mailbag: cs 1.5

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  • CSN NewsBot

    #1

    mailbag: cs 1.5

    Another release, another damned mailbag, which captures the thoughts of everyone in two pages of feedback-related goodness:
    from: Honduh

    The history of patches.... got rid of the apc....

    added more recoil... made headshots easier...

    added gay jumping... cs is now a noob friendly game.. umm yay?
    So I says to Maybell, I says...
  • -Dice

    #2
    I made the mailbag, and am the first commentor. My life is now complete.

    Added @ [time="1024177595"]

    Now if only I had friends.

    Comment

    • Etter

      #3
      Congratulations. Give me your address and I'll mail you a dirty sock.

      Comment

      • Sikkibahm

        #4
        I wonder why Honduh thinks adding more recoil makes CS noob friendly. Wouldn't that make the game more difficult?

        Comment

        • -Dice

          #5
          rizzuh wrote...

          I held some hope in believing I would eventually find a woman who liked me, that plan went down hill and then I got a dog.
          Rizzuh, I am honored to say that with these and the other hilarious comments presented in this mailbag, you have reached a new high in comedy. The 'poisonous' acid - pure genius. Valve sinking the Titanic & whatnot - comical masterpiece. I'm going to demand that you get an HBO special and start commenting on football games, in order to prep you for taking over Dennis Miller's job.

          Comment

          • narby

            #6
            I find maps that have masses of entrances and routes incredibly irritating since i can never concentrate on one or two places where the enemy is likely to be. Dust is a popular map because it's design is simple and you always have a good idea where the enemy is comming from without having to keep your eye on 50 different doorways.

            I love the theme of piransei (sp?) but i just find it way to complex to be enjoyable.

            Comment

            • Gpig

              #7
              I like de_piransi as of right now as a T. That's probably mostly because nobody knows the map and so when it's change I shoot everyone in the back. Not to mention the fun of the A bomb site(sundial) for the T's. You have 2 go along the ground and plant it and people up high secure the bsite for them so they can get up high too. It really gives you the feeling from that kosovo map in Rogue Spear where you snipe from the rooftops and windows except without realism and you're using an assault rifle to snipe.

              Comment

              • -Dice

                #8
                De_piranesi is great looking. Even on my crap computer it looks sweet. Crsip edges, good contrats, excellent colors. Of course, that's in spectator mode. When I try to play on 400x300 software mode with 12 fps normal, I move choppily and the sound stutters, to the point that I actually believe I can slow down time to my advantage. I found this to be untrue both in the game when I get mowed down and in real life where they threw me out of the girl's locker room. Damn.

                Comment

                • madman360

                  #9
                  i personlly think that all of these new updates are for nothing. vavle has nothing else to add to they just made the demo thing. cmon valve, you know we dont care about a whole new version just for one map. we want more weapons! add something that will improve gameplay all the time

                  Comment

                  • Xect

                    #10
                    Eerh, whats the point in saying the bombsites are days apart in piranesi rizzuh? You can almost see one bombsite from the other. Like you say about ricochet: give it a chance and discover that once the tp gets to work, it will be one of the best. The only problem is that it requires tp to play well, not like dust or havanna which is more like "everyone for himself.



                    In piranesi you need people covering you to plant the bomb

                    In dust you can plant the bomb while sitting behind a box, and you can wait there giving CT's only one entrance.



                    In piranesi you need to cooperate to avoid getting shot in the back

                    In dust you will just have to sit behind a box.



                    Just accept that some of us dont mind tp will you, and stop saying dust invites people to tp. It invites toi fraghunting fare more than that.

                    Comment

                    • Spoonman

                      #11
                      Edited by [user="21273"] @ [time="1024181738"]

                      de_piransi is good looking, but it plays like crap. no one knows where anything is and terrorist do have the advantage on that map to no end. all they have to to is stick together and pick a boomsite and the game is thier's. (Warning: next statement is pure ass-kissing from me to barney/narby) Unlike de_comrade where you can learn the map withing 5 minutes and you can make your way around the map fairly easily. Not to mention that de_comrade is a KICK ASS MAP!!!



                      BTW, nice Simpsons quote there rizznizz

                      Comment

                      • The Crippler

                        #12
                        meh, i take CS how it comes, adapt i say!~

                        Comment

                        • rizzuh

                          #13
                          Edited by [user="2065"] @ [time="1024183471"]

                          simon_kamber wrote..

                          piranesi piranesi piranesi
                          I've tried to give it a chance, and will continue to me, but it seemed to me that the bombsites were very far apart. There is no clear and easy navigation.



                          I play a very teamplay-oriented game with full voice comm and, of course, cursing like a sailor. Dust lends itself to teamplay, it's not dm. People who say it's dm probably play it dm or at least play without people they know in order to actually have a team. Really, you can't expect a team out of random people. Maps like torn have a nice cop-out of "oh, it's teamplay-oriented" because they're flawed maps. Aztec and Dust don't need cop-outs, they stand on their own merits.



                          Just like your statement with piranesi. How exactly does cooperation stop four terrorists from rushing the doors across from the bombsite, another two coming from the lower entrance, and a seventh AK-sniping you from the top of the castle? Instead of the map having bad gameplay, again its the fault of the community who doesn't use teamplay. Even when I make it a point to use teamplay at every instant.



                          The MAP should be conducive to teamplay; teamplay shouldn't be freaking conducive to the map.

                          Comment

                          • zimzap

                            #14
                            simon_kamber wrote..

                            Eerh, whats the point in saying the bombsites are days apart in piranesi rizzuh? You can almost see one bombsite from the other. Like you say about ricochet: give it a chance and discover that once the tp gets to work, it will be one of the best. The only problem is that it requires tp to play well, not like dust or havanna which is more like "everyone for himself.



                            In piranesi you need people covering you to plant the bomb

                            In dust you can plant the bomb while sitting behind a box, and you can wait there giving CT's only one entrance.



                            In piranesi you need to cooperate to avoid getting shot in the back

                            In dust you will just have to sit behind a box.



                            Just accept that some of us dont mind tp will you, and stop saying dust invites people to tp. It invites toi fraghunting fare more than that.
                            Ok your drunk. Dust requires no teamplay? Hows that one T going to get to the bombsite to plant the bomb by him self?



                            The new map *looks* good, but if the bomb is down, forget about it because the radar is useless.

                            Comment

                            • doctorSSR

                              #15
                              Edited by [user="15216"] @ [time="1024186074"]

                              version 1.5 came out too early. somebody tell valve that we've went through beta already. and tell them to try give a version MORE upgrades instead of just blindly releasing it out to the public. I love de_chateau, it tops w/ de_dust (for me). I luuuuuuuuv it.



                              added:

                              nonetheless, thank you valve.

                              Comment

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