pollhopper!

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  • AceR

    #46
    1.4 owns, jumping is NOT a matter...... i never jumped like a monkey anyway.... and the ak47 r0cks on t and colt owns on ct..

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    • JewToTheRescue

      #47
      I don't understand why their is so much controversy over the 1.3-1.4 jump issue. What this poll should have really been about was whether you like the accuracy tweaks for players in the air. I can personally still b-hop around just like this is 1.3 so I could care less about the slow down in that respect. Actually, I like the slow down because it created a new tactic for me. Strafe jump out into view with your AWP in hand, zoom while in the air, fire the instant you hit the ground and immidiately strafe back behind cover. I don't think the jumping is what pissed most people off (although some of you can't deal with life now it seems). I think it was the pistol accuracy tweaks. A lot of people used the deagle in 1.3 as if it were their primary, jumping like idiots firing with almost perfect accuracy, quickly switching to their "sidearm" mp5 when they run out of ammo. Id be willing to bet my previous statement is the reason for Valves changes.

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      • David Johnston

        #48
        Who cares? Get used to it.



        I personally chose 1.4 jumping, just to swing it into CS's favour. Another topic I'm neutral in.

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        • zimzap

          #49
          Get of this realism trip here. If its real, CTs win every singel time with air strikes. Sounds fun. 1.4 was just made to be n00b friendly with the larger hitbox (IMHO) and no bunnyhopping or pistol aiming (compared to 1.3). Do n00bs aim for the head? No they just spray and they get HS now. I've hit afks in the upper chest and gotten hs while hitting them in the side of the head is not a hs. Do newbies jump? Very rarely. N00bs dont even use their pistol because they just realod like idiots while im pumping them with usp.



          Valve wants more money so they make it easier for new players. Simple as that.

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          • mouth

            #50
            Yeah, those air strikes work pretty well with liberating hostages here in reality, don't they?

            Comment

            • Jsunu

              #51
              Edited by [user="11209"] @ [time="1022507962"]

              What i did before 1.4 came out is that i stopped jumping so i could practice not jumping... Then my converstion to 1.4 went just fine

              Comment

              • onyx

                #52
                Edited by [user="26004"] @ [time="1022508285"]

                rizzuh wrote..



                zimzap wrote..

                Are you drunk or just stupid?



                Yes, he is.
                No, he's stupid AND drunk
                [BKST] Glock Rush wrote..

                ok heres the deal... wot the hell was with that stupid idea that u can just keep jumping around with a friggin PARA and still keep the same speed??? honestly there was problems with that... and they said this game was realistic... yeah right!!! i dont think its possible to jump around, holding a 6 kilo gun in ur arms and still keep going full speed when u land of a 1 story roof... I DONT THINK SO!!!



                =Þ
                What's your point? so you think the jumping sucks? or do you think Counter-Strike isn't realistic enough.

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                • vapor (v4p0r)

                  #53
                  For all you people saying that this game needs to be more realistic and stuff, have you ever read any of goosemans interviews? Gooseman wanted a game that would please himself and not neccisarily others. He wanted a mod HE would enjoy and be proud of. If you want realism go join the fucking marines or something.

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                  • Deadbeat

                    #54
                    My 2 cents: I wish they would at least reduce the delay in jumping, just enough to deter bunny hoppers. And I really wish they would at least let you fastswitch between primary and secondary.

                    Comment

                    • puffycloud

                      #55
                      DaveJ is the Switzerland of Counter-Strike issues.



                      I'm with whoever mentioned that this debate has gone on for far too long. As for my opinion on this matter, I'd have to go with 1.4 jumping. The next ``fix'' they should put in is disabling your scope while running. I found out how well that works in SoF2. That would really cut down on people using the AWP like an assault rifle.

                      Comment

                      • zimzap

                        #56
                        You do realize that you can run while stay zoomed in. And thats why they put in your lower accuracy...

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                        • puffycloud

                          #57
                          Edited by [user="868"] @ [time="1022517234"]

                          I think I said that they should take out being able to run while zoomed in. I suppose I worded it strangely. The lower accuracy thing really does nothing since all it takes is a quick stop/duck.

                          Comment

                          • rizzuh

                            #58
                            puffycloud wrote..

                            I think I said that they should take out being able to run while zoomed in. I suppose I worded it strangely. The lower accuracy thing really does nothing since all it takes is a quick stop/duck.
                            It wouldn't fly, it would be CS 1.4 all over again and no one wants all those flames for so many months. I think staying in scoped mode if you're walking or duck-walking would be fine. Running while scoped, as in today's CS, leads to a railgun mentality.



                            These are all major changes that perhaps should be demanded for CS 2, not in our current game.

                            Comment

                            • Main_E_ak

                              #59
                              1.4 jumping except for 1 thing i really dont get - slowing down after a jump. everything else is fine, but how so you suddenly lose ur forward momentum when u hit the ground?!?



                              1.4 is LESS realistic than 1.3

                              Comment

                              • Tarmax

                                #60
                                Main_E_ak wrote..

                                1.4 jumping except for 1 thing i really dont get - slowing down after a jump. everything else is fine, but how so you suddenly lose ur forward momentum when u hit the ground?!?
                                2 things:



                                1- When you're running and you jump.. When u land, you still have your foward momentum right? ok, good.. Now that brings up point #2..



                                2- Take #1, then apply 50-100lbs of weapons and ammunition, a kevlar vest, and a helmet. You would deffinately stop after you landed from all the weight on you. If not, you would do a head of heels fall on your face once u hit the ground from being top heavy...



                                Apparently Goosey and Valve are trying to bring CS a little closer to reality, while still maintaining some fun (ie. do you really think you'd be able to jump that high -let alone jump at all- with the aforementioned equipment on your back??).

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