United Admins has recently taken the helm of ClanMod after receiving the source of OLO. They have released an interim update, version 1.70, to fix some security bugs and other general issues. Here's the obligatory changelist: clean up text
- fixed: cm_showcvars now works
- fixed: mapcycle now works with other mods other than cs (like dod, flf or fa)
- fixed: confirmations are now sent back to console after issuing cm commands like "cm_admin" and "cm_cvar"
- added: support fo the new steamid
- removed: statsme code since a separate full pluggin called statsme is available and works a lot better.
- removed: additional motd line added at the end of clanmod load which announces that the server is running a test version of clanmod.
- fixed: security issue involving players gaining admin access by changing their name to an admin's wonid.
- changed: default password was changed from "cm_pw" to "_cm_pw" in order to disrupt existing cheats that sniff for clanmod admin passwords.
- changed: split the configs into logical files and added a few new directories.
- removed: book.cfg no longer needed.
- fixed: cm now automatically loads the config from "clanmod/clanmod.cfg" without needing any other exec or localinfo commands.
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