snipe. It doesn't hinder anything. It size is the same.
      Well, from what I can see in the screenshots, it is easier to snipe from the water to the CT side of the bridge. It may give the Terrorists a slight advantage. Other than that you're right..



      Edit:



      Guess this point was addressed in the previous post, which was posted at the same time as this one.. Oh well.

      Comment

      • Rahan

        #63
        uhhh.

        http://csnation.counter-strike.net/image.php?id=7412

        the blue "A" symbol will surely attract attention, and that's one fking bad thing. put it yellow or something... please.



        the bridge looks dumb... I really like the old one better..



        no need of more lag with those light spots in front of boxes :/

        Comment

        • >>BigMan<<

          #64
          Disk2 wrote..

          Well, from what I can see in the screenshots, it is easier to snipe from the water to the CT side of the bridge. It may give the Terrorists a slight advantage. Other than that you're right..



          Edit:



          Guess this point was addressed in the previous post, which was posted at the same time as this one.. Oh well.
          yeah it duz...i looked at it again..

          Comment

          • .nap

            #65
            narby wrote..

            It works the other way around too.
            It works better for the CTs tho, because the ts still have to worry about the CT side of the water to their left. The CTs however can just scope carefree. More of a psychological advantage but then again, im crazy.

            Comment

            • [CL]Slayer

              #66
              Its too white bridge needs more changing and CHANGE is bad. Aztec was fine we dont need ppl going around and screwing it up.

              Comment

              • Johnrx86

                #67
                wow shots look nice

                i agree that the floor texture seems out of place.. maybe make it a bit different from the walls and add some grime



                2 questions

                1- can you as previously mentioned shoot out the bridge? this would be a cool tactical feature. Perhaps you can, but you can still cross on the edge or something

                2- Do the lights make any noise? I think a faint buzzing would be cool, maybe make it a bit harder for teh campers down there, and allow for better 3d audio stuff.



                Ct spawn looks great. If that big (A) isn't a spray, it really should be toned down a bit. Also I always called the bombsite by spawn A =/. I think that signs on the wall would be the way to go like <-- B A--> or something like the signs @ ct spawn on chateau.



                If you manage to get up on top of the wall by ct side of the bridge (by the stairs), you can see across to the double doors, also through to the bombsite. Has this been fixed?



                + it would be cool to see some bushes down by the water (like the bushes on siege)

                Comment

                • Lethal

                  #68
                  In leiu of this news I have yet more news to announce.



                  I am pregnant with Narby's Child.



                  Yaaaay!

                  Comment

                  • Gpig

                    #69
                    loef, when you're looking into water how can you tell me you're not constantly thinking, "Oh god I hope my teammates are looking across the bridge and I hope the T that pops out with awp doesn't target me."

                    Comment

                    • Rahan

                      #70
                      loef wrote..

                      It works better for the CTs tho, because the ts still have to worry about the CT side of the water to their left. The CTs however can just scope carefree. More of a psychological advantage but then again, im crazy.
                      uhhh, so the CT shouldn't care about the bridge anymore? think up..

                      Comment

                      • >>BigMan<<

                        #71
                        the wooden bridge, makes it seem like..your shots will be off target, and the awp wont go through wood to make a 1 kill shot, the old meshy bridge was better cuz you could shoot like nothing was there, i duno

                        Comment

                        • .nap

                          #72
                          True what you say Gpig... never thought of it that way... =/

                          Comment

                          • Mr-Shag

                            #73
                            It is nice to see counter strike maps getting visual updates, its a shame some of the others aren't getting up-dated... assault & militia am looking at you!



                            I like Aztec, I only have one problem with it, it's overplayed.



                            Why cant the bloody counter strike committe get some variety in there maps cycle's ?

                            Comment

                            • Disk2

                              #74
                              Johnrx86 wrote..

                              wow shots look nice

                              i agree that the floor texture seems out of place.. maybe make it a bit different from the walls and add some grime



                              2 questions

                              1- can you as previously mentioned shoot out the bridge? this would be a cool tactical feature. Perhaps you can, but you can still cross on the edge or something

                              2- Do the lights make any noise? I think a faint buzzing would be cool, maybe make it a bit harder for teh campers down there, and allow for better 3d audio stuff.



                              Ct spawn looks great. If that big (A) isn't a spray, it really should be toned down a bit. Also I always called the bombsite by spawn A =/. I think that signs on the wall would be the way to go like <-- B A--> or something like the signs @ ct spawn on chateau.



                              If you manage to get up on top of the wall by ct side of the bridge (by the stairs), you can see across to the double doors, also through to the bombsite. Has this been fixed?



                              + it would be cool to see some bushes down by the water (like the bushes on siege)
                              If the bridge wasn't a choke point it would be cool. For example, if the bridge was closer to the Terrorists it would allow them time to defend the bridge. The the CT's could just get there and shoot out the bridge before the Terrorists could begin defending it. That would cut the Terrorists off from one bombsite.

                              Comment

                              • Sh|nobi

                                #75
                                yea when is 1.6 comin out?



                                anyways it all looks weird to me in screen shots.....i guess i'll have to judge through actually playing it.



                                i liked that little crack in t bridge......oh well =p.



                                those lamps look weird O_o but as long as gameplay isnt affected its all goooooood.

                                Comment

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