Another issue of Counter-Point graces your Wednesday afternoon. This time, asspennies and I talk about Half-Life 2 and mods. As per usual, we ramble on about some random subjects as well. Here's something I said while in a drunken stupor:
Have an idea for what we should discuss in a future issue of Counter-Point? Tell asspennies!
Half-Life 2's biggest segue to success will be Half-Life's current popularity. HL2 will get tons of press coverage and hundreds of thousands of gamers are going to buy the title simply because it will be a damn mod train. It's bound to be. Mod developers will think that gamers will be there to play their mods, and gamers will think that mods will be there to be used by gamers.Check it out and keep the discussion going by posting on the comments page.
I know your eye sockets have probably collapsed at that paradox, but it's true. PC gaming hasn't had a long history. We certainly can't find patterns. Something like Half-Life has never happened before. Whatever we say will just be a baseless prediction. So you should probably skip over what I have to say and go back to photographing your headset every 24 hours so you can have the definitive evidence that will once and for all prove that aliens are inside your room and are moving stuff while you sleep.
Have an idea for what we should discuss in a future issue of Counter-Point? Tell asspennies!
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