i downloaded steam2.0 and when iu double click on counter strike on games its say its not available...can someone help me?? do i have to download 1.6 or something??
cs 1.6: hands-on
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I would really like to see an ICQ module within the new funky menu system. A modular approach so people can add new functionality quickly and easily.
Coming out of CS and then answering a few messages and popping back in is a major pain!
Lancer169 wrote..
i downloaded steam2.0 and when iu double click on counter strike on games its say its not available...can someone help me?? do i have to download 1.6 or something??
You have to try again and then again, it took mine more than 24 hours to download. I'm still not sure what directory's it put's it/Added @ [time="1043371202"]
I have an issue (bug) with the sound. When I play music (mp3's) in the background and run CS 1.6 beta, the music plays, but sounds very static'icky.
Winamp 3.0c, Windows XP, ESS Maestro PCI, Dell Inspiron 8000 laptop.
Where do I email bug reports to for CS 1.6 beta? :)Comment
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Hi ppl!
I really like BETA 1.6! I like those new guns & the shield is a great thing!
I think that scoreboard is nice too, because from now game comes a little bit closer to realism! :)))
I liked updated maps, too! For the first try i was a little bit uppset because DE_AZTEC was uppdated so the level was changed and some good camp or hide positions were gone, but i still like BETA!!!
Now i will just wait for the FULL 1.6!
P.S.
->Sorry for my language! [ME from Latvia]
->Have a nice fraggingComment
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hi. this rage from the philippines. CS here is very popular and lots of kids here lost thier future coz they stop goin to skol. hehe im one of them and some f**kn friends to. but im still studying unlike the others that make CS a sideline job. most players here like 1.3 than 1.5 coz of the jump thing. but for me 1.5 is much better coz 1 player cant possibly win againts 5. ive been waitin for the 1.6 and im very exited. reading all about the reviews, interviews, and comments. about the changes.... hmmm... i just hope that the 2 new rifles got almost the same accuracy so that u could choose to having the 35 or the 3 round burst. most changes are fine for me. more power to this site.Comment
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lockhart wrote..
You're crazy my friend. They going towards the pubs because if the CAL-M league or CPL controlled the game this would have the following:
i'm going to look at this from my perspective, a player who plays in CAL-M:
Changed so the bomb defuser gets three frags for successfully defusing the bomb.
Changed so when bomb goes off, the player that planted the bomb gets three frags.
the three frags thing is dumb, unless it gives +$900, in which case teammates will be asking for defuses/plants. fun for pubs i guess...
Changed so live players don't see enemy deaths in the scoreboard.
must... assassinate... whoever... thought... this... up...
this is right on par with valve adding things that piss off the clan community. this is such an amazing gift to the T's it's not even funny. all it does is add headaches to the teams in matches... can you picture clans calling out when they kill an enemy "2 DOWN!" like its a freaking baseball game or something? and does this stop anyone from hitting ~ and looking at the console? i cant say this is as bad as the jumping change, but it is almost as STUPID as the jumping change. if they REALLY, REALLY want this, PLEASE make it a variable on by default so the cal.cfg can turn it off!!!!!!!!!!!!!
valve seems to simply change the game to suit pub servers more and more every update, and even though i agree with the fact that most people play in pubs, they should LET US TURN THESE THINGS OFF!!!
good thing this is only a beta, and hopefully the person who put this in will die an untimely death and everyone else will realize, wow that was a bad idea.
ps: +glock damage is good.
USP would be so powerful that it could beat the crap out of the world in under a year.
Bhopping would be rampant
I think i'll stop there because i don't wanna waste my time ding thisComment
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Ever since CS was released they have changed things in the scoreboard... I think at one time they even removed kills, to make people team play more, and go for team victories not individual ones!
Best way to look at it is CS is a counter-terrorist TEAMPLAY mod, not a deathmatch! I would happily do without kills and deaths, and have a kills to deaths ratio only. This means staying alive is just as important as killing!
OK, this will cause camping, but if everyone camps, then the TEAM does badly since they don't fullfill their goal, either defuse or save hostages etc! Team play points should be awarded and split equally between players, so if a team wins then each player gets effectively 3 kills onto their k/d ratio!
So, now we'll have people wanting to stay alive more, and kill more, but if they stay camping, they loose bonus kills for everyone, and if they die alot, but die winning the round they still win on the KD ratio (which is what pub' players want) and the clans still get their team incentives aka (k/d points and team wins score)
Anyway, it's ages since I've played CS, and the newest beta looks good! The main reason I left was since CS stagnated, we used to get new guns and maps every 4 months, but then it went a bit crap... Hopefully with the new ballistics shield we'll get some cool new tactics forming, which is just what CS needs to stop the L33T resting on their laurels over best tactics etc!
Good luck to Cliffe and Goose with the new beta anyway, hope to be playing it soon (on 56k
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SeyaComment
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Here's a few things I think are wrong with Counter Strike, and a couple new things. Mini-novel time...
A couple things about me: I've been playing online FPS for 8 years, I've only played on public servers, and I like to think I'm pretty good.
Oh yeah, I play as FBE u!pnj!H
About the +3 frags for defusing/planting, I think it will definately help keep people from being lame and/or camping. I think the terrorists should get a bonus of some kind for killing someone rescuing hostages, maybe +$150 (+$50 for teammates) per hostage being rescued (simular to the talking bonus (+$150 individual, +$100 team) that the CTs get. Or remove the talking bonus.
About the scoreboard not showing who is dead: I have a couple questions. Do you still see the death messages? Will those messages still show up in the console? I'm not sure what the goal of this is, I personally think it will increase camping (ususally the camping stops when it's 1 on 1). I can see someone thinking "duh, I'm a pussy, I'll camp here some more, the rest of my team will fulsh them out."
I didn't read all the comments, but I didn't see anything mentioned about the general accuracy of the guns. How can you walk up, and point your crosshair directly at an AFK person's head (so the barrel would actually touch them) and not get a headshot? I've unloaded a whole clip at someone and only hit a couple times, yet there is a bullet mark silhouette around them, talk about bs! It's as if the bullets avoid hitting a target rather than being inaccurate.
I porpose that when shooting the crosshair should bounce around but the bullets would land exactly where it was pointing (simular to Return to Castle Wolfenstein). Or maybe it should be a 2-part crosshair (maybe a dot and a circle), the 2 parts would move around when shooting/running, but be accurate when they are lined up (dot inside the circle) like the sights of a real gun.
Also, I'm sorry, but if you jump while shooting, you're going to miss. Seems like they could disable the jumping for a period after being shot.
Also, in my opinion, the AWP ruins the game, I love the fact a lot of servers have it disabled! I don't know what could be done to it, maybe make it less accurate, or fire less rapidly (less Oswald-ish). It also promotes camping, which is lame for public games.
My last gripe is about the weapon switching. I mostly don't like the fact your character continiously cocks the guns. Seems like you'd put it on safety when switching between your inventory. I would think that one would only cock a gun after buying, reloading, and picking up a gun.
Buying: You just bought an empty gun, cock it to put a bullet in the chamber.
Reloading: Again, empty gun, cock it to chamber a bullet.
Picking up: less realistic.. cock it to check if it's loaded or something (like in cop movies when they pick up a pistol)
Sometimes the animation isn't cocking the gun, sometime you spin it or something equally time consuming.
Other things:
-Becoming frozen when being shot
-Comando's can jump and keep moving, they probably can't jump over and over though, jumping should only slow down the next jump, not your walking speed (italy's house is fucking anoying to get into now).
-Over use of walls you can shoot through, wooden doors and crates are fine, but stone walls? (now the sheild is completely bulletproof, nice consistancy guys!)
-"Fire in the hole!" is pretty much pointless, "flashbang," "high explosive," and "smoke" would be much better: you could turn around when someone flashbangs, and run away when someone uses an HE grenade (on FF servers).
-Could we have a "Round Start" message in the console? That way it would be a lot easier to see who did what in the round.
I can't believe I'm the only one who gets pissed about these things, seems like most wouldn't be to hard too fix.
Alright, enough...Comment
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