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Campo Santo Acquired by Valve

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  • Campo Santo Acquired by Valve

    Campo Santo
    This weekend, we learned that Firewatch development studio, Campo Santo was acquired by Valve, the former game development studio and the creators of Steam. All 12 members of Campo Santo will make the move and will continue their work on In the Valley of Gods.
    If you’re the type of person who gives two flips about this news, we can elaborate a little bit on this big decision. First, we really like making video games. Furthermore, and perhaps more accurately, we really like making and producing entertainment. From the day-to-day production of our last game, Firewatch, to the way we run the company, make merchandise, meet players at expos and shows, send out a quarterly literary journal, throw open-to-the-public game demos in the middle of an artificial forest—all of it is geared towards surprising, delighting, and entertaining the customers who have shared in our success.

    In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). In us, they found a group with unique experience and valuable, diverse perspectives. It quickly became an obvious match.

    Second, while visiting IGN’s headquarters in early 2015 to talk about Firewatch, we came across an undelivered 2011 Game of the Year Award for Portal 2. It happened to be engraved on an unopened bottle of champagne. Never ones to pass up free alcohol, we stole it and drank it to celebrate the launch of Firewatch a year later. So in some sense, this is a return home for us. Well, for that bottle of champagne.

    I suppose this means that when In the Valley of Gods comes out, we can once again call Valve a game development studio? Campo Santo also confirmed that they will still support Firewatch, they will still create The Quarterly Review, and will still produce regular blog content.
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