mailbag: maps

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  • P@nsy R@nger

    #76
    I got a better one again ..... Reverse DE



    As the name implies, this map involves the CTs running around to plant the bomb....and the T's have to stop them..... A typical scenario would be like this....



    The T's have just laid their hands on a Scud mobile nukey and are prepping it for launch... They have established a missile command post to initate and control the launch of the tac nukey.....



    So the CT's have to grab the C4 and plant it either at the missile command post or the Scud launcher. but thankfully the T's have not armed the missile on the Scud launcher yet so the CTs have a few precious minutes to blow-up the launcher before the nuke is fully armed and destructive...



    Due to the fact the Ts are in a fortified position ( lots of HMGs pillboxes and sentry towers ), the CTs are given a couple of APC or a Tank to move in on the T's position...



    The Tank can be a vehicle shaped like a tank and fitted with the giant cannons from HL Crossfire in order to blow things up...... The ideal damage would be like a HE grenade..... but it may unbalance the game so it may not be good afterall

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    • P@nsy R@nger

      #77
      Edited by [user="8345"] @ [time="1017024506"]

      And LOL another 1, TANK BATTLE OR APC BATTLE

      ( I am too full with ideas ^_^ )

      Something like Jeepathon and its 2k variant.....



      But instead of running someone over, why not attach machine guns to the apc, one guy can drop down into the hatch and drive the APC, while another operates the MG on the top of the APC.....

      For a Tank see my post no 75..... but a tank should be far larger than the apc, one guy seats in the front in order to drive the tank, than probably another 2 will seat in the turret with 2 different hatches one to operate the cannon and another for the MG on the cupola....



      As for the different sides lets make it side unqiue to each other, the Ts have Soviet weaponary like the T-72 or T-80 tanks and the BMPs or BTRs apc series....

      For the CTs, let them have the Israeli Merkavas or the US Abrams and the apc of choice the Brit Warrior or the US M113...... Bradleys are optional but wait to CS:CZ as the LAW would be making its appearence and then attach it to the Bradley and viola a Tank busting Bradley....



      THIS IS NO JOKE! I AM SEROUS TANKS DO EXIST IN CS 1.3.....There is a map called de_scud or de_iraq ( either one of this has a tank in the T's spawn ) and they work except the tank can't be driven and the giant explosive cannon has being swapped for an APFSDS smoothbore rod penetrator cannon.... the most LETHAL OF ALL AWMs and turns people into mincemeat even after it passes thru the walls.......

      Comment

      • [CG]TheHitman

        #78
        P@nsyR@nger wrote..

        I got a better one again ..... Reverse DE



        As the name implies, this map involves the CTs running around to plant the bomb....and the T's have to stop them..... A typical scenario would be like this....



        The T's have just laid their hands on a Scud mobile nukey and are prepping it for launch... They have established a missile command post to initate and control the launch of the tac nukey.....



        So the CT's have to grab the C4 and plant it either at the missile command post or the Scud launcher. but thankfully the T's have not armed the missile on the Scud launcher yet so the CTs have a few precious minutes to blow-up the launcher before the nuke is fully armed and destructive...
        It woud make a lot more sense if Dust or Storm was that way. Why the hell would Ts want to blow up a stockpile of AK47s or a chemical weapons cache?

        Comment

        • gameboy

          #79
          I have two level ideas in mind. One is where the T's lead a prison breakout where they rescue a captured terrorists leader. The other would be a combination bomb planting/defusing and assassination. The CT's would guard a bunker (from the outside) which is not penetrable until T's blow a hole in the wall. Then they may enter assassinate the VIP that the CT's are guarding.

          Comment

          • Deadbeat

            #80
            Edited by [user="12332"] @ [time="1017033492"]

            Am I the only person left who likes VIP rescue maps? Oilrig and that other one -- what's the name again?? are the only CS maps that get my hands all sweaty and make my heart skip beats. ESPECIALLY when you're VIP - talk about pressure. They're also the only map type where people actually try to accomplish the map's objectives (most of the time) instead of just blowing away as many ppl as possible.



            Also, I remember when I went home for winter break and went to a LAN place with my cousin...EVERYONE was playing fy_iceworld. Sure its basically a deathmatch but it has things which should be incorporated into some traditional maps: small playing area, limited paths, chokepoints everywhere. There are tonnes of iceworld-only servers out there because people can't get enough of that map.



            So more tight maps and more rescue maps! Then again, my opinion is probably a minority one...

            Comment

            • P@nsy R@nger

              #81
              Deadbeat wrote..

              Am I the only person left who likes VIP rescue maps? Oilrig and that other one -- what's the name again??
              Nope, ya not the only one deadmeat, while as_oilrig is fun, as_tundra is even better for the Ts since there is almost no place for the VIP to hide and escape, so all the CTs are all cannon fodder for the AWMers........... haha.....

              Comment

              • P@nsy R@nger

                #82
                LOL!!!!! By the WAY should CS_siege have a tank for the CTs????

                Comment

                • Deadbeat

                  #83
                  P@nsyR@nger wrote..

                  LOL!!!!! By the WAY should CS_siege have a tank for the CTs????
                  Hell no! Vehicles are still way to unrealistic and way too buggy and way too distracting in CS.

                  Comment

                  • P@nsy R@nger

                    #84
                    That will change in time, ya will see deadmeat....

                    Comment

                    • Harbinger

                      #85
                      i was playing de_aztec yesturday and something screwed up so all the ct couldnt buy anything but the t's could. i thought this was really fun. so i would like to see a scenerio where cts cant buy anything.

                      Comment

                      • Haiw

                        #86
                        i know this sounds stupid (so why am i frikkin postin it?!?! guess im really bored) but how about some coop mode? it might not be great for in cs, but in cz, givit a chance...coop can be great fun, and it would certainly attract a lot of new fans, who always stuck to DFLW n OFP cus there was coop mode there... u could just play some kinda single player scenarios with some normal cs goals n some new goals. and u should of course have lotsa baddies

                        Comment

                        • theSILENCE

                          #87
                          i have a good idea for a map. hey maby if the assasination senerio was tweeked for terrorists p.o.v. im sure that this wouldnt change the levle and class of play but it could be cool to have a terrorist vip in an assasination senario. i think that this would be a little more realistic than escorting a vip off a very small oilrig. and given the right setting for the map it could turn out to be very interesting... im sure that that kind of map would need a lot of attention on the programers side of the game and some strange alterationds to the fgd file. but hey its a thought.



                          anouther idea could be a senerio out of the movie Black Hawk Down. AS_BLACKHAWK. where the oposeing teams would start off on either side of the map (duh) and the vip would be in the middle with one or two of his team. the ecape point would behind the terrorist side and there would be a 50/50 chance passage way as to witch side the team would spawn on. the vip could take his chances with his team mates and make a brake for it or weight for back up to arrive and stay down till they arive. the chopper there in could even have a mounted gun or a free para sitting on a landing strut. in this instance i think the ballence of play is very ballenced. and could be a very good map if done like dust, or maby an assult like feal. but the aspect of theis map is who reaces the vips position and is he moveing.if he is moveing then how can the ct team stop the terrorist team be slowed down for the VIP to ecape.



                          thats about it for my rambleing, hehe

                          /me needs to get back to work



                          SILENCE

                          Comment

                          • major_konig3:16

                            #88
                            What about making a map of a mall, and the spawn points would be in a gun shop. And the point is to get the VIP to the back of the mall(parking lot) and into a SWAT van.



                            or another idea would be, it could take place on a big ship and if anyone falls out of they ship into the water, they'd die. And the point of this map would be another c4 map.

                            Comment

                            • Haiw

                              #89
                              major_kong...u ever heard of cs_ship? it sucked major ass....why do all u weird ppl want ship maps? they suck... we had one in cs once, and id was one of the worst maps ever

                              Comment

                              • Mofo_Chink69

                                #90
                                I think it'd be pretty sweet to have a map the size of a room, even smaller than iceworld and no place to hide. ct's start right next to t's and all the guns are on the floor, major killing spree!

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