[CG]TheHitman wrote..It did.
No Name wrote..
cs_arabstreets
Are you kidding? I can't believe that that excellent map didn't go official!
mailbag: bad maps
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KL_Fatima wrote..
I actually still enjoy playing it on public servers, for two reasons. Firstly, I go for huge periods of time without playing any multiplayer games (weeks, often months) while at University, so when I get a holiday back home (like now) I just have to catch up on all I've missed. Secondly, it's not so much the map that determines the game, but the people themselves. Most times they're complete losers and can't work out why there are other people on the same "team" as them. But every once in a while you get a good team, and it's fun to play.
i think that the worst map ever is de_dust. it's like so overused... hasn't everyone gotten tired of playing de_dust yet? i'm already bored of having to play it at a LAN room with around 19 other people who all have AWP's and are just standing or walking around or are crouched or hiding in the spawning area. and that probably makes me the only person who's even moving around the map.
But once that happens, and you start winning over and over, it gets boring.gRyPhOn wrote..o yea Rizzuh has an excuse Dav J or what ever his fuckin name is
Likewise...RockSteady wrote..davej, why don't you remake dust (omg i know i would be flamed on the counter-strike.net mapping forum for saying this) to make it more eye candyish. it's a great map gameplay wise, but you could do a lot to make it look nicer......
Actually, this is something I HAVE been thinking about the past two weeks or so. I'd like to rebuild it to have an average 800polys. I'd use textures with twice the resolution, and add some more rockwork to it (but better than the rocks in Dust2). But the layout an scale would not change. That would be very important.
Why don't I? Because Dust runs on low-end machines better than any of the other maps. People need it. And, I can't.narby wrote..Here are those shots of the inferno update that never got changed
See, I told y'all Chris (mwahah) knows what he's doing :)
But it can't take over Dust. It doesn't feel 'open' enough (thats why, IMO, Dust is so... involving - the walls are low, it feels open and it feels like its the players territory. Huge, tall, overpowering walls don't help you feel good about yourself. It's all psychological...)Comment
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Well...
I think all cs_maps are way to unbalanced, and therefore they are not fun to play. cs_office is kinda balanced i guess. Or atleast i see CT winning sometimes on pubs.
Comments on the maps used in matches:
de_aztec
Great map, a bit unbalanced of course, but fun to play, but on public and on cws. Its the most popular public map together with de_dust2, atleast on the servers where I play.
A bright map, which of course is very good, not many lame camping spots or to many crates either.
de_dust2
Also a fun map to play on both public and cws. A de_map where the Ts have an advantage, kinda unusual. Also a bright map, not many lame places her either.
de_dust
A great cw map, can suck on public though, I dont think that it is very unbalanced though. But the fact is that a lot o ppl think so, so they all join CT, and often it is like 6 vs 2 during the gunround, so the CTs win, and will continue to win, and then the Ts start to camp, and they lose because of that.
Also a bright map, with not so many crates.
de_nuke
Great map, can be a little unbalanced when the Ts enter b1, a lot of places where the CTs can sit, and you can't check them all.
de_train
I think it sucks on public, ppl are hiding under the trains and so on, kinda boring when you are being shot in the back all the time. Great tactical map for cws though.
de_prodigy
A bit to dark for my taste, a bit hard for the Ts to take the house when CTs has settled down there.
Not one of the best cw maps.
de_inferno
Bright map, a bit more balanced in 1.3 than in 1.1. The bombsites are messed up though, with way to many crates. A good map, a bit better than prodigy I think.
de_cbble
The worst map of them all, lots of crates, many slopes, a sucky sniping tower for the Ts. Many n00bs like that I place I've experienced, very irritating when someone camps there, with the bomb, for the entire round.
Lots of slopes were ppl can camp, and as I said a lot of crates to abuse, boost up ppl their and so on.
Some comments on other maps:
de_rotterdam
Very big, and very dark. There's nothing more to say.
de_storm
Way to dark, could have been a good map if it been a little bit brighter.
de_torn
To many deatils, eats fps, and i still think it is long way from b1 to b2.
de_survivor
Yay, a bright map, so bright that it is impossible to see your crosshair when looking up into the sky. Weird sounds when you run, and the creator said in an interview that "cs is all about topping the servers," so much for gameplay...Comment
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Well, that was one of the most entertaining articles I've read in a long time.
I am surprised as hell that cs_italy didn't get more votes. To me, that is the absolute worst map. It always seems like you get 3 Ts with awps and the CTs get slaughtered every time. Narrow hall left, narrow hall middle, narrow hall right. Hmm, pretty damn narrow all around, looks like a good place to awp. The CTs can do well if the T team thinks rushing is a great idea, but they usually figure it out after two rounds and camp the crap out of it (which, of course, is what they should be doing).
And, yes, de_aztec is ruined, yet again, by the awp whores. Seriously, you always have a few really good awpers these days on every team. The CTs get the coverage on the bridge and the large door, so you're pretty much screwed as a T. Sometimes rushing below helps, but not too much.
And, well, heck I like de_torn. Maybe it's because it never seemed to come up too much on the rotation. Seemed way more fun than italy or aztec, but I'm a relative noob compared to you guys.
Finally, Survivor has a special mention because it went from being a big thumbs-up to a huge thumbs-down over time. Once everyone had it figured out, it turned out not-so-fun. Yep, awpers had a hand in that. I am a big fan of taking out the awp. Whatever.Comment
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The worst map....hmmmmm. I would have to say torn, but it was already mentioned. Anyway, I think the map is cool, its um nice looking, but something tells me it was supposed to go into the dod/maps folder. Other than torn, I'm going with oilrig. In my 2 year history of playing cs I would have to say I haven't played the map more than 10 x's. The layout is way too complex. It's good in the fact it gives the vip a better chance of escape, but other than that it can make some rounds very confusing. It has too many dark spaces for camping also. Oh yea, I have to go with tundra also. I've played that even less than oilrig. The only good as_map I ever played on they got rid of. I can't believe they got rid of as_highrise. I hadn't played on it so long I had to research the name. Trying to get up those ropes and all was so much fun. God, I think I had some of the best times on that map. Wow, the memories are all coming back so quickly. Oh well, cs_arabstreets should still be around also. I mean cmon, torn, storm, survivor? GIVE ME BACK MY HIGHRISE!Comment
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All the hardworking CS mappers are going to be feeling down after reading these reviews, mostly the guys who made torn, one of the most visually appealing maps ever.
I am trying to master cs mapping, and it's difficult. Point being, anyone who makes a true cs map deserves a fair amount of respect.
The only maps that i think suck are the extremely simple deathmatch cs maps. They really should not be in cs, maybe TF instead.
Although i am by no means even comparable to some of the other mappers out there, i try. Hell, it's hard enough getting someone to teach you this stuff, you have to teach yourself.
Just remember to criticize constructively.
(disclaimer) I'm not yelling at anyone!
By the way, i got a question, how old is the average mapper when they start out?Comment
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inValid5 wrote..
Were you dropped on your head when you were a small child?
oblivion is at hand wrote..
By the way, i got a question, how old is the average mapper when they start out?
who the fuck care's, dont ask rizzuh, he's just a fucking goat herder.
/\/\ (_) \/\/ /-\ |-| /-\ |-| /-\ |-| /-\ (muwahahaha)Comment
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you guys wana hear the worst map(s) torn,storm,estate. most of thouse maps are to expansive(except estate) to really have decint game play and team play. if this was a sniper game dry to the bone snipe game. then huge maps would be alright. but as it sits the large mazed in cities just make it harder to find some one. team mate or other wise.
on a map like estate. that is massivly to small to have team play its point click and some one dies.. death match. and pluse there are no resraints on weapons. awpers threw wall zeroed in on spawn points suk. its to small and the walls are to thin.
on the ohter hand if the server had the worddeath match in the title then maby you could keep the map. but as it stands estate needs to be tossed to the wind and let the little light ass map float away.
back to torn ans storm there is to much of an enviroment to interact with. from torches to doors. not that the leavle of detail in the maps isnt good, but for a good team play detail and large leavles dont really mix. smaller maps like fy_iceworld could use the detail.
i mean italy is a good example of what to do in the case of detail. sure the musicgets annoying but hell i changed my waves. its not like you cant either. if you dont like the crapy opera then just make a sound file with dead air.
hehe thats about all for my rant ill shut up now
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