Aztec Updates

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  • CSN NewsBot

    #1

    Aztec Updates

    News from Barney's World tell us that narby has updated a few new things to the famed de_aztec in 1.6.
    • removed/combined 70 entities to ease some server cpu usage when larger numbers of clients connect.

    • re-added metal grate to a site canal ramp (clans using this to hear players approaching)

    • moved ct spawns back toward site b to encourage t rushes at dd. t's now have about a second or 2 longer before ct get to their dd at site a. no ct players will now spawn on the higher section of the ct spawn.

    • addition of a stone block to the t dd area.
    He goes on to say that these updates shouldn't change gameplay drastically, but you'll have to read his site to confirm it (and view pictures).
  • KhAoS

    #2
    Wow sounds pretty good. We'll prolly see the most updated version of this in CAL pre-season. That's always the best way to test it. Like his other maps, comrade and fire.

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    • MikeJ

      #3
      All these changes help the Ts, and that can't be a bad thing.



      By the way for instant comedy watch a 1.5 demo on aztec in 1.6. There's like a 100 foot difference or something.

      Comment

      • CheesyPeteza

        #4
        These sound like really good changes.

        Comment

        • CmdrFlesh

          #5
          Good idea to decrease the CTs' advantage a bit... can't wait to play-test. Will this update be in CS 1.6 BETA immediately or will we have to wait?
          Replaced metal grate to A site canal ramp (clans using this to hear players approaching)
          What exactly does that mean?

          Comment

          • CabalSoljea

            #6
            yay! now t's can rush from the DD without being whored by a certain gun...

            Comment

            • MikeJ

              #7
              CmdrFlesh wrote..

              Good idea to decrease the CTs' advantage a bit... can't wait to play-test. Will this update be in CS 1.6 BETA immediately or will we have to wait?



              What exactly does that mean?
              when you rush up ramp it wont make a metal sound which cues players that someone is going up ramp from water.

              Comment

              • narby

                #8
                CmdrFlesh wrote..

                Good idea to decrease the CTs' advantage a bit... can't wait to play-test. Will this update be in CS 1.6 BETA immediately or will we have to wait?



                What exactly does that mean?
                I'd imagine it will be on steam in a day or two, but it's really at Valve's discretion.



                In the 1.5 version of aztec there is a metal grate at the bottom of the ramp going up from the canal to the bombsite. When players walk over it, it makes a distinct metal sound.

                Comment

                • k1nk0s

                  #9
                  yeah, good changes narby

                  Comment

                  • CmdrFlesh

                    #10
                    In the 1.5 version of aztec there is a metal grate at the bottom of the ramp going up from the canal to the bombsite. When players walk over it, it makes a distinct metal sound.
                    So you removed the grate in order to eliminate the sound...?

                    Comment

                    • narby

                      #11
                      CmdrFlesh wrote..

                      So you removed the grate in order to eliminate the sound...?
                      The 1.6 version was rebuilt from scratch and I forgot to include it.

                      Comment

                      • crapstain

                        #12
                        did you fix the walls that you werent able to shoot through before? the box next to the dd, and the bridgeroom wall?

                        Comment

                        • Invis

                          #13
                          LoL! I like the metal grate change. I used to jump over that or walk because you just get mowed down when some CT notices the sound.

                          Comment

                          • CabalSoljea

                            #14
                            hmmm... replaced with...?

                            Comment

                            • narby

                              #15
                              No, those were bugs.

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