VALVe's new beta security module goes after all OpenGL wallhacks. For more info on this new code, check out CS-Nation's preview of the technology. Read this message from Eric Smith to find out how to test it on your server:
Update: There are some reports of this module causing clients to crash during map changes.
We've updated the beta security modules. These beta security modules should prevent all OpenGL wallhacks from working properly by not drawing players that shouldn't be seen. (more info)[break="Read More"]1) This beta test is only for Counter-Strike servers...not Day of Defeat.Thanks to Disk2 for pointing this out.
2) During this beta test, we *WILL NOT* be banning anyone detected using an OpenGL cheat ON SERVERS RUNNING THE BETA MODULES.
3) We want you to test these beta security modules and report any problems directly to us. We're especially interested in problems where players are not being drawn properly. These are situations where they *should* be visible to the player but aren't being drawn for some reason (they're invisible). If you find an area like this (even in a non-VALVe map), please send us as much detail as you can about how to reproduce the problem. A screenshot would also be very helpful so we can see where the problem is occurring.
You can report these problems directly to me
(mailto:erics@valvesoftware.com).
4) The password for the beta security modules is still "vactest", so make sure you have...
-testmodule vactest
...in your command line and restart your server. If you're already running with the beta security module password in your command line, your server should update itself. If you find your server is suddenly having problems try restarting it.
We think we've found the problem some servers have been experiencing when we update the security modules. When the fix is ready, we'll release it as a server update. We'll send more information when it's ready.
Let me know if you have any problems with these modules and we'll look into them right away.
Thanks.
Eric Smith
VALVe
Update: There are some reports of this module causing clients to crash during map changes.
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