worst. mailbag. ever.
Nice one rizzuh :)
Nice one rizzuh :)
orphy wrote..I didn't say it would be on HL's engine, but is it assumed it is going source, or maybe Unreal's engine, or what? Everybody seems so sure, but I just don't remember anyone saying what it's on. I mean, source does make sense... I was just wondering.
Why the hell would they run it on the current engine? That makes no sense at all.
You're a "dork" who needs to stop reading "slashdot."That was the funniest one of them all!
Throw crates at each other? What? Why don't they just add pillow fights?Eureka! That gives me a wonderful idea for a new mod! Slumber Party: Pillow Fighter! You are Susan Fluffybritches and you came over for to your first slumber party. Low an behold, a pillowfight breaks out, and your job is to knock ... er ... shake ... uh ...
Simplex wrote..I think it makes sense, because CS is based of of what Half Life is using as it's engine, so it makes sense that CS2 will use what HL2 is using. I don't see why they'd use a different engine, they've spent all that time developing this Source engine, and it'd be silly if they gave a different engine to CS2.
I didn't say it would be on HL's engine, but is it assumed it is going source, or maybe Unreal's engine, or what? Everybody seems so sure, but I just don't remember anyone saying what it's on. I mean, source does make sense... I was just wondering.
Viper66 wrote..They said the engine is scalable, and that people with a Intel/AMD 733mhz with a half decent graphics card and enough ram should do. If I was you, I'd buy a 256 MB or even a 512 MB stick of ram too add to your system.
this is totally off topic but, what are the system requirements for half-life 2. i think the game looks so good that i must play it. but my computer is only a intel celeron 852mghz with 128 megabytes of ram and a geforece 2
DocUK wrote..You're on the wrong website then. try www.cnn.com.
I was hoping for a couple of more serious ideas and perhaps replies.
Helkite wrote..Oh, didn't you hear? Gooseman is banning the use of *iceworld* and fy_* in map names in CS2. It must have been in the news at some point...
Or, for example, a (CS2) Iceworld. Would you be able to melt and deform the ice with grenades, eventually ending up with a competely flat map?
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment