Update #2

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  • CSN NewsBot

    #1

    Update #2

    I forgot to mention, I've made further some small changes to de_aztec in 1.6. Here's the changelog:



    -Removed/combined 70 entities to ease some server CPU usage when larger numbers of clients connect.

    -Replaced metal grate to A site canal ramp (Re: clans using this to hear players approaching)

    -Moved CT spawns back toward site B to encourage T rushes at DD. T's now have about a second or 2 longer before CT get to their DD at site A. No CT players will now spawn on the higher section of the CT spawn.

    -Addition of a stone block to the T DD area (see below).







    Both teams should get to their DD's after about ~12 seconds

    The point of these changes are to give the T's a little more help without messing about with the gameplay too much. Making fundamental changes to Aztec is not a smart decision as it's already pretty popular.



    I also wanted to address some claims that the new bridge somehow stops the T's using grenades to throw them into the CT bridge room. This is absolutely false. I've made sure you can throw them up there, they DO go through the bridge itself. The bridge is clipped for the players BUT STILL LET GRENADES AND BULLETS PASS THROUGH.



    Comments, questions - email me.
  • CSN NewsBot

    #2
    Update #2

    Here is a small update with the following added:



    43 Sprites

    2 Rifle Zoom

    1 Explosion

    10 Sniper Scopes

    1 Radio

    2 Headshot

    1 Voice Com.

    1 C4 L.E.D

    1 Bullet Hole

    1 Muzzle Flash

    23 Weapon HUDS

    1 Tool

    Sprite Explorer



    Just a small update, if all things go well there is going to be a big update on the site in the weapons hud section soon.

    l8r

    Mike


    Comment

    • MikeJ

      #3
      Nice work, can a single boost get a CT on that new crate?

      Comment

      • narby

        #4
        MikeJ wrote..

        Nice work, can a single boost get a CT on that new crate?
        Yes, but their feet would be exposed to the "catwalk" of the CT coming from the right.

        Comment

        • CabalSoljea

          #5
          erm, can help explaining the second point?

          Comment

          • crapstain

            #6
            did you fix the walls that you werent able to shoot through before? the box next to the dd, and the bridgeroom wall?

            Comment

            • AceR

              #7
              Edited by [user="12528"] @ [time="1056994259"]

              my fps just sinks on the new aztec.



              With cl_weather 2, it skipes 99-60



              and with it off, when i go out of DD it sinks also.



              I think the T's will whore the CTs now by rushing DD!

              Comment

              • mf4

                #8
                shitty changes. taking all the good things about aztec, and nullifying them. two thumbs down.

                Comment

                • Chris_D

                  #9
                  nice constructive criticism.

                  the things he's changed aren't all the good things. maybe you'd personally prefer the older version but just because things have slightly changed doesnt make it a bad map, doesnt make narby, who clearly owns you, a bad mapper. i personally think the changes will add a little bit more of a balance.



                  and if u disagree with the fact that narby owns you then start mapping de_aztec2 immediately because if you can make a better job out of it then I'll gladly withdraw my comments. He has a brilliant artistic talent, worked for a very well established software house that's produced games like Opposing Force, Blue Shit, Halo(!) and Counter-Strike/CZ - how can u even criticise him on something so small?

                  Comment

                  • StreaK

                    #10
                    Aztec is the best map ever made... I've played the new Aztec but not this brand new one yet, due to ping issues (want to test it out with some real players). The changes sound good so far, and yes I do agree the weather effects lag PCs somewhat. Keep up the good work, narby <3 .

                    Comment

                    • foff

                      #11
                      How can adding a block at a major choke point that'll offer a huge advantage to terrorists possibly be construed as a non-major change? Honestly, all that should be changed on the map is retexturing to bring it up to scratch if that's really such a big issue. Crickets are loud so remove / quieten them. Lightning flash bug and people getting stuck in the white block in the floor.



                      Anything else simply does not need altering and will impact gameplay. And the hypocrisy of some of it is astounding. Reworking a mass of textures and then adding an fps crunching weather effect?



                      The sooner aztec is dropped from cpl and wcg maplists, the better. Would rather see a nice retextured version of prodigy find its way in or a completely new aztec put in alongside the old aztec we know (and some love).

                      appended @ [time="1057008455"]

                      Not to mention how out of place the crate looks

                      Comment

                      • AceR

                        #12
                        CAL should play test it in Pre-Season and see how it plays.

                        Comment

                        • narby

                          #13
                          foff wrote..

                          How can adding a block at a major choke point that'll offer a huge advantage to terrorists possibly be construed as a non-major change? Honestly, all that should be changed on the map is retexturing to bring it up to scratch if that's really such a big issue. Crickets are loud so remove / quieten them. Lightning flash bug and people getting stuck in the white block in the floor.



                          Anything else simply does not need altering and will impact gameplay. And the hypocrisy of some of it is astounding. Reworking a mass of textures and then adding an fps crunching weather effect?



                          The sooner aztec is dropped from cpl and wcg maplists, the better. Would rather see a nice retextured version of prodigy find its way in or a completely new aztec put in alongside the old aztec we know (and some love).



                          Not to mention how out of place the crate looks
                          Haha. Prodigy is just as bad, all they do in the CPL is just camp the CT spawn. How is a re-texture going to help the gameplay?

                          Comment

                          • foff

                            #14
                            It's not. The point is that there's little needs changing with the gameplay and we can rest happy in the knowledge that they're not gonna start messing with that drastically while saying they're not. Prodigy needs as much work as aztec did from the original one, i.e. none

                            Comment

                            • HobblinHarry

                              #15
                              Ts already had a good chance of rushing DDs and being successful. It was just a matter of teamwork.



                              But anyways, whatever works for you.



                              And by the way when are you gonna touch up Inferno? There doesn't need to be any "big" changes but theres like a lot of unecessary boxes here and there that are outside of the map and the player cannot see. I don't know how big an effect would happen by removing those boxes but they still exist.



                              And whats the status on quarry :)

                              Comment

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