Aztec Updates

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  • ale_85

    #76
    MikeJ wrote..

    inferno got a big update with 1.3 and a visual update with 1.6.



    no one plays the other maps besides dust and dust2. and dust got some updates as well but dust2 has always been pretty perfect.
    Hmm I can't remember what changes occured in 1.3 :) & what was changed on Dust??

    Comment

    • Dangki

      #77
      <----- side menu

      CSTRIKE

      Click "Version history" at the bottom.

      Pfft it doesn't tell you what changes took place in the maps.



      There were some skybox exploits and stuff that were changed.

      Comment

      • KhAoS

        #78
        Maj.Death wrote..

        meh why mess with it?



        all de_maps are biased by default....



        it just requires the t to rell more on skill and tactic then they might have for the ct side....



        i mean its always like "ok we lost t side 3-9, but we can still win" and its not weird to think this because of how much ct side is easier on any map....



        anyways.... D: its making the scale more favorable but it isnt what people are used to
        please never become a mapper. A good map will be balanced so that either side can take it.

        Comment

        • MikeJ

          #79
          dust has mostly had visual changes and crate changes, and it had a cool easter egg with smarties.



          inferno got a fat layout change to help the Ts out with that apartment route to the right and the connecter at CT spawn to help assaulting CTs at the bombsite.



          siege has been changed, tundra use to use dust textures, estate use to be called mansion (lol), oilrig use to have a lot less routes for the Ts, 747 use to have some more shit up in the front of the plane, office use to be mad T sided and have very few choke points (no back connecter) for assaulting CTs, + a vent to camp (lol^2), office then had the textures you see now + some retarded slidey doors which were moved and now you have the current version.



          So yea just because nothing has been going on for a year doesn't mean maps haven't really been changed. CS is pretty old. And I'm only from beta 5ish I'm sure theres more shit I never knew about before then.



          edit: not to mention the tons of maps that have been added/cut since beta 5. as_highrise being the best of the bunch.



          I think they gave up on new maps though when they realized only 4-5 are played and the most popular custom map (in the world, for any game) could very well be any given persons first BSP shitted out of worldcraft.

          Comment

          • KhAoS

            #80
            DeAceShooter wrote..

            Skill and teamplay? Do they still have it in Counter-Strike? Most of the time I just end up with teams that sing BsB songs over voice-comm, accuse you of "1337-haxxorzing" the game and then ultimately cry like sissies.
            yes skill and teamplay. You get those when you join a clan that is in CAL-O or better.

            Comment

            • David Johnston

              #81
              Edited by [user="157"] @ [time="1057092585"]

              ale_85 wrote..

              what was changed on Dust??
              PLUG PLUG PLUG http://www.johnsto.co.uk/text.php?t=making_dust&p=7 /PLUG /PLUG /PLUG
              entRo wrote..

              I'd say cbble is unbalanced
              It doesn't help that players become midget size and the buildings are totally out of scale. It's not so unbalanced as off-balance due to the physics of it all.



              You know most those buildings are just solid stone brick? Those windows aren't real - I drew them on with crayons!!! Hahahaa! I FOOLED SO MANY!

              Comment

              • ale_85

                #82
                Thanks for the dust link. I remember reading it before silly me



                & I meant new 1.6 updates when I meant updates. Piranesi got one or two. Aztec has gotten numerous. Inferno has gotten what, one? I rather big one but still. Maybe it doesn't need 'em.

                Comment

                • Pharlap

                  #83
                  piranesi has had a LOT of changes done to it.

                  im suprised no one mentioned piranesi's changes, since it is such a great map to play.

                  Comment

                  • MikeJ

                    #84
                    i think it only had visual changes and no layout changes if im not mistaken.

                    Comment

                    • FAF

                      #85
                      This topic spurred me on to think of which official maps (in the 1.5 rotation anyway) haven't had a change or 2, and it aint many :S



                      Italy had the roofs clipped, which should have been a death sentence crime IMHO. Dust has had more facelifts than Cher, azzy has had bits added, taken away, chopped and changed. In fact, from what I can remember, only prodigy, nuke and dust2 havent had any changes, but my alcohol riddled brain isnt too good at remembering anything other than last nights dinner tbh...

                      Comment

                      • Pharlap

                        #86
                        MikeJ wrote..

                        i think it only had visual changes and no layout changes if im not mistaken.
                        u r mistak3n, piranesi has had a LOT of changes, try playing it sometime.



                        and BTW the most important update to aztec was the decreased CPU usage. has any1 noticed this? or is aztec still as slow as all the other maps in 1.6 beta. (without weather i mean).



                        has mr intelman visited barney again? lolz

                        Comment

                        • entRo

                          #87
                          Pharlap wrote..

                          im suprised no one mentioned piranesi's changes, since it is such a great map to play.
                          Stop right there, and never speak again about maps.

                          Comment

                          • Pharlap

                            #88
                            entRo wrote..

                            Stop right there, and never speak again about maps.
                            negative!



                            im guessing that it is too complicated for you to learn? am i right?



                            it IS a complex map which does require a lot of thought at all times while playing, and requires a hell of a lot more brain power and tactics than de_dust.



                            simple maps, for simple people...as the saying goes.

                            Comment

                            • DirtyDevil

                              #89
                              simple maps for ppl like me to lazy to learn big maps dont get it at first dont try and give up its the pub way! and sing uber gay songs on the mic to! w00t

                              Comment

                              • b_darma

                                #90
                                dust 2 needs changes too. Now CT got more time to cover both of bomb sites, while T must rush like hell toward the tunnel or the double doors.

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