Steam & 1.6 BETA To Update

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  • CSN NewsBot

    #1

    Steam & 1.6 BETA To Update

    For those of you who are already in the Steam beta there is an update coming to it this week. Erik Johnson had this to say about it all:[break="Click here for the release information"]
    We have a few changes planned for the coming week of the Steam beta.



    The first will be an update to Steam itself, which you will see in the form of a progress bar as soon as you launch Steam. This will fix some issues relating to the Friends network.



    The next update after that will be focused mainly on Counter-Strike, the details of which you can find by either right clicking on CS in your Game list now and clicking on 'Update History'.



    There are a number of other issues we're working on that have been reported here and via e-mail. We'll let you know our progress on these issues in the coming days.
    And here's the official changelog.
      changes/additions

    • updated version of de_airstrip. another route added from the ct spawn point.

    • updated version of de_aztec.

    • updated version of de_piranesi.



      bug fixes

    • fixed the smoke grenades while spectating, now will work in all modes, including the overview map.

    • fixed not being able to drop the c4 as a terrorist while holding a shield without dropping the shield first.

    • fixed shield bullet penetration bug. bullets will not penetrate the shield under any situation.

    • fixed exploit where you would be hit in the shield and then be invincible to fall damage.

    • fixed crosshair dissapearing if you switched to a different weapon while holding a deployed shield.

    • fixed bug that would give you armor if the damage you took was really low.

    • fixed wrong player animation from being played while holding a shield and throwing a grenade or swinging the knife.
    These changes are going to be made sometime very soon, but as you can see there is no exact date given. Even though it should go without saying: these changes will only be in the CS 1.6 BETA and not in the regular CS 1.5 that everyone is currently enjoying.
  • FLeK0

    #2
    whoa official words!

    Comment

    • RaptorRage

      #3
      So does that mean that Steam 2.0/CS 1.6 beta is closed until the final release because there are enough leaked beta players, or are they opening it to the public again?

      Comment

      • GonePostal

        #4
        Now when are they officially releasing the steam beta?

        Comment

        • [INT]BC

          #5
          Edited by [user="20542"] @ [time="1043535060"]

          Hopefully this should clean up their forums. Sounds good.

          » Fixed shield bullet penetration bug. Bullets will not penetrate the shield under any situation.



          Now the shield should be interesting. Looks like bug posts in the forums got read.

          Comment

          • Mr. Lugosi

            #6
            RaptorRage wrote..

            So does that mean that Steam 2.0/CS 1.6 beta is closed until the final release because there are enough leaked beta players, or are they opening it to the public again?
            Well... New admissions to the beta were "suspended"

            Here is what VALVe said:
            The Counter-Strike and Team Fortress communities have maxed out the Steam 2.0 beta servers, resulting in the temporarily suspension of admission to the beta as more content servers are put online.
            and
            Those who have already joined the beta are encouraged to continue their participation and submit their feedback.

            Comment

            • AceR

              #7
              Edited by [user="12528"] @ [time="1043536689"]

              Not bad, aistrip will be more balanced more... what are the changes in aztec? and piranisi ?



              other stuff they should fix:



              » If a terrorist has the bomb, when he switches to it while having the Shield the bomb comes out and the shield disapeers, that's impossible.. i think the shield should stay out with bomb...

              Comment

              • GonePostal

                #8

                Comment

                • C-7

                  #9
                  Edited by [user="67048"] @ [time="1043537436"]

                  AceR. wrote..

                  Not bad, aistrip will be more balanced more... what are the changes in aztec? and piranisi ?
                  probably the trees in piranesi...but i dunno about aztec...the new version was fine...



                  and airstrip is too easy for the terrorists...i hope this new path will balance it a bit...

                  Comment

                  • emilk

                    #10
                    im most annoyed with the "new" smokegrenade - it gives me low fps! even though i have a ti4600.... and i never had that problem before.... any1 else noticed the same thing?

                    Comment

                    • DY357LX

                      #11
                      Hope this stops the "Steam/Counter Strike is not responding" bug.

                      Then all will be fine

                      Comment

                      • kareeser

                        #12
                        Actually, emilik, you know what I noticed? I noticed that everyone who has a top-of-the-line system is lagging like hell with the new smoke grenades, while me, with my 640x480 TNT2 nVidia graphics card can simply walk through the smoke no problem,



                        - Kar

                        Comment

                        • 3a5tw00D

                          #13
                          AceR. wrote..

                          Not bad, aistrip will be more balanced more... what are the changes in aztec? and piranisi ?



                          other stuff they should fix:



                          » If a terrorist has the bomb, when he switches to it while having the Shield the bomb comes out and the shield disapeers, that's impossible.. i think the shield should stay out with bomb...
                          Silencing your usp and then buying a shield to see its magically unsilenced...
                          640x480 TNT2 nVidia graphics card can simply walk through the smoke no problem
                          1280x1024 9700 Pro ATI graphics card can simply blow away the smoke no problem :P

                          Comment

                          • Gpig

                            #14
                            » Fixed shield bullet penetration bug. Bullets will not penetrate the shield under any situation out of love for Gpigs everywhere.
                            WOOHOO!



                            Awesome. Now I won't be laughing on voice com while the person is unloading on me, then get shot in the head. It's so cool to do that. You're watching the person shoot at you but you can have no interest in fighting.

                            Comment

                            • emilk

                              #15
                              kareeser wrote..

                              Actually, emilik, you know what I noticed? I noticed that everyone who has a top-of-the-line system is lagging like hell with the new smoke grenades, while me, with my 640x480 TNT2 nVidia graphics card can simply walk through the smoke no problem,



                              - Kar
                              Buhu... then wtf is wrong?



                              any ideas to fix this will be appreciated... i tried NOT running at 4xFSAA as well, but it made no difference



                              PS: how the fuck do i see fps in the beta (notice lower case)? i CAN use r_speeds 1, but thats a pain in the ass.

                              /me wants net_graph 3

                              Comment

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