Repost: New HLDS

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • CSN NewsBot

    #1

    Repost: New HLDS

    Repost from last night: Huge changes are here for HLDS! This is an official (non-beta) update, which may come as a shock to some of you considering not many people had any idea that this server-side only update was coming. For the Windows users, the version number will be 4.1.1.1 and for the Linux people it will be 3.1.1.1. Without further ado, click on the link on the bottom to see the HUGE change list or download HLDS from the URL's below.



    Half-Life Win32 Primary Server Full 4.1.1.1 Installation

    http://www.fileshack.com/file.x?fid=184

    http://www.fileplanet.com/files/50000/59236.shtml



    Half-Life Win32 Primary Server Small 4.1.1.0 - 4.1.1.1 Update

    http://www.fileshack.com/file.x?fid=2818

    http://www.fileplanet.com/files/50000/51282.shtml



    Half-Life Linux Primary Server Full 3.1.1.1 Installation

    http://www.fileshack.com/file.x?fid=186

    http://www.fileplanet.com/files/50000/58368.shtml



    Half-Life Linux Primary Server Small 3.1.1.0 - 3.1.1.1 Update

    http://www.fileshack.com/file.x?fid=2819

    http://www.fileplanet.com/files/50000/59237.shtml[break="Change log!"]
      changes/additions

    • added support for new valve cd key system (uses outgoing udp on port 27040).

    • added new gui for win32 dedicated server. the new gui is used as the default interface. to start a dedicated server using the old console window, add "-console" to your command line.

    • changed so server.cfg is only executed once during server startup (not during every level change).

    • changed default network rate to match max rate allowed (went from 9999 to 20000), for lan servers.

    • changed to use "\valve\valvecomm.lst".

    • hltv: new load balancing system.

    • hltv: added client banning.

    • hltv: new administration commands: players, maxqueries, maxrate, bann, dispatchmode, publicgame, forcemaster, echo (see hltv-readme.txt)

    • hltv: removed -bufferlength parameter.

    • hltv: updated hltv-readme.txt file.

    • hltv: updated hltv.cfg file.



      new cvars

    • added two new logaddress commands to the engine

    • "logaddress_add " adds a new log address to the send list

    • "logaddress_del " removes an existing entry from the send list

    • added "sv_log_onefile <0:1>" (default: 0) to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. the default is the current behavior (one for each map change).

    • added "sv_log_singleplayer <0:1>" (default: 0) to create a log file for single player games. the default is off, which is the current behavior.

    • added "stats" command to view the data collected by "sv_stats".

    • added "sv_stats <0:1>" (default: 1) which determines whether or not to collect server stats (%cpu used, fps, bandwidth's, etc.) from the server. (0 = off, 1 = on). determining cpu usage takes a nontrivial amount of time, and needs to be done once per second (or so).

    • added "motd" command to view the motd in the server console.

    • added "motd_write " command to write the given text to the motd.txt file. the character string "\n" is translated into newlines.

    • added rate limiting code to out-of-band queries (i.e. players, info).

    • "max_queries_sec " (default: 0.5) defines max queries per second per user (averaged over max_queries_window)

    • "max_queries_sec_global " (default: 10) defines max queries per second for all queries

    • "max_queries_window " (default: 30) defines time window to average query rates over

    • "sv_logblocks" (default: 0, 0=off, 1=on) logs which ip addresses have been blocked by this code

    • linux: added "-tos" command line parameter to linux hlds binary. this enables the lowdelay tos header in the udp/ip packets the server generates.



      bug fixes

    • fixed "sv_visiblemaxplayers" setting not working for info/details query response.

    • fixed the problem with running multiple servers on the same machine and having them communicate properly with the ban master server. servers now communicate with the ban master server on the server's game port (default is 27015).

    • fixed the counter-strike flashbang bug where the grenade would not always flash all of the players.

    • fixed the counter-strike server crash bug where players could buy items/weapons while using the "kill" command to drop them on the ground for other players to pickup.

    • fixed remote exploit bugs (security advisory vsa0304)

    • hltv: fixed rcon.

    • hltv: fixed status query handling.

    • hltv: fixed missing player voices.
  • MikeJ

    #2
    ALl those HLTV changes, was the exploit fixed? Can CAL finnaly run HLTV again?

    Comment

    • abel

      #3
      Fkn awesome! I love random updates, they should do this with CS, be like 'yo heres 1.6' and everyone starts to catch on and like wh0a it'd be cool.

      Comment

      • Delta|Cpt.Terran

        #4
        erm, could someone please explain to me what this update is for? what its about? and if i (a client) should download it? thanks.

        Comment

        • Evil_Penguin

          #5
          Eh, this'll be a while.

          Comment

          • ctabone

            #6
            Mirrors! We need mirrors!



            :)



            www.filemirrors.com has nothing yet

            Comment

            • rizzuh

              #7

              Comment

              • orphy

                #8
                Delta|Cpt.Terran wrote..

                erm, could someone please explain to me what this update is for? what its about? and if i (a client) should download it? thanks.
                Half Life Dedicated Server. For server admins, Clients don't need it.

                Comment

                • Mr. T

                  #9
                  awesome, flashbangs might actually work now.

                  Comment

                  • Pharlap

                    #10
                    no......file.....planet.......links.....pls.....k.
                    ...

                    .......thx.........

                    Comment

                    • MikeJ

                      #11
                      I just signed up for a mercury subscription. Its kewl d00dz.

                      Comment

                      • Pharlap

                        #12
                        Edited by [user="3256"] @ [time="1051921102"]

                        this might me complaining but......

                        -------------

                        Half-Life Win32 Dedicated Server v4.1.1.1 Full is now ready for transfer.

                        Download troubles?, check out the DOWNLOAD FAQ

                        8% 42 minute(s)

                        100k / s

                        100%

                        ------------



                        ready for transfer, my butt. 42 min wait.

                        Comment

                        • Gpig

                          #13
                          Woo, finally hltv's. Then again I don't watch live hltv except for big lans but eh. Maybe I'll watch some now.

                          Comment

                          • abysmal

                            #14
                            Now im probably wrong, but this could be an update because valve are releasing cs 1.6 soon. As i say, could be wrong, but i really hope not. 1.6 has been neglected as of late on steam, hence my thought. C'mon valve, weve waited long enough on 1.6. I understand that they want to get as many bugs as possible, but with no steam updates, it would appear that valve have squished as many as they are prepared to squish. Lets hope so :)

                            Comment

                            • -:Nighthawk:-

                              #15
                              We had heads up on this on April 22.
                              If your server is having problems connecting players after the security module update, make sure you're running our latest beta server. It fixes this problem.



                              You can get the latest beta server here:

                              http://dev.valve-erc.com/?go=server_beta



                              We'll have an "official" server update in the next couple weeks that will include this fix.



                              -Eric
                              I rarely have to wait to download with Fileplanet. Then again, I'm usually starting my downloads at like 2 or 3am PST, so the servers are running under capacity at those times.

                              Comment

                              Working...