It's that time of the week where asspennies and I (rizzuh) discuss a very, very, very paramount issue that's floating around the gaming world. Yes, it's another issue of Counter-Point! This week's topic is release dates and why game developers suck at meeting them. Here's a bit from asspennies' first e-mail to me:
There are a lot of people who rue publishing delays as if they were the most objectionable thing on Earth. I'm not one of them. Publishing delays are a fact of life in the game design business. We've seen them have a wonderful effect on the final outcome (see Half-Life) and we've seen them destroy a game (see Daikatana, although it's questionable whether there was any game in there to start with.)Read the rest of this week's Counter-Point right here. Be sure to keep the discussion going on the comments page.
As it is, I have a very simple rule I apply to games that are delayed: They had better be good.
Comment