I believe it's...
gl_cull 1
or something that makes it so it doesn't draw things behind walls anyway, saving you FPS/CPU performance. I already had it 1 in autoexec.cfg, but I doubt Valve would just do that to prevent drawing. Chances are it DOESN'T tell clients positions at all, until they are visible.
gl_cull 1
or something that makes it so it doesn't draw things behind walls anyway, saving you FPS/CPU performance. I already had it 1 in autoexec.cfg, but I doubt Valve would just do that to prevent drawing. Chances are it DOESN'T tell clients positions at all, until they are visible.

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