"the user above?" are you talking about me? if so, i don't want more than 60 fps! i just want no image tearing, which vsync prevents (when half of the screen is one frame, and the other half is the next frame, and u see a visible difference... vsync makes the 2nd frame wait and not replace the first one halfway until the monitor is ready to display the whole 2nd frame, not just a part of it). but with vsync on and enabled tripple buffering (in OpenGL compatability options), i still see image tearing. thus it's a bug! that's all i'm saying. that there's a bug, still. that's all. nothing more.
yeah. ;o
yeah. ;o

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