Exo and I had a rousing discussion with narby (the creator of Aztec) about his latest map. Airstrip, set to be in Counter-Strike 1.6 (more CS 1.6 info) is revealed for the first time for this interview. We know you want 'em, so, believe you me, we packed the interview with plenty of cool screenies. Here is a tidbit from the interview:
CS-Nation: Will players who've liked some of your other maps such as aztec and inferno, enjoy airstrip as much? Or is it a complete overhaul of your previous style of creation?Click here for the full interview and plenty of map pics! Remember that CS-Nation brought you this first, so if the world is ending please let us go on your spaceship to the moon. We have documented the updates narby has made to Aztec and Inferno on our CS 1.6 page, by the way.
narby: The layout is very simple. I think complex layouts kill maps, and anything that takes more than 3 or 4 rounds to learn isn't going to be enjoyed quite so much. Ideally players would take the time to learn the map and refrain from the deathmatch style of play that frequent most maps, but that isn't how things work unfortunately.
I wanted to make airstrip a little more pleasant to look at than my previous maps, spend more time on visuals for once and stick to a trusted layout. I had the help of Iikka Keranan (2d artist with Valve) who produced some really kick ass textures for the map, as well as the grass sprites. Valve also supplied some really nice plant and tree models which finished things off nicely and took full advantage of the new masked skin technology included in 1.6.
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