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  • lockhart

    #31
    Edited by [user="25310"] @ [time="1052518461"]

    alex.S wrote..

    using an interp lower than .1 doesent increase YOUR accuracy, it increases the accuracy of the game, so you get the actual position of a player.. this makes the game abit less random, and requires you to actually hit your enemy in order to kill him,.
    That's completely, straight up, wrong.

    http://www.geekboys.org/docs/netcode2.php

    Read that. I'll give you an excerpt:
    bds wrote..

    ex_interp

    The much debated and dreaded cvar which has tons of myths around it. In Half-Life 1.5 the best value to use for ex_interp is default, 0.1. That is because of a small bug (on both the client and server) that affected how the interp was factored into the client and sent to the server (and because of that how it was factored into the lag compensation amount by the server). This lead to the 0.1 fudge factor being introduced which did an ok job at minimizing this bug. It worked best with ex_interp set to 0.1.
    Read this next one carefully, alex:
    bds wrote..

    With the old bug you could get up to half of a players bounding box inaccuracy and even higher with ex_interp set to something else than 0.1.
    I noticed the word "inaccuracy" in there. I also noticed it coming before "interp set to something else than 0.1."



    The HL netcode sucks, it's really sad that mods like metamod simply hooking into it screw up the hitboxes. Unfortunately, we're stuck with it until CS2 comes out, but maybe valve can (and it looks like they will) patch it up a tad in 1.6.



    I apologize in advance for tearing this post apart, it's going to be really long. I hope I wasn't really disrespectful or anything.
    Tech N9ne wrote..

    WWCL - WWCL blocks commands like cl_bob and cl_bobup, but what for? How in the hell could those commands possibly give an unfair playing field?
    You can see over boxes and things that you should not be able to see over.
    Tech N9ne wrote..

    Another issue with it, is it locks stuff like brightness and gamma and what not. It may be possible to abuse these commands, I don't know
    You can abuse them. You can make pitch black corners just become dark green with a high enough gamma.
    Tech N9ne wrote..

    And what's the deal with locking fps_max? some people have shitty graphics cards that cant go above 30, and here WWCL has it locked at 101. Last i checked, that can sometimes lower your fps even more.
    This sounds kind of silly, but if you lock your fps_max at a certain setting, you can bunnyhop. Seriously. And no, it doesn't lower your fps even more. If you are really worried about framerates, use vsync.
    Tech N9ne wrote..

    I understand WWCL blocks stupid shit like interp and whatever the command is for "whitewalls" and stuff like that, but really, if anyone wanted to bypass that, all they have to do is search for it on yahoo and they will find a way to get any commands to work. So really, what good is WWCL now? The legit people who don't use interp are possibly handicapped by things such as brightness, when any newbie can go to a search engine and make WWCL completely useless, and start "config hacking."
    You know what else you could use a search engine for? Finding cheats. Wait, isn't getting around WWCL a cheat? That is like justifying bomb making by saying, "Even though the public library doesn't let me get a bomb making manual, I can find one on the internet. So the library needs to stock bomb making manuals"
    Tech N9ne wrote..

    I don't know about you, but I think all this shit needs to go, come 1.6/1.7. 1.6 locks interp and shit like that, so WWCL will just be a handicap to certain people and the other people will be playing fine.
    We don't know if it 'locks interp.' What valve is going to do in the final release of 1.6 is still speculation. If valve fixes the exploits caused by commands, then sure, get rid of WWCL.
    Tech N9ne wrote..

    All in all, there is no "level playing field" because people have different systems. Therefore all WWCL really does to this day is handicap certain people and let other people play the way the game was meant to be played.
    That's also correct. Yet baseball players all have different bodies, so should we allow certain ones to use steroids to 'level the playing field' and not 'handicap' them? You make it as fair as you can, banning things that you feel can be exploited and are detrimental to the game.
    Tech N9ne wrote..

    Also, VAC is a much better selection for anti-cheat. Cheating-Death did good in 1.3 but it's not half as good as VAC.
    VAC is horrible. The only time it ever catches cheaters is right after it updates. Cheating Death simply stopped ALL hacks from working, COMPLETELY. The only ones that managed to bypass it were the ones who cracked the CD auth code.
    Tech N9ne wrote..

    Also, on another note, I've tried "interp hacking" before, and if anything, it was not helping me at all, wrather decreasing my skill. Maybe other people have better luck with it, but from me and my friends trying it out, it appears to give the person using it a disadvantage. I don't quite see how having the hitboxes "lag" (if i should use that term), would help, other than if you have horrible aim and just spray alot, but even then I don't see it helping. Either way you have to aim for a particular spot, so really it would just be the same anyways wouldn't it?
    You have more time to react. .1 interp is like seeing a guy come around a corner in real life, whereas .05 interp is more like the guy holding a dummy of himself in front of him coming around the corner.

    Comment

    • alex`

      #32
      As some of you already know the net code will change in Half-Life 1.6. The math which the client and server do for the lag compensation has been changed. This means that ex_interp now can (and should) be set to 1/cl_updaterate (0.01 with cl_updaterate 100) to 0.1. Why the new formula is 1/cl_updaterate is because, assuming that there is no choke nor packet loss, players and objects will move continuously and receive the next update from the server right after they are finished interpolating. Note that to be able to get full effect of ex_interp 0.01 the server needs to be able to send 100 packets per second and most of the servers can't run that fast. -bds
      well.. my cl_updaterate is 100.. i get 0 ms, and 20 ping, but wwcl wont let me lower interp.. thats why i dont like it.. in 1.6 i guess :\

      Comment

      • Simplex

        #33
        lockhart wrote..

        LOTS AND LOTS OF REPLIES.
        Nighthawk? Is that you...?

        Comment

        • lockhart

          #34
          Simplex wrote..

          Nighthawk? Is that you...?
          I do believe you misquoted me. I'll give you the direct quote here:
          lockhart wrote..

          A SHITLOAD OF REPLIES
          I'm glad I could clear that up.

          Comment

          • naem

            #35
            lockhart wrote..

            I noticed the word "inaccuracy" in there. I also noticed it coming before "interp set to something else than 0.1."
            Have you ever tried playing with a modified ex_interp? It's hard as hell. You have to shoot in front of or behind the player.. if you shoot at him, your shots won't hit. It's a pain in the ass to play with modified interp.
            lockhart wrote..

            You can see over boxes and things that you should not be able to see over.
            Er.. lol. The bob commands make your weapon and arms not move when you run. I fail to see how this enables you to see over boxes... it's not cl_wallhack.
            lockhart wrote..

            You can abuse them. You can make pitch black corners just become dark green with a high enough gamma.
            And if you have a decent monitor you can just jack up the contrast and brightness and have nearly the same effect. Pointless to block the command. Personally I play with 99 brightness and 99 gamma but it's bugged I think and it's like it's actually 3 brightness. Oh well :P
            lockhart wrote..

            This sounds kind of silly, but if you lock your fps_max at a certain setting, you can bunnyhop. Seriously. And no, it doesn't lower your fps even more. If you are really worried about framerates, use vsync.
            Ever try bunnyhopping with crappy FPS? I did.. and could only jump twice in a row or so without slowing down. With my new CPU (99 fps now) I can go five times as far when I bunnyhop. Bunnyhopping is pointless anyway since you cannot gain speed! Get a cheat or something with bunnyhopping built in (and yes use strafejump). You will not go any faster than normal.



            Changing fps max is good under some conditions, like keeping a stable fps. I'd rather have 50 fps than 99.. 50.. 80.. 40.. under different conditions on my screen.
            lockhart wrote..

            We don't know if it 'locks interp.' What valve is going to do in the final release of 1.6 is still speculation. If valve fixes the exploits caused by commands, then sure, get rid of WWCL.
            Yes, we do, a Valve developer (Eric Smith, IIRC?) said that interp was going to be locked. Old news...
            lockhart wrote..

            That's also correct. Yet baseball players all have different bodies, so should we allow certain ones to use steroids to 'level the playing field' and not 'handicap' them? You make it as fair as you can, banning things that you feel can be exploited and are detrimental to the game.
            Yeah exactly. That's all about player skill. You don't go handing out high quality bats and gloves to one team, crappy bats and gloves to the other team, and making rules that would benefit the use of the higher quality equipment greatly. Crappy analogy but whaddya gonna do :P
            lockhart wrote..

            VAC is horrible. The only time it ever catches cheaters is right after it updates. Cheating Death simply stopped ALL hacks from working, COMPLETELY. The only ones that managed to bypass it were the ones who cracked the CD auth code.
            New hacks come out for C-D all the time.. look at their forums. Cheats are released the day that C-D is released...



            If you don't block all the big public hacks with an anti-cheat, then that anti-cheat is totally useless.

            Comment

            • Spartibus

              #36
              Lockhart, most of your analogies can't possibly relate to counter-strike, in my opinion, not to bash you though.



              A few things go into which is the best anti-cheat.



              You have C-D, which is on like 100 servers total, out of 20,000+. C-D may possibly stop more cheats than vac right at this moment, but it still doesn't stop all. Because as naem said, cheats are out the day the new C-D is.



              Then you have VAC, on 20,000 some servers, doesn't require you to open a client-side thing, and I'm sure there's a whole shitload of optimizations that make it much faster than C-D. VAC is released by the owners of the game. Valve. C-D is some third-party anti cheat. I'll stick with valve, thanks.



              As for the WWCL replies...



              I've never heard that you can set your fps to a certain number and then just be able to bunny hop. That's just ludicrous. Even if it were true, like 90% Of cs doesn't know how to bunny hop anyways, and as naem said, you can't gain speed.



              cl_bob doesn't allow you to see over boxes and stuff, that's just absurd.



              So, you're saying that me changing my screen from pitch black to a dark green (never heard of that, by the way) isn't fair over someone who has a naturally bright monitor and can see perfectly? WWCL is the limiting factor, not CS itself. WWCL NEEDS TO GO



              I really don't like your analogies, and I don't believe they fit at all.

              Comment

              • Ravenium

                #37
                For my first trick, I will direct you to an informative post, since I would like to help you understand C-D a little more:



                http://www.unitedadmins.com/cdeath-why.php



                Now, in reply to some of your statements, which I think some of are a bit more of sweeping generalizations:



                1. Cheating Death is currently being used on way more than "100 servers". Take a tool like All Seeing Eye and filter. Without looking, it's at least hundreds if not up into the quad digits (don't forget that many mods cannot use VAC, such as natural selection, and use C-D). Sure, it's not as many as VAC, but when you're forced to use their anticheat by default, it's going to be more commonplace to see it there. Why do you think the codered worm was so widespread? Because people left their IIS servers unpatched and with default security. By your logic, we should use default IIS servers because more people have them. Quantity is definitely not quality.



                VAC actually does require a client side component. However, you never see it because it is built into the halflife client. Once again, a default instance of a program. I'm sure you waited and drooled over a potential new cs client release - how hard is it to make ONE download of a 240k client? Cheating death even auto updates itself for you!



                As far as cheats go, the current tally as of today: dozens of current cheats get by VAC, because it hasn't been updated in weeks. Even when it does sometimes, they don't go for eliminating all cheats. Current number of cheats that get by C-D: two. Do you know what those two are? One is a mouse control script that "moves your mouse down when spraying" to reduce recoil, and the other is a 2-3 year old aimbot that uses colored models, not to mention works poorly and is detected by hlguard or any decent model integrity checker, much less a good screenshot.



                Based on this, I'd have to disagree with your assertion that "new cheats come out the same day as C-D". It generally takes a few solid days to crack a new challenge, plus you can't always believe cheating sites. For instance, a well known one pulled several "C-D proof cheats" because they found that the poster was in fact lying. Compound this with the fact that even if C-D doesn't totally stop a cheat for some reason, it may in fact partially cripple a cheat or make it not worth using. This has been the case with many popular OGC implementations, which is why they had to resort to cracking the authentication.



                One last anticheat shot: When a cheat does get past C-D, UA has put out an update within a few days. How often does VAC update? I guess we'll never know, since they leave it for weeks at a time.



                Basing your support of VAC because it is made by valve is ridiculous in and of itself. Third party developers have shown themselves to be equally talented and sometimes even more flexible, dedicated, etc than valve's developers. Why? Because they don't work for the money, they work for the enjoyment of making sometime (apologies to valve developers, some of which I am sure do both).



                My point is, look at items such as metamod. Valve FORGOT to document an entire function in their API, causing bad hitboxes in addons because nobody knew this function existed or was necessary. Will Day, the metamod author, with the help of some of the best 3rd party addon developers, found this function and implemented it within less than 72 hours. This is the kind of flexibility and quality a 3rd party addon developer can produce, and the reason why an anticheat MUST be 3rd party - the speed of the cheating world is too fast for a corporate entity.



                It's up to you. Slowly updated corporate anticheat that blocks 50% of cheats, or fast moving small addon that blocks 99.9%?



                --- WWCL/hlg cvar check responses section:



                There are many reasons for cvar checks, some of which are indeed necessary. Turning off shadows and light sources is WAY different than merely cranking up your brightness - I've seen demos that have (with the right cvars) made the hallways on prodigy look like a carnival. One cvar alone can nearly imitate the lambert of beta 4 in making players bright.



                If his analogies don't fit, then your logic might be close on its heels. You use your statements to classify WWCL as a "limiting factor". Limiting in what? The cvars it sets cannot possibly ruin your game, unless you've done something really messed up to your machine that nobody here has thought of. Also, you excuse bunnyhopping by saying that 90% of the community doesn't know how to do it, yet you insist that if one cheat is let by an anticheat it is "useless". This disparity of thresholds leaves me baffled - if even one team in a league knows how to exploit something that gives them an advantage over others, it is prudent to stop it. Why? Because the internet is a brush fire of information, and what one person knows today can be known by 500,000 by dinner time.



                Anyhow, thats just my .02 - you have to level the playing field however you can, and accept what you cannot change (system hardware, network latency conditions, etc).



                -Rav

                Comment

                • Spartibus

                  #38
                  You haven't done your research. VAC was updated a week ago, not "weeks" ago. VAC stops just as many cheats as C-D, but obviously you have a hard time finding them. I don't blame you, because you don't appear to be a cheater (niether am I, for that matter), but I have different results. There are currently many cheats that surpass C-D (and VAC), not just a no-recoil script and a shitty aimbot. C-D doesn't stop anywhere near 99% of cheats.



                  Have you looked at the updates C-D has? Most of them are updates because of the thousands of glitches that are in it. Most of the time, all I see is "C-D Was updated. Changelog: Fixed people using 3DFX cards not being able to see playermodels" or something of the sort. I rarely see "new cheat prevention". And no, it's not because there arent any cheats that surpass it, because there definitely are. I could really care less for C-D. Wow! VAC auto-updates too. Also, we're talking about CS here (at least I am), and I'm sure C-D does wonders for other mods. But I can't say the same for CS.



                  Now, about WWCL



                  I understand there are "reasons" for CVAR checks, and I believe certain CVARS should be locked, such as ex_interp. But there's no reason at all for blocking certain CVARS, such as cl_bob. I fail to see the point in that at all.



                  So what if you can bunny hop if you set your fps to a certain number? Like naem said, you can't gain any speed so it would be useless. I, myself have a constant 100FPS. But some of my friends arent so fortunate. They usually have anywhere from 40-80 fps, sometimes it spikes to 100 (rarely). But when it spikes so often as it does, from 40-100 or even 40-70, it gets laggy. So, the way to counter this, is they set there fps_max to 50. So they have a constant FPS, it never spikes, which means there's no lag on the screen. But now, when they enter a WWCL server, they are forced to play as if they were running at 20 fps just because of the lock on fps_max. there's no real reason for locking this.



                  Now on the brightness issue. I haven't screwed up my machine in any way. My monitor is just naturally dark, on full brightness and contrast. So of course, in a game of CS, when I go into tunnels, I can barely see anything, I can barely walk my way through, because its so dark. When I turn up CS' gamma and brightness, It's still dark, but it's quite playable. Thanks to WWCL, I'm back in the darkness. Back to this 'uneven playing field' where someone with a different monitor has an advantage over me because of WWCL.



                  Basically what I'm saying is this: The legit players will always play legit. The cheaters will always cheat. WWCL just puts some legit people at disadvantages, and some at advantages, while the cheaters can surpass it easily.



                  So instead of just having people who play legit, and people who cheat, we now have people who cheat, legit people being limited by WWCL, and legit people who arent restrained. That's a way to do things.



                  I've said it once, I'll say it again. Meta-Mod can go to hell. Most of it's shit is useless, and just creates problems. Don't go blaming valve for meta-mod's problems, because as I see it, meta-mod should have never been created in the first place. GTFO

                  Comment

                  • lockhart

                    #39
                    Edited by [user="25310"] @ [time="1052593738"]

                    Wow, I'm liking this whole 'really long post thing' with intelligent debate, as opposed to 'stfu lockhart ur a nub vac is the leet.'

                    I'm going to append this post in a min or two.
                    naem wrote..

                    Have you ever tried playing with a modified ex_interp? It's hard as hell. You have to shoot in front of or behind the player.. if you shoot at him, your shots won't hit. It's a pain in the ass to play with modified interp.
                    I said that it causes hitbox inaccuracies... But all the people who switch over to interp only do it for a second and don't see the real benefit of it... when the hitboxes are behind the player, it gives you more time to react. Once you adapt, you are a LOT quicker with your shots.
                    naem wrote..

                    Er.. lol. The bob commands make your weapon and arms not move when you run. I fail to see how this enables you to see over boxes... it's not cl_wallhack.
                    Do this.

                    cl_bob 0

                    cl_bobup 0

                    Now start changing your cl_bobcycle. With some of the numbers, you are lower, but with other numbers, you are HIGHER. The best example of this is to load up de_clan1_mill, and go in the middle behind the box at the end of the ramp. Change your bobcycle there. You will soon be able to see over the box when you are standing much closer to it.
                    naem wrote..

                    And if you have a decent monitor you can just jack up the contrast and brightness and have nearly the same effect. Pointless to block the command. Personally I play with 99 brightness and 99 gamma but it's bugged I think and it's like it's actually 3 brightness. Oh well :P
                    I personally use rage3d tweak, that lets me adjust my gamma outside of CS. I can see your point here, however, it is still really easy to abuse. But, again, you really shouldn't not block something just because you can do it outside of CS. Don't complain about it if you can get around it that easily.
                    naem wrote..

                    Ever try bunnyhopping with crappy FPS? I did.. and could only jump twice in a row or so without slowing down. With my new CPU (99 fps now) I can go five times as far when I bunnyhop. Bunnyhopping is pointless anyway since you cannot gain speed! Get a cheat or something with bunnyhopping built in (and yes use strafejump). You will not go any faster than normal. Changing fps max is good under some conditions, like keeping a stable fps. I'd rather have 50 fps than 99.. 50.. 80.. 40.. under different conditions on my screen.
                    fps_max is the weakest command that they blocked. I agree with you that it's kind of a dumb thing to block, but still, it IS blocked, we aren't going to change that by saying 'it's kind of a dumb thing to block.' Use vsync, your fps will be constant then. I'd tell you to get a new computer too, but that would just piss you off. You still need to bind jump to the mousewheel for the bunnyhopping to work, but having a low locked fps helps a TON.
                    naem wrote..

                    Yes, we do, a Valve developer (Eric Smith, IIRC?) said that interp was going to be locked. Old news...
                    Link?
                    naem wrote..

                    Yeah exactly. That's all about player skill. You don't go handing out high quality bats and gloves to one team, crappy bats and gloves to the other team, and making rules that would benefit the use of the higher quality equipment greatly. Crappy analogy but whaddya gonna do :P
                    I think that was probably my best analogy, but it still wasn't perfect. No analogy really is. I'm just going to say using interp is like steroids and it is a worthy goal to block that.
                    naem wrote..

                    New hacks come out for C-D all the time.. look at their forums. Cheats are released the day that C-D is released...
                    I was talking about the OLD C-D. That thing, in 1.3, blocked EVERYTHING.
                    naem wrote..

                    If you don't block all the big public hacks with an anti-cheat, then that anti-cheat is totally useless.
                    Yes. But like another poster said, Valve is not fast enough, and can't be fast enough. They can't afford false bans and bugs within the actual game. The engine itself has to be better for cheating to really be curbed. VAC is rather worthless, in my opinion. However, CAL appears to have a really, REALLY good anticheat that they have behind closed doors. Also, there is a new anti-cheat coming out soon that takes screenshots at random times and complies them into a movie. It's called Octinium (#octinium on gamesnet) and it looks to be working great. The concept itself would only work in league play, but it is just a brilliant idea, one that looks incredibly hard to fake.
                    Tech N9ne wrote..

                    Lockhart, most of your analogies can't possibly relate to counter-strike, in my opinion, not to bash you though.
                    You are SO TOTALLY bashing me.
                    Tech N9ne wrote..

                    A few things go into which is the best anti-cheat.



                    You have C-D, which is on like 100 servers total, out of 20,000+. C-D may possibly stop more cheats than vac right at this moment, but it still doesn't stop all. Because as naem said, cheats are out the day the new C-D is.



                    Then you have VAC, on 20,000 some servers, doesn't require you to open a client-side thing, and I'm sure there's a whole shitload of optimizations that make it much faster than C-D. VAC is released by the owners of the game. Valve. C-D is some third-party anti cheat. I'll stick with valve, thanks.
                    They both suck now. There are no good anti-cheats for CS that can be used on pubs, period.
                    Tech N9ne wrote..

                    As for the WWCL replies...



                    I've never heard that you can set your fps to a certain number and then just be able to bunny hop. That's just ludicrous. Even if it were true, like 90% Of cs doesn't know how to bunny hop anyways, and as naem said, you can't gain speed.



                    cl_bob doesn't allow you to see over boxes and stuff, that's just absurd.



                    So, you're saying that me changing my screen from pitch black to a dark green (never heard of that, by the way) isn't fair over someone who has a naturally bright monitor and can see perfectly? WWCL is the limiting factor, not CS itself. WWCL NEEDS TO GO



                    I really don't like your analogies, and I don't believe they fit at all.
                    AGAIN with the bashing there at the end! ;\

                    Alright, I'll do this as one big quote. I already talked about fps_max and bunnyhopping, yes its a dumb thing to block. Anyway, in my opinion, WWCL shouldn't be used on pubs anyway.

                    Gamma is another issue. Go get powerstrip, it lets you jack your gamma to your heart's content.

                    appended @ [time="1052594329"]

                    Tech N9ne wrote..

                    I've said it once, I'll say it again. Meta-Mod can go to hell. Most of it's shit is useless, and just creates problems. Don't go blaming valve for meta-mod's problems, because as I see it, meta-mod should have never been created in the first place. GTFO
                    Most of this post I covered already, so I'll just talk about this.

                    Metamod is useful, it lets people do some fun things in CS, and it helps admins out. Yes they can get a little power-hungry, but just join a different server. Eventually you'll find a pub where admins use it responsibly and still have a lot of fun with it. WWCL is nessessary for match play. I'll give you the ways to get around the CAL blocks that are rather frivolous:

                    http://www.entechtaiwan.com/ps.htm Powerstrip, for brightness issues.

                    Turn vsync ON for fps_max issues.

                    cl_bobcycle can be abused by putting your view higher than it should be, the only reason you could complain is if you get motion sickness, and if thats the case, you really shouldn't be playing video games that make you sick...

                    Comment

                    • Foo2rama

                      #40
                      alex.S wrote..

                      wwcl sucks.. if i want to lower my ms and increase my accuracy, i should be able to do so
                      you can it is called



                      rate

                      cl_updaterate

                      cl_cmdrate



                      other cvars like interp, cause some very undiserable affects, that also make you harder to hit.. so I prefer WWCL, you just need a crutch.. you are weak...

                      appended @ [time="1052606400"]

                      I am kinda curious why people want a fps over 101.... considering tv is 28 fps movies are 30fps... ans teh difference between 60 and 100 fps in un indentifiable... and with vsync high fps can cause some artifacts

                      Comment

                      • Ravenium

                        #41
                        Well I have to admit I've had a much better experience since building a newer pc - in theory the human eye SHOULDN'T be able to distinguish over 60 fields per second, but there's a crispness to it that is tangible.



                        To tech:

                        The game handicap issue is beaten to death. If I followed your logic, then I should force people with faster computers than me to clock down their computers because they get better performance and visuals. People will ALWAYS have a different range of computers, and like lock said, if it's that bad just use your graphics card's adjustments outside of game. I personally don't see much difference in the brightness cvar anyhow.



                        the fps_max setting is a CAL addition, I don't believe it was in the regular WWCL config. I didn't read much into the bunny hopping thing, really. Worse things to fry. Still, it's an exploit in the game, same as lambert, awp quickswitch, or whatnot.



                        If you turned in your homework about VAC, you'd get an F. Regardless of whether VAC was updated yesterday or last week or last month, there are still dozens of cheats that do get around it. I'd love to point you to a cheating site to show you, but I'm sure that would be a capital no no for posting rules. Anyhow, once UA finishes their cheat tracker, you will be able to see just how many cheats are not stopped by VAC that are stopped with cheating death.



                        Finally, why all the hostility on metamod? In case you didn't read the 50 times it was iterated (I suspect you didn't), it was a Valve mistake not to release the new API calls into the SDK. Not like they meant to do it, but that means nobody knew to implement it in their addons. Also, before you jump on the valve love soul train, perhaps you should recall that it's been known to kick/ban people incorrectly as well as have problems with 3dfx and ATI cards in the past. I myself never had a problem with either VAC or C-D, and I suspect many haven't either. Therefore, characterizing C-D or MetaMod as "bug ridden" would be a gross inaccuracy.



                        I guess my reply to your colorful acronyms would be "RTFM" :)



                        I highly suspect people who mock or needlessly disparage plugins or server tools have never touched a line of code or run a server in their life...



                        -Rav

                        Comment

                        • sniv

                          #42
                          yes you can notice between 60 and 100. At least I can. Just go at 60 and open a big white window. Now turn to 100 and switch back to that window. I'm pretty sure that a "comfortable" level is around 75 fps.



                          Oh and TV is not 28. it's more like 40/50 or 80/100 (doubled frames) depending on the TV network thing.

                          Comment

                          • cHic0!

                            #43
                            Thanks guys, reading all that just helped me waste 30 minutes of my life.

                            Comment

                            • Ravenium

                              #44
                              Now whose fault is that? :)

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                              • Coolleroy

                                #45
                                I've found a lot of CD proof hacks, I tested them out on my server. Its more than I thought there would be.

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