keyboardstomp wrote..Inferno was rebuilt for steam/1.6, as far as I know it's on steam already.
Ts already had a good chance of rushing DDs and being successful. It was just a matter of teamwork.
But anyways, whatever works for you.
And by the way when are you gonna touch up Inferno? There doesn't need to be any "big" changes but theres like a lot of unecessary boxes here and there that are outside of the map and the player cannot see. I don't know how big an effect would happen by removing those boxes but they still exist.
And whats the status on quarry :)
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This is the huge problem with lots of CS players, they refuse to learn something new. I don't play CS anymore, well I try steam sometimes just to watch what's going on, I like news. In the end I prefer my good old sven-coop though, where new maps and changes are always greeted with open arms. Sure it's another kind of mod as it is co-operative, but it still a multiplayer online experience with lots of fun all the time. Keep up the good work Narby, the changes rocks for sure! :)Comment
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Edited by [user="99381"] @ [time="1057051936"]
yeah, I have to agree with keyboardstomp here. As long as you have 4-5 teammates with guts enough to rush DD without stopping you can get to A , plant, defend, and win. Probably 9 times out of ten. Making it even easier for Ts to rush DD is going to make it a total blowout for Ts, CTs will rarely win. As it stands now, if you spawn closest to DD and run straight there, you can make it through them and behind the first pillar just in time to avoid the first CT out of the DD on the other side of A and hopefully hit him behind the crates. You also get there fast enough to get past the pillar and to the crates to avoid getting hit by the CTs who rushed through B and then turned right to go to DD. Sounds like these changes are definitely going to swing this map too far in Ts favour. And aztec's been my favourite map for a hell of a long time, usually as CT because I like the challenge. Seems like it might be near impossible now for CT though.
<edit> MikeJ, no, aztec's been changed a couple times. And as for awpers, well...my opinion is that it isn't very difficult to hit someone once, so I never awp. That way I actually have to work for a kill, and hit someone a handful of times to do it. Unless there's a HS involved, of course
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I really like the new Aztec map the changes look great. I aways hated going through those DD as Ts but with that block there it should provide sum good cover. One thing I have to say though, is oh my god the lag you get on the map is amazingly bad. I got a broadband connection especially so I could play cs and get pings of 30 but on cs 1.6 I'm getting pings of 600 this is completely mad the weather effects really drag it down. It reminds me of the dialup days.Comment
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Wonder what these changes will do for the lucky T who spawned closest to the DD & could do a quick popup at the beginning of a round in the old aztec. Now he will have even more time to nail a rushing CT, but he'll have to work around that stoopid new crate.
Oh well, guess we'll figure out something. Play the hand etc.Comment
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