mailbag: cs 1.5

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  • Insey

    #16
    rze, once again, you blocked me out of the mailbag.



    I "missed" the one before this but didn't say anything about it. Now I "missed" this one and I am pissed.



    I looked back on the news archives and found that the comment for this mailbag was never posted. You can not prove me wrong. I have you completely owned. What are you gonna do about it?

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    • alex`

      #17
      it was posted, i finally saw it and got to write.. but i didnt get in damnit... next time i should stay on topic and not write about rizzuhs mom so much

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      • JewToTheRescue

        #18
        I think I have THS syndrome too.

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        • Chillwill0602

          #19
          if i had the power, i would've made cs 1.3 the last patch

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          • Gnu

            #20
            Weeeeee ... I got the dorky picture of the week!



            I'm still trying to give piranesi a chance, but it doesn't bode well. About the only time I've had much fun with it so far is on large servers, where it's relatively enjoyable for the first few minutes until the teams start thinning out and it becomes a giant game of hide-and-go-seek. I am amazed, however, at the low r_speeds for such a vertical map, and jealous for my own ineptitude with hint brushes.

            Comment

            • SinaC

              #21
              zimzap wrote..



              simon_kamber wrote..

              Eerh, whats the point in saying the bombsites are days apart in piranesi rizzuh? You can almost see one bombsite from the other. Like you say about ricochet: give it a chance and discover that once the tp gets to work, it will be one of the best. The only problem is that it requires tp to play well, not like dust or havanna which is more like "everyone for himself.



              In piranesi you need people covering you to plant the bomb

              In dust you can plant the bomb while sitting behind a box, and you can wait there giving CT's only one entrance.



              In piranesi you need to cooperate to avoid getting shot in the back

              In dust you will just have to sit behind a box.



              Just accept that some of us dont mind tp will you, and stop saying dust invites people to tp. It invites toi fraghunting fare more than that.



              Ok your drunk. Dust requires no teamplay? Hows that one T going to get to the bombsite to plant the bomb by him self?



              The new map *looks* good, but if the bomb is down, forget about it because the radar is useless.
              HAHAHAHAHAHAHAHA!!!

              btw you have no idea what you're talking about. team work is not the entire team blind rushing. sorry, try something other then pubs.

              Comment

              • mouth

                #22
                narby wrote..Dust is a popular map because it's design is simple and you always have a good idea where the enemy is comming from without having to keep your eye on 50 different doorways.
                Dust is popular because you don't have to think about where the people are PERIOD. Sound recognition? Not a necessary skill to have when there's a grand total of 2 ways to go. Finding ways to cut ahead and ambush the other team using you knowledge of the layout? Not on that map you're not. The masses love things that don't make them think. Dust is the CS equivalent of Q3DM1.



                Ricochet makes me want to kill people.

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                • -=FMJ=-Chodercycle

                  #23
                  Edited by [user="28859"] @ [time="1024193671"]

                  i havent downloaded the new cs 1.5 patch but i have been reading this mailbag and what is the fascination with ricochet and why is everyone so amazed that it is free?

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                  • rizzuh

                    #24
                    Wow, let's all bow before mouth; he wants big maps that go nowhere because he is a genius. I like how I use sound and "ambushes" all the time on dust. But apparently I don't because mouth says so.



                    Please, mouth, tell the masses what the "smart" maps are. Because I'm so sure that with your optimistic attitude, you are all for teamplay and communication. Or you just complain incessantly and suggest that some maps are smarter than others simply because it looks better in text.

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                    • h3N

                      #25
                      bunnyhopping was best witout that cs is shit...

                      Added @ [time="1024194698"]

                      piranesi is so gay. but if the T's could drive the boat and CT's the Tank it would be so tight it would own de_dust!

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                      • blight

                        #26
                        Not to mention that they changed the AWP back to like it was in the good old days of 1.3, both the view with the circle and black around it, but also the aim is much more forgiving than in 1.4 i.e. u dont have to be nearly as still to aim accuratly and your shots register much better.

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                        • p!ge0n

                          #27
                          rizzuh, my friend said he played cs with you once after talking with you and some other in mirc (or irc, whatever it is, i dont have it).

                          ...he said you sucked



                          his name was f4stf0rw4rd btw, and your suckingness might have led to your belief of piranesi being bad.



                          ...then again, i haven't even played it yet, so who am i to talk

                          Added @ [time="1024196711"]

                          ...i just like to stick with my aztecs and dust2's

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                          • .nap

                            #28
                            Maps like piranesi at least attempt to bring teamplay back to CS. It's true, dust is popular because it is noob friendly.

                            Comment

                            • //z38stinger

                              #29
                              I like Piranesi actually, its better with the skilled ones on CT and n00bs on T. Whenever I have played it, most people rush to take control of the castle while I camp at the Globe structure bombsite and take out the stealth op. It is "well built" in that there are many routes to take and places to snipe from. I guess its a "sushi" map. Either you love it or you hate it. I know I like it. Oh well, good night and may the Super-Squad of Obvious-Statement-Factcheckers be on your cases!!!

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                              • Gpig

                                #30
                                Edited by [user="2065"] @ [time="1024197836"]

                                I love sniping up on top of that castle thing with my assault rifle. The thing the CT's can do(but they never try on me because they fail to realize this yet or something, I don't really know) is come up and flank the T's on top of the castle from the side. Really the T's are quite vulnerable but they are the first to get to the really cool spots up high and snipe. The bsites are very close together(they are less than 15 seconds apart like the counter-strike.net mapping thing says they should be) and there are signs to lead you to them. Just go left when leaving the CT spawn and it will take you directly to bsite B(the globe) and go right and follow the signs to get to A(sundial). The sundial is the hardest for the CT's to find and easiest for T's but it's still very easy to find. I've played the map for about 45 minutes so far and loved it one time and hated it the other. It seems like any other map to me.



                                Dust is still my favorite map. Dust just has everything to it. You have the areas that you can snipe and you can avoid the areas that are sniped if you want to(snipers in hallway aren't huge problems). You have the hallway for up close fights. You can camp on either team even if camping as a T is a cheap tactic(hell I do it but the CT's don't have to come to me as far as I'm concerned). It is kinda weird because it requires both teams to rush into position but I still like the map the most. It just seems the most balanced of the maps.

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