New CS, CZ Updates

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  • Soul007

    #181
    cliffe wrote..

    Sweet Nelly Furtada! Thank you, you've hit the nail on the head.
    missed it a little actually, if the point was to stop people zooming before the gun was reloaded how come the delay is still there when the gun is already loaded, ie. before the awp has ever fired a shot the delay is still there if you change to it, and please dont say thats to simulate the time it would take to put your eye to the lens otherwise it wouldnt be just the scout / awm. people mostly seem to be saying its because of the bolt action being skipped that this was put in place yet you are punished when the bolt isnt skipped ie. before it has expended a single bullet

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    • Softy's 24/7 Fraggin

      #182
      here is an idea to help balance the weapons that i am sure no-one will like:



      have the player movement speeds dependant on the players weapon load and not what weapon they currently have deployed.



      i never understood how a guy with a Para stuffed in his pocket could keep up with his buddy with Mac10.



      the way it is now there really is no speed penalty or advantage to picking one set of equipment over another. you can just switch to knife or pistol and magically your 50 lbs of gear disappear.

      Comment

      • cliffe

        #183
        narby wrote..

        Name one thing petition onlline has ever solved.
        Rizzuh's petition to bring back the automatic "fire in the hole" .wav

        Comment

        • narby

          #184
          cliffe wrote..

          Rizzuh's petition to bring back the automatic "fire in the hole" .wav
          I said solved

          Comment

          • -:Nighthawk:-

            #185
            I suppose I never got around to it, so yeah, I just want to say "thanks VALVe!" for the recent updates.



            Sure, I was hoping for an opacity slider instead of a toggle, but hey, the end result is that I can see my radar in dust now. They reverted back from the hiddeous new headshot icon, which again makes me happy, and the crosshairs are a reasonable size once more. I can still scout like I used to, no quickswitch scripts, and so all in all I couldn't be more pleased. :) GJ VALVe!

            Comment

            • EviLuoTioN

              #186
              ravage777 wrote..

              Percentage basis, 1.3 has 0.0085% of what 1.6 has in server amounts....
              im talking about the percentage DROP

              Comment

              • AdR3n4L1n3

                #187
                RaptorRage wrote..

                The models & hitboxes don't change size based on resolution.



                http://home.comcast.net/~gr8wine1/cs_res.jpg
                Yes they do. On those screenshots they don't seem to be because they're just screenshots. The actual game isn't fitted onto your screen to scale accordingly.

                Comment

                • Supersonic^

                  #188
                  AdR3n4L1n3 wrote..

                  Yes they do. On those screenshots they don't seem to be because they're just screenshots. The actual game isn't fitted onto your screen to scale accordingly.
                  Just drop it. They are the same size on all resolutions kthx

                  Comment

                  • sardiax

                    #189
                    a

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                    • Deletable_Man

                      #190
                      Supersonic1425 wrote..

                      Just drop it. They are the same size on all resolutions kthx
                      rgr that

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                      • entRo

                        #191
                        lopinboy wrote..

                        Regardless of what type of nerf, they just need to get rid of the M4/AK weapon dominance in the game.
                        Why? Why should people have to use other crappier guns just because you want to do some roleplaying or something? The reason the M4 and the AK dominate the game, is because all the guns basically do the same thing. Its not like Q3 where we have a rocket launcher, a lightning gun, a shotgun, and a railgun. Each of those guns has it's use for different situations, but CS is a different game. Why would you want to use an MP5 over an AK if you had the money for either one? Even in 1.0, that was just a decision that didn't require much thought. I havn't bought an MP5 in a long time, pub or scrim/match. If I'm low on cash, I'd much rather go for a FAMAS or a Galil.



                        What it probably comes down to, is that you can't aim. 1 shot to the head from an AK will put someone down, unless it's an extreme distance, 2 at most from a colt. Movement in CS isn't extremely important in different situations, it's all about the same (unless you still know the jump-with-no-delay exploit, which is good for crossing awpers :] ). The speed increase given when you have an MP5 isn't enough to warrant buying one over a Colt, given the damage each gun gives.



                        Once you learn to hit headshots, you'll stop whining.

                        Comment

                        • lopinboy

                          #192
                          entRo wrote..

                          Why? Why should people have to use other crappier guns just because you want to do some roleplaying or something? The reason the M4 and the AK dominate the game, is because all the guns basically do the same thing. Its not like Q3 where we have a rocket launcher, a lightning gun, a shotgun, and a railgun. Each of those guns has it's use for different situations, but CS is a different game. Why would you want to use an MP5 over an AK if you had the money for either one? Even in 1.0, that was just a decision that didn't require much thought. I havn't bought an MP5 in a long time, pub or scrim/match. If I'm low on cash, I'd much rather go for a FAMAS or a Galil.



                          What it probably comes down to, is that you can't aim. 1 shot to the head from an AK will put someone down, unless it's an extreme distance, 2 at most from a colt. Movement in CS isn't extremely important in different situations, it's all about the same (unless you still know the jump-with-no-delay exploit, which is good for crossing awpers :] ). The speed increase given when you have an MP5 isn't enough to warrant buying one over a Colt, given the damage each gun gives.



                          Once you learn to hit headshots, you'll stop whining.
                          You're the exact example of why they need to nerf the ARs, mainly the AK and M4. Have you EVER bought a MAC10 without it being just for fun? Obviously you never played 1.0, because the MP5 dominated the AK in CQB, but was equally dominated longrange by the AK.



                          Reread what you just said: "I havn't bought an MP5 in a long time, pub or scrim/match."



                          Think about it for a bit. If you haven't bought a MP5 in a long time, then the game needs balancing. On maps like Prodigy, the shotguns and SMGs should be used far more often than the ARs, since it's a CQB map. However, on a map like Aztec, you should be using ARs and not SMGs or Shotguns.

                          Comment

                          • Mad Dog McKill

                            #193
                            T|2i|34L wrote..

                            Yeah....valve?...1 thing...could you add a gun that shoots a big green ball that does immense damage to anyone that I can see on my screen. That would be great...yeah.
                            BFG !!!



                            Is that what you wanted to say?



                            but seriously.. where the heck is M60?

                            Comment

                            • entRo

                              #194
                              Edited by [user="134563"] @ [time="1083825468"]

                              lopinboy wrote..

                              You're the exact example of why they need to nerf the ARs, mainly the AK and M4. Have you EVER bought a MAC10 without it being just for fun? Obviously you never played 1.0, because the MP5 dominated the AK in CQB, but was equally dominated longrange by the AK.



                              Reread what you just said: "I havn't bought an MP5 in a long time, pub or scrim/match."



                              Think about it for a bit. If you haven't bought a MP5 in a long time, then the game needs balancing. On maps like Prodigy, the shotguns and SMGs should be used far more often than the ARs, since it's a CQB map. However, on a map like Aztec, you should be using ARs and not SMGs or Shotguns.
                              I've played since the betas, thanks. There's too many guns in the game for all of them to be equally useful, and why do you want them to all be equally useful? I'm pretty sure they have standard issue weapons in the army, probably because they're the best weapon given their cost. I think the MP5 needs an upgrade, the colt and AK dont need to be nerfed. What's wrong with having an all-around-good weapon? Why can't you just use them? Why do you want to use a MAC10 so badly? Couldn't you just get a MAC10 skin for your AK/Colt or something, instead of trying to force your opinion on the majority who doesn't agree with you?



                              The problem is you're a pubber. The problem with pubs is that alot of pubbers simply can't aim, or have really crappy aim. You just want the guns to be closer to equal because you think that will even the playing field for you. Instead of taking the time to learn to aim, and learn the game, you'd rather just have the dominant guns be nerfed so you can be closer to the top. Just because crappy guns were added to the game, doesn't mean I should have to use them. They added the elites, they've ALWAYS sucked. Should I have to use them, or have the other pistols nerfed so that they will be used? Should maps be darkened so nightvision would have a use? No.



                              Do you live in the US? West coast? If so, I'll play you 1 on 1, any map you choose, and I wont use a sniper rifle, or a colt/AK to show you the PLAYERS are beating you, and not the weapon they're using.

                              Comment

                              • Pharlap

                                #195
                                Edited by [user="3256"] @ [time="1083837788"]

                                cliffe wrote..

                                Rizzuh's petition to bring back the automatic "fire in the hole" .wav
                                isnt that your voice cliffe, in the CS radio sounds? :p
                                entRo wrote..

                                Should maps be darkened so nightvision would have a use? No.
                                the crappy flashlight should be removed, and nightvision should come as standard issue to every player. the 1250 price tag is rediculous.



                                and btw "entro", no point in making pubbers look like "theyre shit at aiming". we comprise the majority of cs players. you "pros" or "cal people" are nothing special. so you can stop preaching how "1337" you are, and how "n00b" we are.

                                appended @ [time="1083837990"]

                                added:

                                btw how can u call yourselves "pros" if youre only playing a third of the game - only DE maps. i thinks all maps should be played - DE, AS, CS. i mean all of the maps you "pros play look the same. they are nice and bright, with no moving platforms or anything interesting.

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