interview: narby

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  • CSN NewsBot

    #1

    interview: narby

    Exo and I had a rousing discussion with narby (the creator of Aztec) about his latest map. Airstrip, set to be in Counter-Strike 1.6 (more CS 1.6 info) is revealed for the first time for this interview. We know you want 'em, so, believe you me, we packed the interview with plenty of cool screenies. Here is a tidbit from the interview:
    CS-Nation: Will players who've liked some of your other maps such as aztec and inferno, enjoy airstrip as much? Or is it a complete overhaul of your previous style of creation?



    narby: The layout is very simple. I think complex layouts kill maps, and anything that takes more than 3 or 4 rounds to learn isn't going to be enjoyed quite so much. Ideally players would take the time to learn the map and refrain from the deathmatch style of play that frequent most maps, but that isn't how things work unfortunately.



    I wanted to make airstrip a little more pleasant to look at than my previous maps, spend more time on visuals for once and stick to a trusted layout. I had the help of Iikka Keranan (2d artist with Valve) who produced some really kick ass textures for the map, as well as the grass sprites. Valve also supplied some really nice plant and tree models which finished things off nicely and took full advantage of the new masked skin technology included in 1.6.
    Click here for the full interview and plenty of map pics! Remember that CS-Nation brought you this first, so if the world is ending please let us go on your spaceship to the moon. We have documented the updates narby has made to Aztec and Inferno on our CS 1.6 page, by the way.
  • Vodka.Bob

    #2
    Mmmm...Columbian exports. *sniff*

    Comment

    • brock landers

      #3
      That was a pretty alright interview. I especially liked the nutty comments on the pictures.



      So who did the textures for that map?

      Comment

      • DrMagus

        #4
        Narby's maps > all kthx~

        Comment

        • 31Charlie

          #5
          Hopefully this map won't go the way of de_comrade.



          31C

          Comment

          • Dangki

            #6
            Through+out=throught!



            Nice interview.

            Comment

            • gluestick

              #7
              u mention airFIELD when u first announce the map in the article

              Comment

              • rizzuh

                #8
                Opps, sorry about that!
                31Charlie wrote..

                Hopefully this map won't go the way of de_comrade.
                It won't, as Valve has already given it the greenlight for inclusion in CS 1.6 BETA. Comrade, on the other hand, is officially dead and narby will releasing it after CS 1.6 comes out.

                Comment

                • narby

                  #9
                  Yeah nice job rizzleton meyer III

                  Comment

                  • rizzuh

                    #10

                    Comment

                    • bozer

                      #11
                      purty

                      Comment

                      • crankerdevil

                        #12
                        rizzuh wrote..

                        Opps, sorry about that!



                        It won't, as Valve has already given it the greenlight for inclusion in CS 1.6 BETA. Comrade, on the other hand, is officially dead and narby will releasing it after CS 1.6 comes out.
                        Why? It looked totally awesome why can't valve release it in 1.6 Everyone loves new maps especially new Narby maps.

                        narby wrote..

                        Yeah nice job rizzleton meyer III
                        We love you Narby :)

                        Comment

                        • Wintermute

                          #13
                          Edited by [user="27307"] @ [time="1041639337"]

                          think you meant vertigo not highrise?



                          Highrise - Assassination

                          by MattS aka [BA]Pantera



                          Vertigo - Defusion

                          by Chris Auty (Barney) (fragged101@yahoo.com)

                          Texture builds by Telnets and J0esm0e



                          big thumbs up for the bombsite labels though

                          Comment

                          • .nap

                            #14
                            kewl, a 2d layout of the map (Overview for spectating) would have been nice as one of the screenies.

                            Comment

                            • Gpig

                              #15
                              Is there a de_airstrip_c?

                              Comment

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