CAL-i/Narby Updates

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  • Ghengis

    #31
    Not enuff people play the beautiful maps, if they did, i suspect that they woud eventually be appreceiated more. Piranesi si a fantasstic map. Torn is too, lovely trexes, and I have never had excessive problewms with fps. I guess i have been lucky.

    However quarry looks to be wicked, I imagione a shooting range a t the fair potd, when the conveyors are ready

    Comment

    • David Johnston

      #32
      CabalSoljea™ wrote..

      but de_torn's layout itself is horrible! so goddamnit big! plus, it's 30fps ugliness!
      I'm writing something at the moment for my site, part of it compares Aztec's layout to Torn. I drew out the routes for each, and whereas Aztec is ridiculously simple, Torn is just a spider web of little alley ways and so on. The difference is incredible.



      And I didn't even have the time to finish drawing all of Torn's routes!

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      • narby

        #33
        Complexity + Safty factor is proportional to popularity

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        • David Johnston

          #34
          narby wrote..

          Complexity + Safty factor is proportional to popularity
          Nah, it's all about the sunlight. The more sunlight a map has, the more popular it is. Sunlight = happy and people like to be happy and so sunny levels do it for them.



          This is not at all related to the fact I'm petrified of the dark. No, nothing. Not at all. Never.

          Comment

          • narby

            #35
            So a complex map with lots of sunlight is more popular?

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            • David Johnston

              #36
              Edited by [user="157"] @ [time="1047822373"]

              narby wrote..

              So a complex map with lots of sunlight is more popular?
              I uhh, meant my comment in addendum to yours. That's it. Hence, mathematically, we get the famous "4 'S's rule":



              Simple + Safe + Sunny = Super!



              I need to write that down somewhere...

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              • CabalSoljea

                #37
                David Johnston wrote..

                I'm writing something at the moment for my site, part of it compares Aztec's layout to Torn. I drew out the routes for each, and whereas Aztec is ridiculously simple, Torn is just a spider web of little alley ways and so on. The difference is incredible.



                And I didn't even have the time to finish drawing all of Torn's routes!
                heh... i didn't know that! w00t! i thought it was just me...



                Ëś

                Comment

                • narby

                  #38
                  David Johnston wrote..

                  I uhh, meant my comment in addendum to yours. That's it. Hence, mathematically, we get the famous "4 'S's rule":



                  Simple + Safe + Sunny = Super!



                  I need to write that down somewhere...
                  Sounds about right :)

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                  • doink

                    #39
                    Just wait till CSCentral Map pack 2 when Shogun, Downtown, Greenhouse and IndustryWest DESTROY ALL OFFICIAL MAPS, AND ANYTHING ANY OF YOU HAVE EVER SEEN.



                    And then when you play laguna.... you will give up official maps, give up stupid dm/fy maps, and you will see what CS is all about. When the pack comes out I reckon it will (definately deserves to) have 100s of servers dedicated to it and the maps become just as popular as most crappy official ones.



                    Long live the communitys maps!

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                    • TeMPeR

                      #40
                      i just played shogun today on a full server and it was awsome



                      one of the mose impressive maps ive seen for a while



                      puts the nolf2 oriental maps to shame

                      Comment

                      • doink

                        #41
                        That was the old shogun..... wait till you see the one oma is making for the cscentral map pack



                        It makes the old one look like fy_iceworld!

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                        • CabalSoljea

                          #42
                          What do you mean by "safe" maps????

                          Comment

                          • FLeK0

                            #43
                            CabalSoljea™ wrote..

                            What do you mean by "safe" maps????
                            where u cant get killed from 20 sides and from little holes in teh wall

                            Comment

                            • Ghengis

                              #44
                              Its not the dark u are scared off, its the unknown within it...

                              I should know, I still find it awkward turning off thelight AND tv at bedtime.

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